Sandbags Sandbags Everywhere
![avatar of AchtAchter](/images/avatars/MG_34.png?updated=1428069549)
Posts: 1604 | Subs: 3
Greatly increase their target size so you can easily destroy them with paks/raketenwerfer. Whenever I try to do that half of the shots are missing.
Soviets have no bunkers so it's OK to have superior sandbags for them.
![avatar of Katitof](/images/avatars/partisan_at.png?updated=1414778183)
Posts: 17914 | Subs: 8
![avatar of ElSlayer](/uploads/avatar/10861.jpg?updated=1436977395)
Posts: 1605 | Subs: 1
![avatar of Iron Emperor](/uploads/avatar/9775.jpg?updated=1431089651)
Posts: 1653
![avatar of Tatatala](/images/avatars/panther.png?updated=1395697091)
Posts: 589
Wait a second... Cons do not get extra damage while building sandbags? O_O
I think that is every unit that can build, apart from starting units?
![avatar of Katitof](/images/avatars/partisan_at.png?updated=1414778183)
Posts: 17914 | Subs: 8
Wait a second... Cons do not get extra damage while building sandbags? O_O
Only engineer squads get extra damage when building anything that have a cost or wires/tank traps.
![avatar of MajorasLiepa](/uploads/avatar/7690.jpg?updated=1441435583)
Posts: 105
![avatar of Iron Emperor](/uploads/avatar/9775.jpg?updated=1431089651)
Posts: 1653
![:D :D](/images/Smileys/biggrin.gif)
![avatar of The_rEd_bEar](/uploads/avatar/6023.jpg?updated=1380817541)
Posts: 760
![avatar of ATCF](/uploads/avatar/5745.jpg?updated=1449348406)
![Donator 3](/images/badges/crowdfunding/donator_3.png)
Posts: 587
![](https://www.coh2.org/file/7542/konigs-sandbags.jpg)
But remember when Ostheer spammed bunkers everywhere and their hp was nerfed, maybe nerfing hp is a good thing for Conscript sandbags aswell, or just make all units take extra damage when buildings sandbags/bunkers
![avatar of Porygon](/images/avatars/uberkubel.png?updated=1414778283)
Posts: 2779
Level: Nuke shelter
![avatar of steel](/uploads/avatar/10558.jpg?updated=1460210635)
Posts: 1963 | Subs: 1
The difference between Soviet and OKW sandbags is that the OKW sandbags can get VET 5
![:D :D](/images/Smileys/biggrin.gif)
OT: I agree with what AchtAchter said.
![avatar of Butcher](/images/avatars/partisan_at.png?updated=1414778183)
Posts: 1217
Larger version: http://www.directupload.net/file/d/4049/giw6mieg_jpg.htm
![](http://www11.pic-upload.de/15.07.15/85yilkbqkrn.jpg)
![avatar of Esxile](/images/avatars/assault_engineer.png?updated=1414778142)
Posts: 3602 | Subs: 1
just asking as a noob.....but, why flanking is not an option? you don´t even need smoke as you may need while flanking a machinegun....more than than, no other sandbag will protect the flanked sandbag as it will happen when flanking a machinegun with other one covering the flanked one...
Lol Flanking, looking at how any Axis player in the thread just dodge your post, I can tell you flanking isn't an option for Axis, its too complicated. If they can't go straight in with a blob and win, this mean the Allied stuff opposed to them is OP.
![avatar of aaa](/uploads/avatar/11717.jpg?updated=1662490229)
Posts: 1487
lol, bitching about SANDBAGS?
I knew this guy was an axis fanboy, but my god
Are you people serious??
lol
![avatar of l4hti](/images/avatars/uberkubel.png?updated=1414778283)
Posts: 476
![:snfQuinn: :snfQuinn:](/images/Smileys/snfquinn.png)
![avatar of JohnnyB](/uploads/avatar/11660.jpg?updated=1488313304)
Posts: 2396 | Subs: 1
![avatar of Don'tKnow](/uploads/avatar/12936.png?updated=1424363288)
Posts: 225 | Subs: 1
It is a lame,noob and annoying tactic that only encourages to abuse stuff.
Pls lelic is it that hard to give unfinished defensive positions a huge nerf so they can get easily destroyed by anything ?
Furthermore that would also effect sandbags.
![avatar of ATCF](/uploads/avatar/5745.jpg?updated=1449348406)
![Donator 3](/images/badges/crowdfunding/donator_3.png)
Posts: 587
![:O :O](/images/Smileys/ohmy.gif)
![avatar of AchtAchter](/images/avatars/MG_34.png?updated=1428069549)
Posts: 1604 | Subs: 3
The much bigger problem is wire ghosting in any way.
It is a lame,noob and annoying tactic that only encourages to abuse stuff.
Pls lelic is it that hard to give unfinished defensive positions a huge nerf so they can get easily destroyed by anything ?
Furthermore that would also effect sandbags.
I exclusively ghost wire as OKW because it takes so fucking long to build this wire that can now be cut.
COME AT ME
I also ghost sandbag every entrance, simply because relic allows this stuff to happen.
While PTRS blow OKW/USF/BRIT sandbags you need tanks to crush krupp steel soviet sandbags.
They need just to be easier destroyed by paks/raketenwerfer.
And more important, ghosted buildings should have no collision !!! Ghosted tank traps by RE, ghosted Con sandbags & ghosted wire is pure cheese (I abuse it till it gets fixed, LELic knows no other way)
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