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Sandbags Sandbags Everywhere

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15 Jul 2015, 06:57 AM
#41
avatar of QueenRatchet123

Posts: 2280 | Subs: 2

Permanently Banned


It's almost like people think all units should have penalty for building while under fire.


No just cons :snfPeter:
15 Jul 2015, 07:01 AM
#42
avatar of Shell_yeah

Posts: 258

next thread about conscripts is probably gonna be "Flare traps are owerpowered". Kappa
15 Jul 2015, 07:11 AM
#43
avatar of Ful4n0

Posts: 345

just asking as a noob.....but, why flanking is not an option? you don´t even need smoke as you may need while flanking a machinegun....more than than, no other sandbag will protect the flanked sandbag as it will happen when flanking a machinegun with other one covering the flanked one...


15 Jul 2015, 07:11 AM
#44
avatar of Porygon

Posts: 2779



Asymmetrical balance


Read your own signature. <444>_<444>
15 Jul 2015, 07:15 AM
#45
avatar of Porygon

Posts: 2779



Yes Cons sandbags are annoying as hell but they really need them to survive.
But it's kind of ridiculous that it feels like they don't take any additional damage while building.


And do Guards need them to survive? Airborne need them to survive? :foreveralone:
Those sandbag can be used by them and it is ridiculous stupid. I start hate playing 1v1 because of this. Cons getting some vital point with sandbag and you need at least 3 times manpower based unit to flush it out. Very fun indeed.


Tommies need to survive? Hmm maybe that's one true. :foreveralone:

If Tommies trench should like -censored-, but I think Cons "SandWall" spamming should be like -censored- too.
15 Jul 2015, 07:16 AM
#46
avatar of wuff

Posts: 1534 | Subs: 1

PTRS cons behind sandbag are a massive pain.

Tho I heard the cons PTRS is getting fixed.
15 Jul 2015, 07:29 AM
#47
avatar of Highfiveeeee

Posts: 1740

jump backJump back to quoted post15 Jul 2015, 07:15 AMPorygon


And do Guards need them to survive? Airborne need them to survive? :foreveralone:


Neither guards nor airborne can build them as far as I know.
But I think you're right when you say that it's hard as hell to get guards out of that cover.

15 Jul 2015, 07:36 AM
#48
avatar of KurtWilde
Donator 11

Posts: 440

Molotovs are OP
15 Jul 2015, 07:36 AM
#49
avatar of The amazing Chandler

Posts: 1355

How about flanking units behind sandbags? Or using indirect fire? Just saying!
15 Jul 2015, 07:37 AM
#50
avatar of Iron Emperor

Posts: 1653

Sandbags are annoying, but without them Soviets have nothing. I think they're extremely annoying when Guards are defending the sandbags. Modelsniping whoop whoop Kappa Kappa MVGame
15 Jul 2015, 07:41 AM
#51
avatar of Katitof

Posts: 17914 | Subs: 8

I see someone have met Lenny in matchmaking :snfBarton:

Sandbags are annoying, but without them Soviets have nothing. I think they're extremely annoying when Guards are defending the sandbags. Modelsniping whoop whoop Kappa Kappa MVGame


That would require using something that isn't blob a-move and blob a-move is integral part of axis players playstyle, mentality and culture.

Sorry, but I can't take seriously "sandbags OP" thread.
I could understand it if soviets had stock long range infantry with long range nade and LMG upgrade, but they don't.
15 Jul 2015, 07:42 AM
#52
avatar of Arclyte

Posts: 692

lol, bitching about SANDBAGS?

I knew this guy was an axis fanboy, but my god

Are you people serious??
15 Jul 2015, 07:44 AM
#53
avatar of ElSlayer

Posts: 1605 | Subs: 1

jump backJump back to quoted post15 Jul 2015, 07:15 AMPorygon

And do Guards need them to survive?

Combined arms

jump backJump back to quoted post15 Jul 2015, 07:15 AMPorygon

Those sandbag can be used by them and it is ridiculous stupid. I start hate playing 1v1 because of this. Cons getting some vital point with sandbag and you need at least 3 times manpower based unit to flush it out. Very fun indeed.

Just flank them.
15 Jul 2015, 07:53 AM
#54
avatar of Iron Emperor

Posts: 1653

jump backJump back to quoted post15 Jul 2015, 07:41 AMKatitof
I see someone have met Lenny in matchmaking :snfBarton:



That would require using something that isn't blob a-move and blob a-move is integral part of axis players playstyle, mentality and culture.


Haha, didn't meet them. I'm not A-moving. But I played a game where I nicely tried to flank (which is not easy on Crossing the Woods) but got sniped by Guards Whoopdiedoo
15 Jul 2015, 08:04 AM
#55
avatar of Porygon

Posts: 2779


Combined arms


By your excellent logic, Ober and Volks blobs are combined arms. :thumbsup:
15 Jul 2015, 08:06 AM
#56
avatar of Iron Emperor

Posts: 1653

jump backJump back to quoted post15 Jul 2015, 08:04 AMPorygon


By your excellent logic, Ober and Volks blobs are combined arms. :thumbsup:


Kappa It's that I just believe you!
15 Jul 2015, 08:10 AM
#57
avatar of MoerserKarL
Donator 22

Posts: 1108

next thread about conscripts is probably gonna be "Flare traps are owerpowered". Kappa


I've seen some threads about how OP the IR-Halftrack is. Im not kidding :snfPeter:

I like the penalty idea for both sides. Something like the penalty for engineers under repair.
15 Jul 2015, 08:11 AM
#58
avatar of Iron Emperor

Posts: 1653

IR-Halftrack is ok now. Mostly of the time you only see one so...
15 Jul 2015, 08:13 AM
#59
avatar of Katitof

Posts: 17914 | Subs: 8

jump backJump back to quoted post15 Jul 2015, 08:04 AMPorygon


By your excellent logic, Ober and Volks blobs are combined arms. :thumbsup:

Well, they are.
Be happy sandbags don't walk around with guards, shooting rockets at your tanks.
15 Jul 2015, 08:20 AM
#60
avatar of Porygon

Posts: 2779

jump backJump back to quoted post15 Jul 2015, 08:13 AMKatitof

Well, they are.
Be happy sandbags don't walk around with guards, shooting rockets at your tanks.


You are excellent as well. :foreveralone:
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