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russian armor

About the next patch. T70s are coming!

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14 Jul 2015, 13:43 PM
#21
avatar of Ace of Swords

Posts: 219

jump backJump back to quoted post14 Jul 2015, 13:36 PMKatitof

Its dirt cheap.
You can't expect much of such low cost vehicle.

Not from a single one at least.

I would like them to be more effective against infantry, but they already are light vehicle soft counter as well. You can't have generalist vehicle at such low price and have it effective against both inf and light armor. Does greyhound still loses to it?

Single one will always be a scout, you need at least two to have some decent Ai firepower.


Never said it shouldn't go up in costs, if they buff it propely I don't care if it costs 5,10,30 more fuel.

But ost needs something effective against light vehicles, I don't mean something that has to kill a T70 or M5 1v1, but just something good enough to chase down a t70 with 1/5 hp that's running away after tanking 2 pak shots with the auto rep.
14 Jul 2015, 13:44 PM
#22
avatar of Katitof

Posts: 17914 | Subs: 8



I would support making it come with autocannon upgrade but cost 30 fuel and more MP.

That still wouldn't excuse buffing it as you'd simply shift muni upgrade cost to mp and fuel cost.
14 Jul 2015, 13:52 PM
#23
avatar of BeefSurge

Posts: 1891

jump backJump back to quoted post14 Jul 2015, 13:44 PMKatitof

That still wouldn't excuse buffing it as you'd simply shift muni upgrade cost to mp and fuel cost.


Decreasing muni cost for more fuel and MP is a buff in itself. That 55 is a bonus Teller mine.

Really though with how cheap it is it's a no-brainier unit to build. Increasing cost and performance (through default upgrade) is better.

14 Jul 2015, 13:54 PM
#24
avatar of Flamee

Posts: 710

Invised one post. Please do not judge people if they play different game modes. We all can fit into the game. :)
14 Jul 2015, 14:22 PM
#25
avatar of BeltFedWombat
Patrion 14

Posts: 951

the magic word is "teller mine"

Tellermine43


This.

The Soviet light vehicle advantage is a calculated risk, just like the vCoH fast Puma / M8 was.

If you lose it to a faust / teller / PAK too quickly then you've put yourself at a serious disadvantage right there. OTOH, if you've got good micro then you deserve to be rewarded for it.

Man, give the new changes a chance. People are theorycrafting like fuck and the patch hasn't even gone live.
14 Jul 2015, 15:32 PM
#26
avatar of VonIvan

Posts: 2487 | Subs: 21

T-70s are an option I considered but because Quads can come out faster and are much cheaper.......I can already see the meta now.....triple quads, two upgraded, or 1 upgraded with the other two having flamer engineers in each. :foreveralone:
14 Jul 2015, 15:57 PM
#27
avatar of chipwreckt

Posts: 732

Good thing Ostheer had Mobile defense buff. Pumas (at 5cp now) + command tank will kill these strats fairly easy.
14 Jul 2015, 16:01 PM
#28
avatar of Alexzandvar

Posts: 4951 | Subs: 1

Good thing Ostheer had Mobile defense buff. Pumas (at 5cp now) + command tank will kill these strats fairly easy.


To bad mobile defense ostruppen got a nerf killing the the most fun part of the doctrine :foreveralone:
14 Jul 2015, 16:12 PM
#29
avatar of daspoulos

Posts: 1116 | Subs: 1

Permanently Banned
222 wet tissue paper armor motorized 2cm staple gun car. Increase armor to 12, 2cm comes standard does 25 damage instead of 20. Raise cost to 250 mp 30-35 fuel. Remove flametracks asinine t3 requirement.
14 Jul 2015, 16:23 PM
#30
avatar of comm_ash
Patrion 14

Posts: 1194 | Subs: 1

Hmm, what if we gave the 222 increased pen, and make the upgrade cost 70mu? Making it a soft counter to just about anything, including flanked mediums.

Probably would be too powerful at 15fu, but would be an interesting change.
14 Jul 2015, 16:27 PM
#31
avatar of velmarg

Posts: 37

jump backJump back to quoted post14 Jul 2015, 11:30 AMatouba
I have read the next balance patch notes and I lol...

Relic says they want to increase the viability of light vehicle combat. So the T70/M5/SU76 will come out earlier than before by 40 fuel. And they increases OSTHEER Building 3 and Building 4 fuel cost(Stug and Pz4 will be late), then decreases USF T3 building cost(quick STUAT).

So the first T70 needs only 50+80+75-50=155 fuel cost the next patch. (Don't forget 50 fuel is given to soviet at the starting of the game.)

The first STUAT needs only 60+80-40=100 fuel. (Dont't forget 40 fuel is given at the starting.)

Then what does the Ostheer have that time? 222 and 251 will be the designed counters ??? LOL...

You wanna balance the game? Nope, you are destroying the game. You want people to build more light vehicles? Nope, OST players will never build 222 and 251 the next patch, because they must build pak40s (320 MP) first... Then make a quick StugIII or Pz4 to counter the allies light vehicles.

T70s are coming the next patch. Don't forget the Soviet Industry commander... As an ostheer player, I will never play ost the next patch...


Pretty sure the math is off on this. USF don't start with 40 fuel.
14 Jul 2015, 16:27 PM
#32
avatar of Alexzandvar

Posts: 4951 | Subs: 1

Hmm, what if we gave the 222 increased pen, and make the upgrade cost 70mu? Making it a soft counter to just about anything, including flanked mediums.

Probably would be too powerful at 15fu, but would be an interesting change.


The pen isn't the problem, the problem is that it can't reliably do anything to enemy infantry or vehicles.

Do this instead:

222 wet tissue paper armor motorized 2cm staple gun car. Increase armor to 12, 2cm comes standard does 25 damage instead of 20. Raise cost to 250 mp 30-35 fuel. Remove flametracks asinine t3 requirement.
14 Jul 2015, 16:32 PM
#33
avatar of MoerserKarL
Donator 22

Posts: 1108

the teller cost 50 munition and does 400 damage. How much HP has a stuart or t70? Anyway enough to kill it or an quad AA for example :P
14 Jul 2015, 16:58 PM
#34
avatar of eebies

Posts: 67

Hi, my name is Wehrmacht T2 here with a PSA. I'm pretty cool, as I contain not only the most potent, fearsome anti-tank gun in the game, but I also include the most deadly AT infantry. I also produce a vehicle called a Half-Track that while most aren't aware exists anymore, can be used to more safely ferry those fearsome AT infantry around now that T34 rushes won't be the issue they once were! I'm... I'm really great for combined arms play, just please, give me-- Wehrmacht T2-- a chance!
14 Jul 2015, 17:08 PM
#35
avatar of VonIvan

Posts: 2487 | Subs: 21

the teller cost 50 munition and does 400 damage. How much HP has a stuart or t70? Anyway enough to kill it or an quad AA for example :P

Tellers would be effective if it weren't for the fact that you can put minesweepers in an m5 and detect them while on the run. :foreveralone:
14 Jul 2015, 17:11 PM
#36
avatar of VonIvan

Posts: 2487 | Subs: 21

jump backJump back to quoted post14 Jul 2015, 16:58 PMeebies
Hi, my name is Wehrmacht T2 here with a PSA. I'm pretty cool, as I contain not only the most potent, fearsome anti-tank gun in the game, but I also include the most deadly AT infantry. I also produce a vehicle called a Half-Track that while most aren't aware exists anymore, can be used to more safely ferry those fearsome AT infantry around now that T34 rushes won't be the issue they once were! I'm... I'm really great for combined arms play, just please, give me-- Wehrmacht T2-- a chance!

Hi my name is t3 soviets. I can make 3 quads and roflstomp all your units in one fell swoop, all for the cost of roughly a t-70(fuel wise). My flamers in an m5 will kill your paks and grens, my quad m5 will destroy your scoutcar, my infantry supported t1 units with guards will bring forth justice upon you, and don't forget about my 120 of love. :foreveralone:
14 Jul 2015, 17:12 PM
#37
avatar of gnaggnoyil

Posts: 65

Do not forget that Puma f**ks the whole soviet T3(T70, M5, SU76) easily, and you just need 5CP to call a Puma.

It is Puma, not T70 or Stuart, that is the king of light armor, and that benefits the most from the upcoming patch which aims to let light armors fight longer.

I feel that Mobile Defense Doctrine will become OP in the future just as CAS and Guard Mortor are at present.
14 Jul 2015, 17:14 PM
#38
avatar of VonIvan

Posts: 2487 | Subs: 21

Do not forget that Puma f**ks the whole soviet T3(T70, M5, SU76) easily, and you just need 5CP to call a Puma.

It is Puma, not T70 or Stuart, that is the king of light armor, and that benefits the most from the upcoming patch which aims to let light armors fight longer.

You can easily get a t-70 or su-76 out afterwards to counter the puma, with guards + at nades or mines........not that hard to bait with the quad :foreveralone:
14 Jul 2015, 17:19 PM
#39
avatar of dbmb

Posts: 122 | Subs: 2

I don't want to judge before I play, but I really question why they want earlier light armour.

Didn't we just go through a year of changes to make infantry combat important?

I agree with pushing back tanks, as t34 and shermans came out too fast, but making light armour come earlier feels like a step in the wrong direction. Pushing back t34 and sherman is enough of a buff to light armour as-is.
14 Jul 2015, 17:31 PM
#40
avatar of braciszek

Posts: 2053

222 wet tissue paper armor motorized 2cm staple gun car. Increase armor to 12, 2cm comes standard does 25 damage instead of 20. Raise cost to 250 mp 30-35 fuel. Remove flametracks asinine t3 requirement.


Would be great. 221 no one uses for anything but to upgrade to 222.

Funny thing is that i can still use current 222 to kill M15 because that actually has a weakness, but 222 has no chance of killing a m5 quadmount as it shoots a million bullets on the move 360 degrees at 222 thin armor.

I dont mind m5 quadmount much, but... itll be nice if 222 was adjusted to have a possibility to counter the thing.
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