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Patch June 21th one day before Relic releases the notes

13 Jul 2015, 18:01 PM
#1
avatar of BlackKorp

Posts: 974 | Subs: 2

Hey there,

just have here for you the Patch notes which come up tomorrow for you today! :crazy:

thanks to leaknest and dusty :banana:

PS: July 21st ok, please admin give the title some love :thumb:



























13 Jul 2015, 18:05 PM
#2
avatar of Gluhoman

Posts: 380

Jesus why they increase t3 cost?
13 Jul 2015, 18:08 PM
#3
avatar of NEVEC

Posts: 708 | Subs: 1

Really nice, but what is sence buffing ML-20 if it will be divebombed in next minute.
13 Jul 2015, 18:11 PM
#4
avatar of BartonPL

Posts: 2807 | Subs: 6

Jesus why they increase t3 cost?


cuz in alpha with decent ostheer play (one fuel point) could get P4 at 10 min mark, im currious how people will react to 5 min T-70 without windustry doctrine :snfBarton:
13 Jul 2015, 18:13 PM
#5
avatar of Jadame!

Posts: 1122

Allies nerfed big time, Axis buffed big time, Lend Lease are new meta.

R.I.P. 3v3 and 4v4
13 Jul 2015, 18:20 PM
#6
avatar of vasa1719

Posts: 2635 | Subs: 4

Permanently Banned
Buff Ml-20 lel, just do somthing that people can not counter ml-20 with 2 click. And waht the reason so change price for major ?
13 Jul 2015, 18:35 PM
#7
avatar of Necrophagist

Posts: 125

jump backJump back to quoted post13 Jul 2015, 18:08 PMNEVEC
Really nice, but what is sence buffing ML-20 if it will be divebombed in next minute.


They also nerfed CAS so maybe there won't be a divebomb every single game :P Also, there is a reason why you have 3 commander slots. If your opponents goes CAS, don't take an arty commander.
13 Jul 2015, 18:36 PM
#8
avatar of RPhilMan1

Posts: 106

Nice. Glad many of the bug fixes made it.
13 Jul 2015, 18:39 PM
#9
avatar of Stafkeh
Patrion 14

Posts: 1006

KREY FUCKING GASM
13 Jul 2015, 18:40 PM
#10
avatar of TheEvilAdventurer

Posts: 188

So no sniper or mg nerf :( but buff to okw o_O
13 Jul 2015, 18:41 PM
#11
avatar of Beinhard

Posts: 161

Rip allies, time to continue the axis won The war meta)))
13 Jul 2015, 18:41 PM
#12
13 Jul 2015, 19:03 PM
#13
avatar of Australian Magic

Posts: 4630 | Subs: 2

Really good changes. Many of them were not during alpha, but they were asked by community, like cheaper Cpt, or lower cos for T34/76.

Great changes.
13 Jul 2015, 19:35 PM
#14
avatar of somenbjorn

Posts: 923

Nice changes all-around. Nice to see the Maxim get some love without doing it too much.

I look forward to longer early mid-game and hopefully more interesting builds all around.

I think really good for soviets to get T-3 and T-4 built again. It was a in my opinion stupid to get the idea that sovs should have to choose one or the other. They will be a lot more flexible in their core gameplay with both high Tiers up. Atleast I always used to do that like last spring and that gave for some very interesting matches and an overall strong soviet faction.

Imagine that, Sovs having a solid foundation and not crutching on Call-in meta all the time :)
13 Jul 2015, 19:43 PM
#15
avatar of KyleAkira

Posts: 410

Is panzerwerfer counter barrage fixed?
13 Jul 2015, 20:18 PM
#16
avatar of |)irty }{@rry

Posts: 39

To people in alpha, unless this is NDA BEACH, does t34/76 still come out at an acceptable time? I feel the tier change will make it even more useless if it's coming out at the same time as panthers. ...
14 Jul 2015, 00:20 AM
#17
avatar of korea_park
Donator 11

Posts: 197 | Subs: 1

welcome to new patch line up.
but the details are unsatisfied.
except OKW's innovation!
14 Jul 2015, 01:37 AM
#18
avatar of Cyanara

Posts: 769 | Subs: 1

Wow. Reading this is almost like fan service. So many meta nerfs.

That said, it still looks like I won't be seeing any Soviet doctrines other than Guard Motor anytime soon. Besides the increased fuel requirements to get the first t34/85 out, they're still gonna be unstoppable killing machines.

Edit: It's the t4 structure they get built out of though, right? I guess if you have to build t3 first then maybe that will change things.
14 Jul 2015, 01:38 AM
#19
avatar of Nuclear Arbitor
Patrion 28

Posts: 2470

wtf is a casualty timer?

wtf is focus fire?

m5 requirements?

ml 20 now has no vet ability!? holyshit, first unit i know of!
14 Jul 2015, 01:46 AM
#20
avatar of EtherealDragon

Posts: 1890 | Subs: 1

wtf is a casualty timer?

wtf is focus fire?

m5 requirements?

m120 now has no vet ability!? holyshit, first unit i know of!



Casualty Timer = time that "dead" models crawl around on ground after dying. Mentioned in other thread... apparently zombie Cons would crawl already forever providing free recon.

Focus Fire - not sure, I assume it means HMG focuses on only one squad, which is why DSHK currently only suppresses one squad.

M5 - Need T3 building to build quad upgrade... so now the Lend-Lease Halftrack can upgrade w/o Teching Up... yay?
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