How do I create custom commanders? (as an HQ upgrade)
And I also want to disable the stock ones, how do I do that?
How do I create custom commanders?
8 Jul 2015, 15:29 PM
#1

Posts: 39
8 Jul 2015, 15:58 PM
#2


Posts: 756 | Subs: 8
You could create a player upgrade, similar to the existing HQ upgrades, that is required by certain player upgrades, which you would add to the army's list of abilities.
The only way to disable commanders is to use a Win Condition Pack, and change the following line in your .win file:
The only way to disable commanders is to use a Win Condition Pack, and change the following line in your .win file:
Code
topermitted_categories = commander + intel_bulletin + skin_pack + vehicle_decal + fatality
Code
permitted_categories = intel_bulletin + skin_pack + vehicle_decal + fatality
8 Jul 2015, 16:03 PM
#3

Posts: 39
You could create a player upgrade, similar to the existing HQ upgrades, that is required by certain player upgrades, which you would add to the army's list of abilities.
The only way to disable commanders is to use a Win Condition Pack, and change the following line in your .win file:
Codetopermitted_categories = commander + intel_bulletin + skin_pack + vehicle_decal + fatalityCodepermitted_categories = intel_bulletin + skin_pack + vehicle_decal + fatality
Hm. I am working on a propert bag, so it'll be a problem. There's no way to just disable the spawning of the commanders' items?
8 Jul 2015, 16:04 PM
#4

Posts: 39
Hm. I am working on a property bag, so it'll be a problem. There's no way to just disable the spawning of the commanders' items?
8 Jul 2015, 16:16 PM
#5


Posts: 756 | Subs: 8
You could try changing the actual abilities (in the abilities category, not commander_abilities category) to do nothing , or give them impossible requirements.
8 Jul 2015, 16:28 PM
#6

Posts: 39
You could try changing the actual abilities (in the abilities category, not commander_abilities category) to do nothing , or give them impossible requirements.
Thanks, and if I do that, will I have to do that for each abillity of each commander?
8 Jul 2015, 16:32 PM
#7


Posts: 756 | Subs: 8
Yup!
9 Jul 2015, 07:08 AM
#8

Posts: 39
Yup!
Update: I found a better way to get rid of stock commanders- you can just remove all the abilities from the "army" tab, although it will leave the passive abilities, but as soon as you choose a commander, no ability will be aviliable.
22 Mar 2017, 17:35 PM
#9

Posts: 52
Update: I found a better way to get rid of stock commanders- you can just remove all the abilities from the "army" tab, although it will leave the passive abilities, but as soon as you choose a commander, no ability will be aviliable.
Oh I quite like that, commanders giving just passives.
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