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russian armor

Cruzz's The More You Know

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8 Feb 2016, 00:35 AM
#601
avatar of Vuther
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jump backJump back to quoted post8 Feb 2016, 00:29 AMCruzz


Rear armor being half of the front armor is the most common case, but its only true in maybe 50% of the cases.


Might contain some unused squads for multiplayer, didn't filter.

Actually, I think elchino7 means the percentage of the unit's model/hitbox of which the frontal armour and rear armour applies.

I've heard the claim the Panther's rear armour is just 20% of the hitbox a few times, never thought much of it.
8 Feb 2016, 02:10 AM
#602
avatar of Nuclear Arbitor
Patrion 28

Posts: 2470

only way to find out is to import the models into a modeling program and look at the hit boxes. i'm not sure if we have import/export scripts for coh2 though. anyone know?
8 Feb 2016, 02:27 AM
#603
avatar of elchino7
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jump backJump back to quoted post8 Feb 2016, 00:29 AMCruzz


Rear armor being half of the front armor is the most common case, but its only true in maybe 50% of the cases.



Might contain some unused squads for multiplayer, didn't filter.


Yep, as Vuther says, what's the percentage of the hitbox that represents rear or front armor (or what is the stat to look for in the files)
8 Feb 2016, 04:30 AM
#604
avatar of BeefSurge

Posts: 1891

How many medics does it take to kill a vet 5 MP44 Obersoldaten squad?
8 Feb 2016, 04:34 AM
#605
avatar of Vuther
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How many medics does it take to kill a vet 5 MP44 Obersoldaten squad?

I'll see if I have time to waste tomorrow.
8 Feb 2016, 05:25 AM
#606
avatar of Nuclear Arbitor
Patrion 28

Posts: 2470

How many medics does it take to kill a vet 5 MP44 Obersoldaten squad?


in a blob or trickled in one at a time?
8 Feb 2016, 05:30 AM
#607
avatar of BeefSurge

Posts: 1891



in a blob or trickled in one at a time?


In a blob :)
8 Feb 2016, 06:15 AM
#608
avatar of elchino7
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I'll say 15 squads if they have to approach from max range. 10 if they spawn just on top of them.
8 Feb 2016, 07:59 AM
#609
avatar of Katitof

Posts: 17914 | Subs: 8

How many medics does it take to kill a vet 5 MP44 Obersoldaten squad?

All of them.
8 Feb 2016, 08:47 AM
#610
avatar of Cruzz

Posts: 1221 | Subs: 41

jump backJump back to quoted post8 Feb 2016, 00:35 AMVuther

Actually, I think elchino7 means the percentage of the unit's model/hitbox of which the frontal armour and rear armour applies.

I've heard the claim the Panther's rear armour is just 20% of the hitbox a few times, never thought much of it.


Right.

It's just a 50:50 split for every single unit in the game. Never has been any different since the original CoH1 release.
8 Feb 2016, 09:27 AM
#611
avatar of Kozokus

Posts: 301

I have never noticed that the SWS had more ass armor than fromnt armor!

Kozo.
8 Feb 2016, 14:10 PM
#612
avatar of Tobis
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Donator 11

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I'll say 15 squads if they have to approach from max range. 10 if they spawn just on top of them.


I'm saying 30. Dat vet 4 suppression, those pistols wont do anything.
8 Feb 2016, 20:38 PM
#613
avatar of Iron Emperor

Posts: 1653

Hail to the cruzz
8 Feb 2016, 20:43 PM
#614
avatar of BeefSurge

Posts: 1891

It was a bad day for the medics. 37 squads (2 men surviving)
8 Feb 2016, 20:46 PM
#615
avatar of Vuther
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It was a bad day for the medics. 37 squads (2 men surviving)

So was it point-blank or max-range?
8 Feb 2016, 21:49 PM
#616
avatar of BeefSurge

Posts: 1891

jump backJump back to quoted post8 Feb 2016, 20:46 PMVuther

So was it point-blank or max-range?


Charging at them from one direction
8 Feb 2016, 22:12 PM
#617
avatar of Vuther
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Charging at them from one direction

Dannnnnnnnngggggggggggggggg

I was guessing like Elchino7!
9 Feb 2016, 00:01 AM
#618
avatar of Flying Dustbin

Posts: 270 | Subs: 1

Is there a definite percentage that the ISU -152 HE shell will cause crew shock?

Sometimes I see it do nothing and other times it stuns any tank on the first shot.
9 Feb 2016, 09:41 AM
#619
avatar of Cruzz

Posts: 1221 | Subs: 41

Is there a definite percentage that the ISU -152 HE shell will cause crew shock?

Sometimes I see it do nothing and other times it stuns any tank on the first shot.


33% chance on deflection for ISU HE (0% for AP).

For the sake of completion, the chance for other vehicles to stun on deflection:

16.6% for IS2
20% for Tiger I
25% for Brummbär
25% for AVRE
20% for King Tiger
25% for SturmTiger, 44% on penetration
25% Comet crew grenades
25% Pershing crew grenades
9 Feb 2016, 12:34 PM
#620
avatar of vasa1719

Posts: 2635 | Subs: 4

Permanently Banned
Lol why IS-2 have so little numbers, why nade have 25 :loco:. 122 mm gun are weak for relic :snfQuinn:
Whant to say thay can try go inside tiger when is-2 will be shooting, maybe thay learn somthing about deflection :snfBarton:.
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