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Cruzz's The More You Know

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17 Aug 2015, 01:22 AM
#261
avatar of VonIvan

Posts: 2487 | Subs: 21

Did you know Cruzz is #1 #3 in 2v2 USF randumbs.
#TheMoreYouKnow :foreveralone:

P.S. Like I said Cruzz, no more #1. :foreveralone:
Must be dat ladder decay. :foreveralone:
17 Aug 2015, 06:25 AM
#262
avatar of Cruzz

Posts: 1221 | Subs: 41


If i take Panzergrenadier bulletins i can improve my Osttruppen?

"Panzer Grenadiers & Ostruppen & Stormtroopers & Artillery Officer: (squad type: pz_grenadiers)
Panzer Grenadier Received Accuracy"


Just that one. The other bulletins search for different things so won't apply to ostruppen.
17 Aug 2015, 07:44 AM
#263
avatar of Mr. Someguy

Posts: 4928

Hey Cruzz, does the game make any distinction between:

Vehicles empty at the start of the map.
Vehicles left empty by USF Crews.
Vehicles abandoned by critical.


Also here's a useless The More You Know fact:

While the OKW Panzer IV has the same frontal Armour of a Vet 2 Ostheer Panzer IV (234), it doesn't have the same rear armour as one. A stock Panzer IV has 90, a Vet 2 one has 117, the OKW has 80, which is actually less than the Ostheer version. This means the OKW Panzer IV can be penetrated in the back by a T-34 or Sherman at all ranges 100% of the time, unlike a Panzer IV which will at least deflect 11% of the time at max range. The Quad Half-Track at point-blank has a 1/33 chance to penetrate an OKW Panzer IV from behind, but will never penetrate an Ostheer Panzer IV. In theory, you can kill an OKW Panzer IV this way, but not in practice as it may take up to 3 minutes (tested).
17 Aug 2015, 14:07 PM
#264
avatar of Tobis
Senior Strategist Badge
Donator 11

Posts: 2307 | Subs: 4

I might as well ask here instead of creating a new thread; there were really no hidden changes in the last giant patch?
17 Aug 2015, 15:11 PM
#265
avatar of Chiro
Donator 11

Posts: 90

Hi Cruss, does infantry take more damage if they get shot from the side or from behind?



17 Aug 2015, 20:52 PM
#266
avatar of Nuclear Arbitor
Patrion 28

Posts: 2470

jump backJump back to quoted post17 Aug 2015, 01:22 AMVonIvan
Did you know Cruzz is #1 #3 in 2v2 USF randumbs.
#TheMoreYouKnow :foreveralone:

P.S. Like I said Cruzz, no more #1. :foreveralone:
Must be dat ladder decay. :foreveralone:


check soviets.
17 Aug 2015, 20:53 PM
#267
avatar of VonIvan

Posts: 2487 | Subs: 21



check soviets.

Pshhh Soviets. :foreveralone:
USF is the one true faction. :foreveralone:
18 Aug 2015, 04:55 AM
#268
avatar of BeefSurge

Posts: 1891

Cruzzi oh great prophet! I shame you with my presence, So my question is simple. What would the USF mp income/upkeep be after 7 rilfes?



Whatever sinister cheese build order you're thinking of. It won't work dude.

@Cruzz, I have one question i would like for you to answer please. does surrounding static objects (bunkers, fighting pits, caches) with tank traps very tightly reduce said objects chances of being hit by direct fire?
18 Aug 2015, 07:17 AM
#269
avatar of Cruzz

Posts: 1221 | Subs: 41


@Cruzz, I have one question i would like for you to answer please. does surrounding static objects (bunkers, fighting pits, caches) with tank traps very tightly reduce said objects chances of being hit by direct fire?


It will help when a weapon rolls a miss against the object and when your opponent tries to attack ground into them. With 26(King Tiger size) target size on bunkers/FP and 22 (panzer iv) on caches missing on them is fairly hard. So it only really is helpful to combat attack ground.


Hi Cruss, does infantry take more damage if they get shot from the side or from behind?


No


does the game make any distinction between:

Vehicles empty at the start of the map.
Vehicles left empty by USF Crews.
Vehicles abandoned by critical.


There's no crit involved in the first and the latter two have different crits triggering abandon. But there's no difference in gameplay.

18 Aug 2015, 08:19 AM
#270
avatar of Iron Emperor

Posts: 1653

Hey Cruzzi, got a question.

Is there any difference in the Falls Bundeld grenade and the Obers Bundeld Grenade?

It's seems different
18 Aug 2015, 14:31 PM
#271
avatar of BeefSurge

Posts: 1891

Thanks, Cruzz.
19 Aug 2015, 01:25 AM
#272
avatar of ClassyDavid

Posts: 424 | Subs: 2

Does anyone know exactly what Radio Net does in stats? Can't seem to find it anywhere. Besides knowing it increase speed (and that is dubious as it could be increased acceleration or max speed increase) and rate of fire.
19 Aug 2015, 06:30 AM
#273
avatar of elchino7
Senior Moderator Badge

Posts: 8154 | Subs: 2

Does anyone know exactly what Radio Net does in stats? Can't seem to find it anywhere. Besides knowing it increase speed (and that is dubious as it could be increased acceleration or max speed increase) and rate of fire.


If i think i found the correct one:

-10% Reload, 5% increase sight
19 Aug 2015, 07:03 AM
#274
avatar of Nuclear Arbitor
Patrion 28

Posts: 2470



If i think i found the correct one:

-10% Reload, 5% increase sight


i assume that bonus stacks given how small it is.
19 Aug 2015, 08:50 AM
#275
avatar of Swift

Posts: 2723 | Subs: 1



i assume that bonus stacks given how small it is.

Yes, the premise being that by working together more Shermans can beat larger/better vehicles.
19 Aug 2015, 09:07 AM
#276
avatar of Cruzz

Posts: 1221 | Subs: 41

Hey Cruzzi, got a question.

Is there any difference in the Falls Bundeld grenade and the Obers Bundeld Grenade?

It's seems different


No, these two and PG bundled nade are effectively the same ability even though relic has copypasted the same things in different files for them. Ober one has 0.1 extra far damage multiplier(so 80*0.1 = 8 damage more on the edge of the aoe and less as you go inwards) but has a tiny scatter value so it actually won't fly exactly where you aim at. Those are really the only differences between the 3.


i assume that bonus stacks given how small it is.


Stacks up to 3 times. Checks for allied medium_tank and heavy_tank and t_70 in radius 35, won't trigger off assault guns (including priest) or light vehicles (including stuart and scott). Only applied to the Sherman, and multiple vet shermans will not let you get any more than 3 stacks either on each Sherman. Pretty weak honestly.
19 Aug 2015, 15:41 PM
#277
avatar of __deleted__

Posts: 4314 | Subs: 7

i have one quastion. is there any big diference between flamer riflemen and bar riflemen . And how big is diference between flamer riflemen and flame + bar riflemen ?
19 Aug 2015, 17:36 PM
#278
avatar of TheMux2

Posts: 139

Cruzz, what are the bonuses of radio network and how much of a difference it is
19 Aug 2015, 17:56 PM
#279
avatar of elchino7
Senior Moderator Badge

Posts: 8154 | Subs: 2

jump backJump back to quoted post19 Aug 2015, 17:36 PMTheMux2
Cruzz, what are the bonuses of radio network and how much of a difference it is


Answered a couple of post above. 10% reload and 5% increased sight. It stacks up to 3 times.
20 Aug 2015, 02:35 AM
#280
avatar of Nuclear Arbitor
Patrion 28

Posts: 2470

jump backJump back to quoted post19 Aug 2015, 09:07 AMCruzz

Stacks up to 3 times. Checks for allied medium_tank and heavy_tank and t_70 in radius 35, won't trigger off assault guns (including priest) or light vehicles (including stuart and scott). Only applied to the Sherman, and multiple vet shermans will not let you get any more than 3 stacks either on each Sherman. Pretty weak honestly.


wait what?

so my sherman will get a bonus from my allies IS-2 or t70 spam?
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