Cruzz's The More You Know
Posts: 1653
Posts: 1221 | Subs: 41
Is is true that cover is ignored close range (10)? Better to stand still and shoot-out than to sneak behind cover (movement penalty on accuracy I guess) in close quarters battles?
Yes
Are you sure the +25% accuracy triggers properly? I tested Valiant Assault at least a dozen times and didn't see any tangible difference. Volksgrenadiers fighting Conscripts seemed to fight the same whether or not it was triggered, and the results were pretty consistent.
Haven't seen anything to indicate it not working. Like I commented at some point about OKW offizier mark target, accuracy bonuses are kinda bad for OKW a lot of the time because they have very high accuracy to begin with.
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Posts: 2470
Posts: 2307 | Subs: 4
How to determine distances in the game then? Read that somebody thought of an arc for some weapon being 20 and so half that and methods like that. Which range is what to use then? Or is there anohter better method?
I believe the tick marks on the AT gun represent 2 units. I might be thinking of vCoH, but I think that is accurate.
Posts: 8154 | Subs: 2
Wonder if on things like Howitzer it would mitigate some damage.
Posts: 64
Do bulletins affect 'stolen' or recrewed weapons/units?
Do Panzer/Panther Commander, Sturm Officer, Forward Headquaters, Artillery Field Officer 'Concentrated Fire' ability aura's stack?
Conscript 'Hit the Dirt' ability stats? +Used on Negative Cover?
Riflemen 1919A6 LMG 'Defensive Stance' ability stats? +Used on Negative Cover?
Jaeger Light Infantry Recon/Pathfinder Squad, snipes models at x hp, stats? Scavenge time, Faster?
Infantry 'fall back' stats?
Negative/Light Cover + Vehicles?
Is is true that cover is ignored close range (10)? Better to stand still and shoot-out than to sneak behind cover (movement penalty on accuracy I guess) in close quarters battles?
Yes
Even with Garrison, all units, infantry/vehicles?
Posts: 1221 | Subs: 41
Do bulletins affect 'stolen' or recrewed weapons/units?
A captured squad will have the same squad types as the team weapon has with its proper faction. Bulletins which are shared across factions (penetration for wfa atguns, accuracy for eastern front HMGs, vet 10% for eastern front HMGs etc) should apply to captured team weapons.
Do Panzer/Panther Commander, Sturm Officer, Forward Headquaters, Artillery Field Officer 'Concentrated Fire' ability aura's stack?
You can't have the same aura multiple times.
Conscript 'Hit the Dirt' ability stats? +Used on Negative Cover?
No suppression received, unable to move, light (yellow) cover. Doesn't matter where you use it, you'll always have light cover or better.
Riflemen 1919A6 LMG 'Defensive Stance' ability stats? +Used on Negative Cover?
+30% accuracy, 0.015 suppression on bullets, unable to move, light (yellow) cover.
Jaeger Light Infantry Recon/Pathfinder Squad, snipes models at x hp, stats?
Jaegers 1 rifle sniping at 75% health, Pathfinders 2 rifles sniping at 40% health. Guaranteed kill on hit, but the weapons have regular accuracy values so they can miss.
Infantry 'fall back' stats?
+2 speed, received accuracy *0.4
Negative/Light Cover + Vehicles?
Faster speed in negative, otherwise no effect.
Even with Garrison, all units, infantry/vehicles?
It would be wonderful if people would just read the first post...
No, garrison never gets negated.
Random bugs to keep in mind:
Soviet mortars can still be destroyed while crewed.
Rapid Conscription and Relief infantry icons both show up on team weapons captured from other factions but will not affect them, nor will they work on any atgun or howitzer crews even from your own faction.
Posts: 133
Conscript 'Hit the Dirt' ability stats? +Used on Negative Cover?
'Hit the Dirt' ability just spawn invisible bushes.
Posts: 1194 | Subs: 29
Posts: 2779
Posts: 769 | Subs: 1
Does re-crewing an HMG42 with pioneers confer that vision bonus?
Also, are there any other units with equal or better vision that would be good for re-crewing MG42s and AT guns?
Posts: 88 | Subs: 1
I'm not sure with Fuseliers though, maybe with the upgrade.
Posts: 1221 | Subs: 41
Also, are there any other units with equal or better vision that would be good for re-crewing MG42s and AT guns?
received accuracy vision reinforce popcap other
Soviets:
Shocks 100% 35 32 1.66 1.5 armor
Conscripts 108.7% 35 20 1
Guard/CE/Penal 100% 35 27/21/22 1
Ostheer:
Pioneers 100% 42 25 1.25
Grenadiers 91% 35 30 1.75
Assault gren 100% 35 28 1.4
PGrens 80% 35 42 2
Ostruppen 125% 35 16 0.833 1 sec reinforce
Stormtroopers 75% 35 33 2.25
USF:
Rifle/Lieut/Capt 97% 35 28/25/30 1.4/1.5/1.5
RE 100% 35 20 1
Pathfinder 100% 50 37 2
Paratrooper 100% 35 28 1.5
AE 100% 35 32 1.75 ignore snow movement penalties
OKW:
Volksgrenadier 100% 35 23 1.2
Pfusilier 100% 35 24 1.166
Sturmpio 87% 35 32 2 ignore snow movement penalties
Obersoldaten 70% 35 50 2.5
Jaeger 80% 50 37 2
Fallschirm 87% 35 47 2.5
Posts: 721
I recall that pioneers had their vision increased to better synergise with the MG42, which can't see its own full weapon range.
Does re-crewing an HMG42 with pioneers confer that vision bonus?
Also, are there any other units with equal or better vision that would be good for re-crewing MG42s and AT guns?
Yes, pretty sure it does for any team weapon. The recrewer's stats remain. That's why some have also suggested to recrew with shocks to get extra durabiliy to team weapons.
Posts: 769 | Subs: 1
received accuracy vision reinforce popcap other
Soviets:
Shocks 100% 35 32 1.66 1.5 armor
Conscripts 108.7% 35 20 1
Guard/CE/Penal 100% 35 27/21/22 1
Ostheer:
Pioneers 100% 42 25 1.25
Grenadiers 91% 35 30 1.75
Assault gren 100% 35 28 1.4
PGrens 80% 35 42 2
Ostruppen 125% 35 16 0.833 1 sec reinforce
Stormtroopers 75% 35 33 2.25
USF:
Rifle/Lieut/Capt 97% 35 28/25/30 1.4/1.5/1.5
RE 100% 35 20 1
Pathfinder 100% 50 37 2
Paratrooper 100% 35 28 1.5
AE 100% 35 32 1.75 ignore snow movement penalties
OKW:
Volksgrenadier 100% 35 23 1.2
Pfusilier 100% 35 24 1.166
Sturmpio 87% 35 32 2 ignore snow movement penalties
Obersoldaten 70% 35 50 2.5
Jaeger 80% 50 37 2
Fallschirm 87% 35 47 2.5
Nice. Thanks!
Posts: 769 | Subs: 1
Will that mean that the squad on the road will take greater damage? Or does it simply render both squads as being in neutral cover?
Posts: 2307 | Subs: 4
In regards to cover being ignored at less than 10 units, say you have a wall/sandbags with a road (red cover) on one side, and neutral cover on the other.
Will that mean that the squad on the road will take greater damage? Or does it simply render both squads as being in neutral cover?
Red cover still applies.
Posts: 4951 | Subs: 1
Regular gun:
Scatter angle:
4.0
Scatter distance:
4.0
AoE radius:
4.0
AoE far:
3.0
AoE mid:
2.0
AoE near:
1.0
Spearhead Gun:
Scatter angle:
7.5
Scatter distance:
6.8
AoE radius:
4.0
AoE far:
3.0
AoE mid:
2.0
AoE near:
1.0
Literally the only difference is spearhead has worse scatter. There is zero benefit to using it.
Posts: 656
Is it possible to design a unit that is capable of shooting through small environmental objects (fences) and/or terrain but that cannot shoot through large shot blockers such as houses?
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