1. Yes, the point of the remedy suggested was to use AT vs AT (top 25 for 4v4AT) to show how these teams stack up against one another. These games are often very competitive. What possible data could you gather from the top 200 random where most teams make the top 200 just by completing 10 games? A scaling effect would work on all game modes aside from 1s.
2. my apologies
3. Yes I ride the coat tails of my teammates, have a huge dick, and rightfully so since 4v4AT is the most elite game mode on coh2. YOU ARE COMPARING DATA ON 4v4 RANDOMMMMM. If you need an in depth explanation on why this is a bad idea you can read some of the earlier comments or read what legends' wrote. He himself said this was an inconclusive data set for many reason and planned on a revision.
4. Again, this is why some people suggested using a scaling effect when regarding team games. When top 4v4 teams play the games are often competitive and not one-sided.
The objective is overall balance. Not unit/commander specific. Go try plugging all that information into your data set and see what the results look like. Not to mention how time consuming it would be.
2. no prob
3. i wasn't comparing. i was
SLIGHTLY insinuating that 4v4 AT axis is also an ezmode. not sure about your dick, but seeing how you called me a whiny pussy, your e-dick is pretty big i'd say.
1&4. i've had 3v3+ AT games where we were supposedly going up against top 10 teams, but it was as easy as beating some random scrubs. opposite is as true as well. lemon, dusty and some rectangle character dude beat us several times like we haven't even played the game before. but somehow i am in many top 25 ranks.
lets assume i am right and axis is ezmode whether random or not. that would've inflated a lot of axis team ranks and that would cause 4v4 top 25 AT only data to look like in fact allies have the edge. and vice versa.
only real way to balance is to have intelligent debates with people with deep knowledge of the 3v3+ game modes, usually top players. of course relic would be there, too. because no matter how exclusive the data becomes in terms of rank filtering, it is not good enough in 3v3+.
-------------------------------------------------------
also, i can't see how axis 3v3+ random being ezmode doesn't translate to axis AT becoming 'easier' mode. sure, allies AT team can coordinate and have better understanding of their units etc etc, but that would be also true for axis AT team.