PSA: Window count of buildings no longer matter
Posts: 166
Permanently BannedSingle-windowed houses will rotate in all entities of a squad, shooting all their weapons.
gj Relic Kappa
Posts: 432
Structure windows now prioritize entities based on their weapon state. If a troop is reloading (or cooling down, or winding up), the window reliquishes the slot for that entity and a more suited entity teleports in.
Single-windowed houses will rotate in all entities of a squad, shooting all their weapons.
gj Relic Kappa
InB4Super-RifleMachine-GunSnipesFromSingleWindowBuilding!
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Let the abuse begin!!!
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Thanks relic! I was always asking when you gonna finally implement the Teleport technology that was present in WW2.
Let the abuse begin!!!
Just pretend that the entire squad is standing right next to the building and trading weapons with the guy shooting.
I for one am happy with this change, will make some buildings actually useful.
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Structure windows now prioritize entities based on their weapon state. If an entity is reloading (or cooling down, or winding up), the window reliquishes the slot for that entity and a more suited entity teleports in.
Single-windowed houses will rotate in all entities of a squad, shooting all their weapons.
gj Relic Kappa
So is this why models appear to teleport around inside of buildings? If so it looks ridiculous.
Also I might be in the minority here but I liked the number of windows determining how much effective dps a squad could produce inside of it. It made building choice a tactical decision and rewarded maneuvering around to the side of an occupied building with the fewest windows when trying to kill the squad inside.
Posts: 1604 | Subs: 3
So is this why models appear to teleport around inside of buildings? If so it looks ridiculous.
Also I might be in the minority here but I liked the number of windows determining how much effective dps a squad could produce inside of it. It made building choice a tactical decision and rewarded maneuvering around to the side of an occupied building with the fewest windows when trying to kill the squad inside.
Exactly, I'm amazed that people find this apparent bug a good change. Not even considering the fact that it makes clearing buildings much harder.
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Won't this mess upp MG's in one window directions? When its reloading it will be forced to pack up an give way to one of the crews hand held?
Nope because mg is having bigest priority in building
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Yes this bug or feature or whatever is terrible. It looks terrible when there is a hole in the wall and you just see dudes popping in and out of existence.
I guess they tried to balance effectivness of building useage between small and large squads, because, for example, grens are doing fine in building with 3 windows, while cons don't get much of advantage despite green cover.
Posts: 17914 | Subs: 8
Yeah this is a pretty good thing tbh, makes a lot more buildings useful and soldiers trading the firing slot based on who's reloading makes sense.
No, this isn't a good thing.
It limits further garrison counterplay as the weak side of the house is no longer weak.
Posts: 4951 | Subs: 1
No, this isn't a good thing.
It limits further garrison counterplay as the weak side of the house is no longer weak.
Teleporting around in scout cars and transports causing nobody to fire is a bad thing, units in windows trading firing slots to reload is not.
And there are tons of buildings in the game that have never gotten a knock on the door due to poor window positioning, this will make them more useful. Also as explained here....
I guess they tried to balance effectivness of building useage between small and large squads, because, for example, grens are doing fine in building with 3 windows, while cons don't get much of advantage despite green cover.
No longer do Allied/OKW squads in buildings have reduced DPS!
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