Katyusha was really like?
Posts: 6
Posts: 742 | Subs: 1
The Katyusha was known for his ability to strike terror on the German troops, I think that should immobilize the troops that are within the impact area of the barrage. What do you think?
Not sure if serious ...
I'am not really sure that the Katyusha need the ability to pin any squad caught in the barrage area ( a full screen or little less ) ?
Ostheer have to call a plane to pin squad, in a reduct area compared to katyusha aoe range, and will not kill infantry ( or 1-2 entity maybe )
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Permanently BannedStep-by-step relic balance
If an allied unit has an equivalent axis unit it must be either
1. not cost-effective
2. useless
3. be effective at feeding axis units vet
4. or all the above
Posts: 354
Posts: 742 | Subs: 1
troll thread
Step-by-step relic balance
If an allied unit has an equivalent axis unit it must be either
1. not cost-effective
2. useless
3. be effective at feeding axis units vet
4. or all the above
Good thing that Katyusha is nothing of those
Posts: 6
Not sure if serious ...
I'am not really sure that the Katyusha need the ability to pin any squad caught in the barrage area ( a full screen or little less ) ?
Ostheer have to call a plane to pin squad, in a reduct area compared to katyusha aoe range, and will not kill infantry ( or 1-2 entity maybe )
A Ju 87 Stuka can immobilize platoons of infantry with machine guns, but a barrage of 132mm with splinters and shrapnel cant? Ok, bless realism. i forget that the Germans were nerfed. I think they should have more Panzerschrek
Posts: 742 | Subs: 1
A Ju 87 Stuka can immobilize platoons of infantry with machine guns, but a barrage of 132mm with splinters and shrapnel cant? Ok, bless realism. i forget that the Germans were nerfed. I think they should have more Panzerschrek
While Katyusha will "kill" platoons of infantry with rockets, so you want immobilize+ kill, how about no
Coh2 is not "realistic", its just an RTS taking place in WW2, and trying to be "realistic", but gameplay > realism, if you want more realism, try men of war, do you think that the max range of a Su-85 is 60 meter ?
Posts: 6
While Katyusha will "kill" platoons of infantry with rockets, so you want immobilize+ kill, how about no
Coh2 is not "realistic", its just an RTS taking place in WW2, and trying to be "realistic", but gameplay > realism, if you want more realism, try men of war, do you think that the max range of a Su-85 is 60 meter ?
I guess it's like in other RTS when your favorite faction is among the OP do not want another among the group. Still I remember crying all pro-Germans when the Soviets were OP.
До Свидания товарищ
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The Katyusha was known for his ability to strike terror on the German troopsSo was the Tiger, yet it gets outranged by TDs in Coh2 for balance.
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Posts: 176
Just imagine: an Axis army moving along, not even that clumped up, then a Katyusha fires and suddenly all of your forces are immobilized. Now you can't get out of the impact zone with anything short of a retreat. Enemy got a Katyusha? GG.
While we're at it lets make the Stuka bomb immobilize too, and the Stuka zu Fuss, and Tigers and IS2s and fucking machine guns and mortars. No unit shall be safe, forever more all shall be immobilized in terror!
What you're proposing is the introduction of a morale system, something which is already loosely included with supression. You can't do this to the Katyusha without adding it to other terror weapons too, by your reasoning.
Either way, everyone knows that gameplay trumps realism in this franchise. Units that suppress almost never also deal significant damage, and units that deal significant damage almost never also suppress.
Posts: 4951 | Subs: 1
Pwerfer should have 320 health and 25 armor to reflect it's roll as point-blank assault artillery. That or it gets bumped up to 200 heath and gets it's original rocket amount fired back so it no longer needs to fire at point blank range.
Stuka is pretty much fine as is, but the flame barrage should probably cost 75 munitions instead of 100.
To humor the OP; you idea was actually in game at point. All infantry "hit the deck" as it were when explosions happened near them meaning if you were caught in a Kat barrage you were pretty much dead.
Posts: 692
I would like a buff to katyusha's hp/armor though. I feel like it's not outrageous for it to be able to survive 1 tank hit at 10% hp or so. What's really annoying is how fallschirms can magically pop out of buildings and instagib it.
Posts: 120
Permanently BannedThey even balanced it quite well, by having it shoot in bursts. The real life Katyusha unleashed its rocket in a non stop volley of doom.
The only thing I would say it needs is some mor armor or hp. Insta spawn falls kill it without effort.
Posts: 923
Now this is low-priority and the BM-13 works well as it is now.
But to change it to less dmg but a pinning area instead is an interesting note, all I wanted to say.
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Pinning troops and killing them all at once ?
NO !!!
Katyusa is in really good spot now , it is better than panzerwerfer and is more cost effective than OKW (OKW get only 66% fuel so Walking stuka theoreticly cost 150 fuel and catty only 85)
I thin katty suffer more from Soviet teching than from itself. It is really cost effective , only isn´t build too much in 1 vs 1 because of 120 fuel teching cost.
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