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Why No Maxim Buff?

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27 Jun 2015, 18:56 PM
#101
avatar of MajorBloodnok
Admin Red  Badge
Patrion 314

Posts: 10665 | Subs: 9





We both know you had some guidance recently, not from me... heed it :)
27 Jun 2015, 18:56 PM
#102
avatar of Mittens
Donator 11

Posts: 1276

Bahahaha Price increase or RIOT. I read that as Price (captinPrice) incrase.

Also alex im talking about changing its role not keeping it as 'its intended to be'.

Think outside the box bby =)



Edit: Majorblood hes fine lol, just making a joke.
27 Jun 2015, 19:11 PM
#103
avatar of kamk
Donator 11

Posts: 764

jump backJump back to quoted post27 Jun 2015, 18:43 PMJadame!
Stop this nonsense. Both kubel and hmg42 suppress in first burst. Where maxim advantage in suppression? It have both disadvantages in suppressing single squad, AoE suppression, and arc of fire. In 1v1 maxim vs hmg42 duel it all comes down to who start firing first and have better cover.

Removing increased accuracy from hmgs is terrible idea, because hmg 42, which can pack under fire of flanking conscripts and walk away into safety of firing arc of other hmg untouched is one of the coh2 horrors which should never be brought to life again.

Maxim also supresses with first burst. And both Maxim and HMG42 supress with two bursts vs. yellow cover. Green cover is a bit weird for every MG atm, mainly due stray entities that aren't really covered.

Maxims advantage isn't in crowd control. It has a way faster setup time with a more durable 6 man crew, so it can be used more easily as a surgical supression platform in an offensive, while being less prone to being flanked by faster de-setup and re-positioning.

Keep in mind: the grass isn't always greener on the other side.
27 Jun 2015, 19:16 PM
#104
avatar of Alexzandvar

Posts: 4951 | Subs: 1

jump backJump back to quoted post27 Jun 2015, 18:56 PMMittens
Bahahaha Price increase or RIOT. I read that as Price (captinPrice) incrase.

Also alex im talking about changing its role not keeping it as 'its intended to be'.

Think outside the box bby =)



Edit: Majorblood hes fine lol, just making a joke.



Relic has said they don't want to change it's role so.... :foreveralone:
27 Jun 2015, 19:20 PM
#105
avatar of Jadame!

Posts: 1122

jump backJump back to quoted post27 Jun 2015, 19:11 PMkamk
Maxims advantage isn't in crowd control.


So, this patch allies cant blob, but axis can blob just fine even against multiple maxims. Is it fine to you?

jump backJump back to quoted post27 Jun 2015, 19:11 PMkamk
It has a way faster setup time


Only advantage alongside with turn rate left.

jump backJump back to quoted post27 Jun 2015, 19:11 PMkamk
with a more durable 6 man crew


Against higher dps squads and rifle grenades. It is not advantage, it must-have option to keep it alive.

jump backJump back to quoted post27 Jun 2015, 19:11 PMkamk
so it can be used more easily as a surgical supression platform in an offensive, while being less prone to being flanked by faster de-setup and re-positioning
.

Yes, but in comparison to current hmg42 maxim looks very bleak.

jump backJump back to quoted post27 Jun 2015, 19:11 PMkamk
The grass isn't always greener on the other side.


Its red on both sides :D
27 Jun 2015, 20:17 PM
#106
avatar of elchino7
Senior Moderator Badge

Posts: 8154 | Subs: 2

I'm not sure about only 1 squad, but what about 2 squads behind green cover? Isn't that the problem now ?
27 Jun 2015, 20:39 PM
#107
avatar of Alexzandvar

Posts: 4951 | Subs: 1

I'm not sure about only 1 squad, but what about 2 squads behind green cover? Isn't that the problem now ?


The new incremental accuracy now means that bunching a bunch of models up in cover even if it's green means you will get suppressed pretty fast.

This ofc punishes Soviets the hardest due to them all having 6 man squads, and Ost the least.
27 Jun 2015, 20:51 PM
#108
avatar of elchino7
Senior Moderator Badge

Posts: 8154 | Subs: 2



The new incremental accuracy now means that bunching a bunch of models up in cover even if it's green means you will get suppressed pretty fast.

This ofc punishes Soviets the hardest due to them all having 6 man squads, and Ost the least.


It's not only bunching up, since having one squad by side another will produce the same effect.
27 Jun 2015, 21:00 PM
#109
avatar of Alexzandvar

Posts: 4951 | Subs: 1



It's not only bunching up, since having one squad by side another will produce the same effect.


Large squads in general tend to "bunch" when entering cover so that's I meant mostly.

Really the factions that suffer the most right now from the new changes are Soviets and OKW. Soviets large squads by default cause them problems with MG's and OKW has no smoke or cheap indirect fire to push MG's away off of points.
28 Jun 2015, 02:58 AM
#110
avatar of BeefSurge

Posts: 1891

Soviets handle MGs just fine imo.

What a lot of people don't get is that an MG42 heavy BO sucks late game. Superior Allied indirect like the new SU76M and the HMC will pick you apart. You also lack fausts en mass, meaning blitzing mediums can subdue AT guns.

The new MG changes do hurt USF, but this is because as an army they simply don't scale and punch under their weight.
aaa
28 Jun 2015, 03:12 AM
#111
avatar of aaa

Posts: 1487

jump backJump back to quoted post27 Jun 2015, 19:11 PMkamk

Maxim also supresses with first burst. And both Maxim and HMG42 supress with two bursts vs. yellow cover. Green cover is a bit weird for every MG atm, mainly due stray entities that aren't really covered.

Maxims advantage isn't in crowd control. It has a way faster setup time with a more durable 6 man crew, so it can be used more easily as a surgical supression platform in an offensive, while being less prone to being flanked by faster de-setup and re-positioning.

Keep in mind: the grass isn't always greener on the other side.


You can type tons of smart looking text. Unfortunately it is irrelevant. Fact is that maxim is a total trash. Waste of spot that in T2 tab that could be used for normal unit.
aaa
28 Jun 2015, 03:15 AM
#113
avatar of aaa

Posts: 1487

jump backJump back to quoted post27 Jun 2015, 19:20 PMJadame!


So, this patch allies cant blob, but axis can blob just fine even against multiple maxims. Is it fine to you?



Allies never was able to blob. Its axis main tactic for long time at any level.
28 Jun 2015, 03:36 AM
#114
avatar of Nuclear Arbitor
Patrion 28

Posts: 2470

Relic stream confirmed that the maxim is bugged and didn't receive the incremental changes it was supposed to. Meaning it will get it's incremental accuracy and search modifiers buffed next hotfix.


haha, you presume quite a bit unless they explicitly told you there would be a second one.

Soviets handle MGs just fine imo.

What a lot of people don't get is that an MG42 heavy BO sucks late game. Superior Allied indirect like the new SU76M and the HMC will pick you apart. You also lack fausts en mass, meaning blitzing mediums can subdue AT guns.

The new MG changes do hurt USF, but this is because as an army they simply don't scale and punch under their weight.


the point of an MG heavy strat is to lockdown the map and prevent a lategame though. how effectively it works depends on the players, the map, balance of the units, available options, etc, and may or may not actually be a problem but the whole point of MG heavy stats is to hold points while bleeding as little as possible in order to get late game units out as fast as possible.
28 Jun 2015, 04:56 AM
#115
avatar of BeefSurge

Posts: 1891

Harassment works too. More so with Soviets.

28 Jun 2015, 04:58 AM
#116
avatar of Porygon

Posts: 2779

jump backJump back to quoted post28 Jun 2015, 03:15 AMaaa


Allies never was able to blob. Its axis main tactic for long time at any level.


Wut?
28 Jun 2015, 07:37 AM
#117
avatar of Mittens
Donator 11

Posts: 1276

lol guys....the maxim an HMG can only SUPPRESS.....one squad, Balenced game. If Maxim gets buffed game will totally break, meta blows up, and the whole forms will be in an uproar.:snfPeter:


come on giving this unit reasonable suppression wont blow up the entire game and make it impossible to play. It should be expected that the maxim can suppress units in its fire arc.
28 Jun 2015, 07:42 AM
#118
avatar of Alexzandvar

Posts: 4951 | Subs: 1

jump backJump back to quoted post28 Jun 2015, 07:37 AMMittens
lol guys....the maxim an HMG can only SUPPRESS.....one squad, Balenced game. If Maxim gets buffed game will totally break, meta blows up, and the whole forms will be in an uproar.:snfPeter:


come on giving this unit reasonable suppression wont blow up the entire game and make it impossible to play. It should be expected that the maxim can suppress units in its fire arc.


It can suppress single squads fairly fast. The issue Dusty brings up is that the Maxim used to have AoE suppression and high damage and it was brutally OP.

It having more survivability would help make it better without returning us to those dark days.
28 Jun 2015, 07:51 AM
#119
avatar of BeefSurge

Posts: 1891

What about a price decrease in the Maxim to 210?
28 Jun 2015, 08:27 AM
#120
avatar of BrutusHR

Posts: 262

jump backJump back to quoted post28 Jun 2015, 03:15 AMaaa


Allies never was able to blob. Its axis main tactic for long time at any level.


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