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russian armor

New USF strategy?

26 Jun 2015, 18:55 PM
#21
avatar of Aradan

Posts: 1003

I've been struggling with double HMG's on certain maps, it gets very micro intensive as USF if the Ostheer player actually supports them.


I play only 3v3 and 4v4, now i try fast cap middle fuel point (most bigger maps have two middle fuel points) and building MG bunker with RE. Then fuel OP and sprint for Stuart. But the game for USF is on the edge. I'm enjoying the game as Axis much more now.
26 Jun 2015, 18:58 PM
#22
avatar of BeefSurge

Posts: 1891

In light of new fighting pit use Infantry Compaby Riflemen defensive structures should get moved down in CP.
26 Jun 2015, 19:02 PM
#23
avatar of QueenRatchet123

Posts: 2280 | Subs: 2

Permanently Banned
jump backJump back to quoted post26 Jun 2015, 18:48 PMAradan


You lose your first and only one game as USF.

Why are you giving advice, if You do not know what you're talking about????

I do not like cowards, who just want an easy game for one side. No balls, no honor. Look at heroes as Luvnest, Siberian or Von Ivan. They want balanced game for all sides.


+1
26 Jun 2015, 19:09 PM
#24
avatar of daspoulos

Posts: 1116 | Subs: 1

Permanently Banned
oh you guys are gonna lose your only argument against me when I get top 100 with USF. So enjoy your little escape for now. ehehehehehe
26 Jun 2015, 19:10 PM
#25
avatar of Aradan

Posts: 1003



+1


Thank for support.

At the same i apologies Daspoulos. I am angry from this .... And please, start begin to love COH2.
26 Jun 2015, 19:16 PM
#26
avatar of Alexzandvar

Posts: 4951 | Subs: 1

jesus i almost spit my drink out when you called twitch streamers heroes

26 Jun 2015, 19:21 PM
#27
avatar of MajorBloodnok
Admin Red  Badge
Patrion 314

Posts: 10665 | Subs: 9

Moved to US Forces Strategies
26 Jun 2015, 19:25 PM
#28
avatar of BeefSurge

Posts: 1891

Ostheer requires high unit density to perform well. The .50 cal is an excellent way of exploiting this. Have enemy MG42s suppress your troops, and then flank with a .50 or two. Have Rifles in the rear ready to mop up.
2 Jul 2015, 11:37 AM
#29
avatar of comm_ash
Patrion 14

Posts: 1194 | Subs: 1

I've actually found that with USF, the 1v1 gameplay hasn't changed too much. In a 1v1, you usually have plenty of flanking routes to exploit, and can do well without being forced into particular builds.

2v2s on the other hand are a lot harder vs. Double ost. Best thing to do is vetoed mg maps like crossing and minsk. Infantry company, rifle company, and recon company seem to be the best for obvious reasons.

UnfortUnfortUnfortunatly, indirect fire is the name of the game, and USF will suffer a hefty micro tax until something is done to alleviate this design gap.
2 Jul 2015, 11:49 AM
#30
avatar of Maschinengewehr

Posts: 334

I've actually found that with USF, the 1v1 gameplay hasn't changed too much. In a 1v1, you usually have plenty of flanking routes to exploit, and can do well without being forced into particular builds.

2v2s on the other hand are a lot harder vs. Double ost. Best thing to do is vetoed mg maps like crossing and minsk. Infantry company, rifle company, and recon company seem to be the best for obvious reasons.

UnfortUnfortUnfortunatly, indirect fire is the name of the game, and USF will suffer a hefty micro tax until something is done to alleviate this design gap.


+1.
3 Jul 2015, 20:31 PM
#31
avatar of SeismicSquall

Posts: 156

USF will suffer a hefty micro tax until something is done to alleviate this design gap.





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