Soviet M4C Sherman or T-34-76 ????
Posts: 5
Posts: 658
Stats:
http://www.coh2-stats.com/vehicles/t_34_85_mp
http://www.coh2-stats.com/vehicles/sherman_soviet
Posts: 354
Posts: 738
Posts: 205
Its a decent little tank, unarguably better than a T34/76 in my opinion.
Posts: 1487
The Sherman requires like 35 more fuel i just want to be sure if it's worth it, also is it affected by the T-34-76 bulletins ??. And if anyone has exact stats sharing them woud be appreciated thank you.
Shermans not viable cuz that commnaders is awful. 76s only in choice between 2.
Only tank hunter and guard motor are playble commanders so anything else is a big setback.
Posts: 1605 | Subs: 1
Shermans not viable cuz that commnaders is awful. 76s only in choice between 2.
Only tank hunter and guard motor are playble commanders so anything else is a big setback.
Very narrow-minded of you.
Commander is more viable than ever before because:
1) OKW base AA were nerfed, so fuel drop can be used now.
2) You can get both field reinforcements (M5 halftrack) and decent medium tank (M4C Sherman) through call-ins, so you have almost full T3 in your call-ins.
3) M17 (M5 upgraded with AA) was seriously buffed
4) M4C is better than T-34 in every aspect:
- AI (pintle MG, better gun, better reload)
- AT (better penetration, better reload)
- Survivability (better speed)
Therefore:
T1->T4:
double snipers
covered by DSHKa
into fast (because of fuel drops) SU-76 or SU-85 for early AT
into Katys for indirect
into M4C call-ins
T1->T2:
double snipers
into early AT gun for protection against light vehicles and mediums
mortars if indirect fire is needed
into M5 for AI/harassment/better field presence
into M4C call-ins
T2->T4:
cons-maxims-mortars mix
into AT guns for protection against light vehicles and mediums
into fast Katy against blobs/OKW bases
into M5 for AI/harassment/better field presence
into M4C call-ins
This allows very flexible strategy choice, which can be switched in the middle of the game.
Lend-Lease is my favourite Soviet commander so far.
Posts: 255
Very narrow-minded of you.
Commander is more viable than ever before because:
1) OKW base AA were nerfed, so fuel drop can be used now.
2) You can get both field reinforcements (M5 halftrack) and decent medium tank (M4C Sherman) through call-ins, so you have almost full T3 in your call-ins.
3) M17 (M5 upgraded with AA) was seriously buffed
4) M4C is better than T-34 in every aspect:
- AI (pintle MG, better gun, better reload)
- AT (better penetration, better reload)
- Survivability (better speed)
Therefore:
T1->T4:
double snipers
covered by DSHKa
into fast (because of fuel drops) SU-76 or SU-85 for early AT
into Katys for indirect
into M4C call-ins
T1->T2:
double snipers
into early AT gun for protection against light vehicles and mediums
mortars if indirect fire is needed
into M5 for AI/harassment/better field presence
into M4C call-ins
T2->T4:
cons-maxims-mortars mix
into AT guns for protection against light vehicles and mediums
into fast Katy against blobs/OKW bases
into M5 for AI/harassment/better field presence
into M4C call-ins
This allows very flexible strategy choice, which can be switched in the middle of the game.
Lend-Lease is my favourite Soviet commander so far.
Yep, +1.
And also didn't the Assault Guards get a semi buff with the new PPsH as well? This commander gives you so many options + flexibility it's great.
Literally every ability in the commander is useful, even the conscript repair ability.
I think this is currently the best Soviet commander, call me crazy.
Posts: 1487
Commander is more viable than ever before because:
We play different game basicaly I only do 1v1. I disrespect all 234s modes. So
Posts: 1605 | Subs: 1
We play different game basicaly I only do 1v1. I disrespect all 234s modes. So
Ok, mr. Suicide bomber fan, now try to adress my post (not my playercard) with actual arguments that show why exactly my statements are not correct. I disrespect all elitists/strawman-throwers regardless of the game mode.
Posts: 1487
Fr me all team modes are crazy. I dislike them.
Posts: 97
We play different game basicaly I only do 1v1. I disrespect all 234s modes. So
so guard motor all day huh?
Posts: 1605 | Subs: 1
1v1 is totaly different from 234s. So if you play 234s you cant teach what to do 1v1. SO I wont even read that sorry. Cuz 234s things wont work 1v1.
Fr me all team modes are crazy. I dislike them.
Oh, you won't shrug me off easily like that...
All I hear is "234 things won't work"
All I'm asking you is why you think that particular commander won't work in 1v1.
Hard to comprehend?
Commander =/= "234 things"
Posts: 5
Very narrow-minded of you.
Commander is more viable than ever before because:
1) OKW base AA were nerfed, so fuel drop can be used now.
2) You can get both field reinforcements (M5 halftrack) and decent medium tank (M4C Sherman) through call-ins, so you have almost full T3 in your call-ins.
3) M17 (M5 upgraded with AA) was seriously buffed
4) M4C is better than T-34 in every aspect:
- AI (pintle MG, better gun, better reload)
- AT (better penetration, better reload)
- Survivability (better speed)
Therefore:
T1->T4:
double snipers
covered by DSHKa
into fast (because of fuel drops) SU-76 or SU-85 for early AT
into Katys for indirect
into M4C call-ins
T1->T2:
double snipers
into early AT gun for protection against light vehicles and mediums
mortars if indirect fire is needed
into M5 for AI/harassment/better field presence
into M4C call-ins
T2->T4:
cons-maxims-mortars mix
into AT guns for protection against light vehicles and mediums
into fast Katy against blobs/OKW bases
into M5 for AI/harassment/better field presence
into M4C call-ins
This allows very flexible strategy choice, which can be switched in the middle of the game.
Lend-Lease is my favourite Soviet commander so far.
Very good build orders going to borrow a few . Fuel drop is still not very reliable against OKW, yes they nerfed their AA but i played a match (1v1) against OKW recently and no Fuel drop was able to make it to my base. They need to fix this.
Posts: 1487
All I'm asking you is why you think that particular commander won't work in 1v1.
cuz no answer to hmg, mortar, sniper early -mid game on urban maps.
Posts: 1355
Shermans not viable cuz that commnaders is awful. 76s only in choice between 2.
Only tank hunter and guard motor are playble commanders so anything else is a big setback.
Sorry man but i think that you are soooooooooooooooo wrong here!
Dont take this as an insult or something negative, but L2P is the best answer to your statement.
Posts: 824
Guards variant of PPSH now have their own stats.
Guards PPSH / Conscript PPSH
near accuracy: 0.782 / 0.518
mid accuracy: 0.115 / 0.115
far accuracy: 0.265 / 0.23
moving accuracy: 0.8 / 0.75
Posts: 1108
Posts: 37
2:0 for sherman,and the lend-lease atm is a fantastic option for soviets now.
Posts: 2487 | Subs: 21
BUT.......the M4C is a little bit faster than the t-34/85, which helps.
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