well we had a thread about lose/win charts and we know that allies are dominating....so mere lol doesn't yield something constructive..(yes i m little axis biased)...but having difficulty playing my favourite factions should something balance team should consider.
LOL
m1919 rifles are overperforming
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consider this
L2P
well having putting same amount of time playing in both axis and allies and having an easier time with allies than axis is more than just l2p....and if it is issue of l2p then it never felt before pre-patches so your point is invalid in that context
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well having putting same amount of time playing in both axis and allies and having an easier time with allies than axis is more than just l2p....and if it is issue of l2p then it never felt before pre-patches so your point is invalid in that context
You are investing to much time in trying to reason with that troll.
Posts: 255
Anything that is somewhat cost efficient, just batshit OP.
Nurf NAO!
Posts: 17914 | Subs: 8
@Justin xv
You don't know how it goes?
Pretty much like this.
Is it affordable?
Can it kill units cost effectively?
Is it allies?
If yes to all-insert NERF blindly.
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Yes LMG spam sucks hard to play against, but defensive stance is incredibly abusive considering the bonus's it gives for zero trade offs.
EDIT: like nobody is asking for them to be removed or heavily nerfed, people just want the defensive stance to not be able to be toggled in combat or it to not give such good bonus's for such little effort.
Posts: 2693 | Subs: 1
Yeah the problem with the M1919 is in addition to being part of LMG cancer meta it also has a stance that is used in literally the opposite of it's name.
It should just be unable to be toggled once in combat.
Indeed.
Defensive stance now can be toggled on even when in combat, and can be deactivated within 2 seconds so you can still dodge grenades without having to retreat. This should not be the case.
Either:
Make it so that it can only be activated out of combat.
OR
Make it like Hit the Dirt: you are able to activate it in combat, but cooldown for standing up is longer so you can't dodge grenades without having to hit retreat.
Now that I think about it... The cool-downs for Defensive Stance and HTD should swap. This would make Defensive Stance more balanced and defensive (can still be used offensively, but can't dodge grenades when used offensively), and would make HTD useful and more offensive orientated (which would be OK, because it does not add suppression to the conscript squad). Thoughts?
Posts: 17914 | Subs: 8
It's always funny that the people who complained about pre-nerf LMG Obers seem to be perfectly fine with 1919 rifles/para's who are are just about equal in performance or better than Obers due to this specific ability.
Must be partly because Rifles:
-do not focus all that DPS on a single model
-have cost dispersed over 2 resources and is the most expensive infantry upgrade in game
-can't shoot on the move
-don't have bonus acc vs retreating units
-doesn't have insanse scaling
-doesn't have insane rec acc modifier out of the gate
-can't perma sprint, self regen and suppress regardless of stance with vet.
-need to go for single specific doctrine for LMGs
-still have LESS dps then pre LMG nerf obers
LMGs will always be perceived as OP as long as they won't have any meaningful disadvantage and will be effective at long range.
Posts: 205
It's always funny that the people who complained about pre-nerf LMG Obers seem to be perfectly fine with 1919 rifles/para's who are are just about equal in performance or better than Obers due to this specific ability.
Yes LMG spam sucks hard to play against, but defensive stance is incredibly abusive considering the bonus's it gives for zero trade offs.
EDIT: like nobody is asking for them to be removed or heavily nerfed, people just want the defensive stance to not be able to be toggled in combat or it to not give such good bonus's for such little effort.
You're living in a dream world if you think rifle/para m1919s are "just about equal" in performance to pre-nerf LMG obers.
The m1919 is fine, its not drastically different to grenadier lmg.
I agree defensive stance is a bit silly though. Kinda destroys positional play, you just move into range and throw the stance and force munitions use to budge you.
Posts: 255
Indeed.
Defensive stance now can be toggled on even when in combat, and can be deactivated within 2 seconds so you can still dodge grenades without having to retreat. This should not be the case.
Either:
Make it so that it can only be activated out of combat.
OR
Make it like Hit the Dirt: you are able to activate it in combat, but cooldown for standing up is longer so you can't dodge grenades without having to hit retreat.
Now that I think about it... The cool-downs for Defensive Stance and HTD should swap. This would make Defensive Stance more balanced and defensive (can still be used offensively, but can't dodge grenades when used offensively), and would make HTD useful and more offensive orientated (which would be OK, because it does not add suppression to the conscript squad). Thoughts?
Why would there be a standup cool down? That would make the ability literally useless against Ostheer.
Riflenades would have an absolute field day, and it's not like replacing rifle squads is necessarily cheap either.
In my eyes, the ability is fine. It's in a subpar commander where there's no late game bolster where USF lacks the most. Nerf this ability and you'll see another throw away commander. Everyone would use Rifle Comp and Airborne even more religiously than they do now.
If there HAD to be a nerf, I would be content with the ability costing 10-15 muni and leaving it the way it is. Seeing as how the commander itself is already very muni heavy...
Posts: 2693 | Subs: 1
Why would there be a standup cool down? That would make the ability literally useless against Ostheer.
Riflenades would have an absolute field day, and it's not like replacing rifle squads is necessarily cheap either.
In my eyes, the ability is fine. It's in a subpar commander where there's no late game bolster where USF lacks the most. Nerf this ability and you'll see another throw away commander. Everyone would use Rifle Comp and Airborne even more religiously than they do now.
If there HAD to be a nerf, I would be content with the ability costing 10-15 muni and leaving it the way it is. Seeing as how the commander itself is already very muni heavy...
The standup cooldown would make it a defensive ability. It would make it so that you can't attack, go to defensive stance AND get right back up again when a grenade is tossed (this is how Hit the Dirt is now). However, you can still dodge grenades when you used defensive stance when you actually use it defensively.
Also, the commander is not sub par at all. MHT is decent in the early game, LMGs give riflemen a nice boost, Sand bags are nice, arty is nice against OKW and Priest is excellent for dealing with lategame PAK walls.
Posts: 1225
Good suggestion on HTD/DS.
Anyone who thinks inf company is noncompetitive is a weirdo. There, I said it.
Seriously though, in fact, its prolly the strongest commander against many OKW infantry centric builds since LMG rifles absolutely dominate any and all OKW infantry, including Obers - they will be suppressed on the second burst unless they are in heavy cover, and ToT plus Priest demolishes any OKW turtling and forward positions that might be problematic especially for Airborne.
I disagree on the MHT though, I've just not ever been able to even get 2 digit kills with it in 40 minute games, seems not worth it at all.
Posts: 1024 | Subs: 1
Posts: 198
[...] vet3 2 brownings rifles BARELY beat vet3 lmg grens (at least on long range)
Well, that's really surprising, considering that LMG42 is ~3% more effective than M1919 at long range, while rifles get two of them.
Even considering worse veterancy bonuses for rifles (+30% vs +40% on grens), at long range they have ~33% more DPS in 2 M1919 vs 1 LMG42 situation.
But maybe I'm missing something.
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