Relic: June 23rd Update: About Balance
23 Jun 2015, 19:24 PM
#81
Posts: 1595 | Subs: 2
Dang there is a lot of crying here. I'm glad Relic is putting some due diligence into releasing some of those proposed changes.
23 Jun 2015, 19:30 PM
#82
Posts: 2487 | Subs: 21
you are posting so much angry posts but I cant understand what you want in short
23 Jun 2015, 19:36 PM
#83
Posts: 556
Relic, the masters of trolling
23 Jun 2015, 19:39 PM
#84
Posts: 160
In general, you are correct.
But at this point, for this game, something drastic has to be done and we don't have a year to wait around. By that time, Relic will already be pushing its next project, leaving Coh2 in the dust...
I agree somewhat, which is why I included that some clarity on the timeline would be nice. If it takes a year then yeah, that's really too long to execute your vision. But if it's over the course of the next 2 months, then I have no problem with that. Let's get it right. Because if they rush it and get it wrong, then we are waiting even longer because we have to wait for patches to fix the broken shit.
As long as it doesn't take FOREVER to roll out the alpha vision. I'm pretty excited about these patch changes, can't wait to play it.
23 Jun 2015, 20:02 PM
#85
Posts: 1487
As tank hunter player I think I will play like this (adding some other units as adaptation to germs)
1. opening: 4 cons, m3, sniper
2. mid-game: 5 cons, sniper, M5, 2 T34/76
3. in late adding 2 ZIS (if heavies), or rocket truck (if mass stationary units mgs ATs etc)
1. opening: 4 cons, m3, sniper
2. mid-game: 5 cons, sniper, M5, 2 T34/76
3. in late adding 2 ZIS (if heavies), or rocket truck (if mass stationary units mgs ATs etc)
23 Jun 2015, 20:05 PM
#86
Posts: 670
As tank hunter player I think I will play like this (adding some other units as adaptation to germs)
1. opening: 4 cons, m3, sniper
2. mid-game: 5 cons, sniper, M5, 2 T34/76
3. in late adding 2 ZIS (if heavies), or rocket truck (if mass stationary units mgs ATs etc)
u wot m8
all tech as unchanged sovs
top kek
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