Seriously! Very deep Snow has to go.!
Posts: 707
Deep Snow should not slow infantry down, at least not in competitive multiplayer games.
It is ruining this game.
1. You want to flank, but your inf got slowed down!
2. Worse, your inf can't fire while moving cross deep snow!
3. You want to retreat, but just got wiped because of deep snow.
4. You want to dodge nade/artillery, got caught in deep snow.
Bottom line, deep snow placement needs a rework
On shit map like Bystraya Voga west, there is deep snow in front of your base cut-off, or deep snow completely surrounding the munition points or all over the path from east to attack mid-munition.
Semoisky Winter, deep snow completely blocking off attack path from north side to the east fuel.
Rzhev Winter, all over the damn place.
It needs a change.
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However, I doubt that they are going to change it after two years now. I bet it's just another "spectacular event" as plane crashes.
On another note, if Relic really wanted to design the game as a competetive title, they wouldn't have implemented deep snow like that. It looks cool, and that's what matters for them (at least in my opinion).
Posts: 476
Posts: 707
Yup, that's just one point of the list of frustrating gameplay next to blizzards and static emplacements. Deep snow totally backfired. It makes gameplay slow and static and is placed in the most unfortunate spots. The most hilarious thing is that units don't take deep snow into account while retreating.
However, I doubt that they are going to change it after two years now. I bet it's just another "spectacular event" as plane crashes.
On another note, if Relic really wanted to design the game as a competetive title, they wouldn't have implemented deep snow like that. It looks cool, and that's what matters for them (at least in my opinion).
I guess for the stuff they THINK is cool, nobody actually gives a shit...
Deep snow is just one major source of map unbalance.
For example on Voga west, if Allies attack your cut-off and you want to retreat as Ostheer...good luck.
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We don't want a perfect balance it's imposible.
It's possible, but if we do this, maps will be ugly, balance will base too much on RNG, especially if we keep medics : Olol i make a bad moove but win coz i have some luck ( conscripts vs gren ).
All these things are fun, I want it.
BUT if we kick medics from the game, it would be nice
75 % health gren ---> 3 mens automaticaly
Posts: 927
Posts: 1116 | Subs: 1
Permanently BannedSeriously,
BUT if we kick medics from the game, it would be nice
75 % health gren ---> 3 mens automaticaly
What does this mean?+
Posts: 830 | Subs: 2
If 1 gren in Squad = 25 % health ... medics become useless.
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Posts: 176
It's also very satisfying exploiting deep snow when fighting your enemies.
Posts: 28
Stalling an advance is fine for a battlefield hazard, but blocking a retreat can have catastrophic results for players.
Posts: 83
Posts: 670
Posts: 1534 | Subs: 1
Deep snow is just element you need to take in consideration when making your tacitcs. Terrain allways has impact in coh cover, roads, deep snow/mud, los blockers ect. Maybe there still is too much of it in some maps. And heavy snow in front of bases is just
You're correct about those other elements but the difference I believe is that deep snow isn't fun, it doesn't enhance the gameplay experience, it is a hindrance and annoyance.
Blizzards are the same, a player's units should only receive damage from the enemy player not a map wide environmental effect which is out of the player's control.
Posts: 258
Posts: 670
are there any other units than assault engineers that dont slow down when running through deep snow?
Sturm Pios?
Posts: 154
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COH is more than just an APM game. A top/very good/very experienced player has to know how to use everything, from units combos untill terrain and tactics. Caught in deep snow? Then you did something wrong from strategic point of view. I'm not talking about some maps where deep snow is silly positioned but about situations in which you willingly enter by risking to go in deep snow to obtain something (reach a building sooner, cap a point before your opponent does, etc). If you are surprised while doing so and your squad get wiped, it's kinda your fault. Even the retreat path can be calculated. It's like tanks on ice. Can I shortcut through here now?Do I take my chance with this expensive tank? If you do, you are not entitled to protest against how ice work if your tank got sunk by a mortar. You risked and you lost, as simple as that.
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