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russian armor

June 23rd Modding Update

18 Jun 2015, 23:11 PM
#21
avatar of eliw00d
Honorary Member Badge

Posts: 756 | Subs: 8

Vuther, that is now possible with .abp files.
18 Jun 2015, 23:43 PM
#22
avatar of FichtenMoped
Editor in Chief Badge
Patrion 310

Posts: 4785 | Subs: 3

jump backJump back to quoted post18 Jun 2015, 23:10 PMeliw00d
Notice anything about the King Tiger in the first picture? :)


Goodbye ugly paint :D
18 Jun 2015, 23:48 PM
#23
avatar of Vuther
Senior Moderator Badge

Posts: 3103 | Subs: 1

jump backJump back to quoted post18 Jun 2015, 23:11 PMeliw00d
Vuther, that is now possible with .abp files.

...o_O


Much to learn, I have.
Only Relic postRelic 19 Jun 2015, 21:16 PM
#24
avatar of lardinal
Developer Relic Badge

Posts: 5 | Subs: 3

Currently, all skin and decal creations can be uploaded and subscribed to without any curation by Relic. Before uploading new content, please review our modding guidelines to ensure that you're content fits within the terms and doesn't risk removal.

If you would prefer not to see custom skins or decals in your MP experience while playing with others, there is a toggle in the options screen to turn this off for you. Other players will still see skins/decal modifications unless they toggle this option off as well.

Skins and decals can be used in Custom Games (MP) but not Automatch. Currently Automatch is limited to Relic created content only.

We do not have plans to remove or change the team colors, however there are modifications using custom decals that can remove these markings.

Hope that answers some of your questions.
19 Jun 2015, 21:43 PM
#25
avatar of Tetley

Posts: 187

Relic Blurb


Is there potential for player made content to be added to the automatch pool? Similar to how DOTA2 takes player made items they feel is up to standard to be made available.
19 Jun 2015, 22:43 PM
#26
avatar of nigo
Senior Editor Badge

Posts: 2238 | Subs: 15



Skins and decals can be used in Custom Games (MP) but not Automatch.



Thanks god.
19 Jun 2015, 22:59 PM
#27
avatar of Mr. Someguy

Posts: 4928


Wish clientside decals at least worked.
20 Jun 2015, 09:37 AM
#28
avatar of AmiPolizeiFunk
Admin Black Badge
Patrion 15

Posts: 16697 | Subs: 12

Would be nice to see community content, curated by Relic (no dicks & swastikas, pls), introduced to automatch (as suggested above). This would add some nice flair for streamers and clanmembers to show off while broadcasting. I'm happy to learn that they will be able to do so during tournament games (custom MP). Thx for the response, lardinal. <444>3
20 Jun 2015, 10:39 AM
#29
avatar of Sarantini
Honorary Member Badge
Donator 22

Posts: 2181

cant wait with what all the people come up with!
20 Jun 2015, 10:41 AM
#30
avatar of SwonVIP
Donator 11

Posts: 640

Skins and decals can be used in Custom Games (MP) but not Automatch. Currently Automatch is limited to Relic created content only.


Arent usermade decals, skins useless then? I mean who plays custom games?
But at least no pink tanks with dicks on it in automatch.
20 Jun 2015, 10:50 AM
#31
avatar of TheSleep3r

Posts: 670

gj relic now we wait for multiplayer meta map

oh who am i kidding
20 Jun 2015, 10:54 AM
#32
avatar of CasTroy

Posts: 559

Decals and skins overall are customers maskirovka only. Hopefully relic will create some new decals and skins which can be used in Automatch, too. This would be one first step in the right direction before implementing custom-made skins or skin-mods into all game-modes.
20 Jun 2015, 11:06 AM
#33
avatar of CasTroy

Posts: 559

jump backJump back to quoted post18 Jun 2015, 23:10 PMeliw00d
Notice anything about the King Tiger in the first picture? :)

For sure! Uniforms of infantry could possibly be moddable, too. :thumbsup:

Hope that answers some of your questions.

Thanks lardinal for joining and answering questions for clarification, much appreciated! :)

20 Jun 2015, 11:16 AM
#34
avatar of spajn
Donator 11

Posts: 927

If mods can't be used in automatches then who cares? :megusta:
20 Jun 2015, 11:25 AM
#35
avatar of Mr. Someguy

Posts: 4928

Still no custom skins or decals on the workshop. Huh, I thought modders would be all over that.
20 Jun 2015, 13:08 PM
#36
avatar of eliw00d
Honorary Member Badge

Posts: 756 | Subs: 8

Still no custom skins or decals on the workshop. Huh, I thought modders would be all over that.

The tools aren't out yet.
20 Jun 2015, 13:27 PM
#37
avatar of Jadame!

Posts: 1122

Why no custom skins/decals in automatch if there option to turn them off for all who dont like this kind of stuff? This feature is awesome, but it pretty limited if you can use it only in custom games.

Give hello kitty panzers now!
20 Jun 2015, 13:34 PM
#38
avatar of gokkel

Posts: 542

jump backJump back to quoted post19 Jun 2015, 22:43 PMnigo



Thanks god.


Why? People can have their skins for themselves but with the toggle option enemy players don't have to see it. So there is no advantage for anyone preventing custom skins from being used in automatch.
20 Jun 2015, 13:38 PM
#39
avatar of eliw00d
Honorary Member Badge

Posts: 756 | Subs: 8

jump backJump back to quoted post20 Jun 2015, 11:06 AMCasTroy

For sure! Uniforms of infantry could possibly be moddable, too. :thumbsup:



Whether you’re interested in building historically accurate skins and decals for your favorite army or you’re looking to explore more creative efforts, now’s your chance to create your own vehicle skins.
20 Jun 2015, 14:23 PM
#40
avatar of Janne252
Admin Black Badge
Patrion 15

Posts: 3421 | Subs: 11

Searching for an automatch game with a custom skinpack (probably hundreds of megabytes (MB)) would force your opponent(s) to download the skinpack. Same would go for decals and faceplates.
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