New Patch Meta Predictions
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Posts: 1891
As Ostheer Stug Gs are God, that and CAS.
OKW Battlegroup HQ is mandatory because of basically free maphack.
As USF the AT snare nerf means Shermans are going to have fun vs Ostheer. The holy trinity of Gren, Pak, and Tiger has been a lot and Ostheer will suffer vs Sherman spam.
Other thoughts?
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Posts: 1304 | Subs: 13
Soviets go Guards Motor every game. Yawn.
As Ostheer Stug Gs are God, that and CAS.
OKW Battlegroup HQ is mandatory because of basically free maphack.
As USF the AT snare nerf means Shermans are going to have fun vs Ostheer. The holy trinity of Gren, Pak, and Tiger has been a lot and Ostheer will suffer vs Sherman spam.
Other thoughts?
Having used the old Stug Gs against USF which excelled if you could get something like a PIV to meatshield, USF may find that massed medium armour is its greatest weakness. With the health buff, Stugs probably going to smash USF armour so cost-effectively it won't even be funny since Jacksons will need three shots to kill it and Shermans will need four while the Stug G 3-4 shot each of these vehicles and it fires faster than all of them. Of course USF can flank and smoke, but if there's a Pak behind, good luck as one pak shot will allow fausts to engine crit. And since it's the Ost vs USF match-up there's always going to be a pak around.
Add spotting scopes for greater smashing and laughing power.
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Posts: 1891
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Posts: 1072
Soviets go Guards Motor every game. Yawn.
As Ostheer Stug Gs are God, that and CAS.
OKW Battlegroup HQ is mandatory because of basically free maphack.
As USF the AT snare nerf means Shermans are going to have fun vs Ostheer. The holy trinity of Gren, Pak, and Tiger has been a lot and Ostheer will suffer vs Sherman spam.
Other thoughts?
I assume you are referring to the 200 mp infrared half track?
If you want map hacks put spotting scopes on a 222. It doubles the scout cars LOS and only costs 30 munitions.
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Posts: 3103 | Subs: 1
I assume you are referring to the 200 mp infrared half track?
If you want map hacks put spotting scopes on a 222. It doubles the scout cars LOS and only costs 30 munitions.
Well, not if you're OKW in 1v1.
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Posts: 1072
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Posts: 3552 | Subs: 2
Build IR Halftrack
Attack Ground with Shreks
Salvage
Repeat
Even better with Salvage Doctrine.
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Posts: 1468 | Subs: 4
CAS will be the strongest doctrine imo. Along with Lightning war, blitzkrieg, mech assault.
USF will be pretty much the same. Maybe the 50cal will be built.
Okw: Luftwaffe and fort since mg34s should be very cost effective. JLI and fusilier good too.
Overall more teching from soviet and ost.
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Posts: 1891
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People will still play 85s but they won't be as strong.I'm confused. If anything, there will be more--they're still call-in-without-tech, and now that you can only have one heavy, well...
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Posts: 1072
I'm confused. If anything, there will be more--they're still call-in-without-tech, and now that you can only have one heavy, well...
No. Not call-ins. Soon.
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Posts: 2487 | Subs: 21
Seriously.
Every game you play it'll be like:
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Posts: 1891
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Posts: 2470
here's to another couple months.
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Posts: 446 | Subs: 2
Yeah, I do bet the other changes that... may or may not be occurring, will come with the brits, but this thread is about the 23rd patch, silly!
No. Not call-ins. Soon.
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I will be interested to see what happens with a 200 MP unit you can salvage for 15 fuel.
Build IR Halftrack
Attack Ground with Shreks
Salvage
Repeat
Even better with Salvage Doctrine.
Salvaging only yields 5 fuel (+ 15MU with scavenger doctrine).
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Posts: 82
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85's everywhere!! That's what you'll see.
Historically accurate.
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