Patch notes for 23rd June
Posts: 2635 | Subs: 4
Permanently BannedPosts: 4951 | Subs: 1
From Cynthia in the official forums:
"This patch is not intended to be everything that's in the Alpha - there is more coming. Jason's team wants to roll certain things out in phases, and this also gives us the opportunity to do more testing to further refine things. Glad that you are stoked about what you encountered in the Alpha More is coming. The team is taking a methodical and measured approach with this. "
Would be like using only 1 can of bug spray to fight a giant ant infestation, after all we don't want to over do it!
Posts: 262
From Cynthia in the official forums:
"Glad that you are stoked about what you encountered in the Alpha kappa. "
Fixed it.
Posts: 830 | Subs: 2
Health increased from 320 to 450
Penetration increased from 90/ 100/ 110 to 180/ 190 / 200
Cost increased from 240/70 to 280 / 90
Posts: 1468 | Subs: 4
Nobody talking about plane crashes being changed, as the community begged for. For good reason. They were dumb.
Nobody talking about Relic addressing vehicle death crits.
Nobody talking about removal of precision strike, which was a super dumb ability.
Nobody talking about the first steps in fixing call-in heavies.
Reinforced wire being cuttable.
Sturm sweepers not having terrible range anymore.
Global HMG buffs to counter-act blobbing.
Removal of Flame crits and the flamer model blowing up randomly.
No more weapon crews dying out of the blue while crewed/having to be paranoid and repair them constantly against Guards/PTRS cons.
Better tank control via prioritize vehicle being added...
Like seriously... did people just skip over all the amazing changes to immediately QQ about T34/85s, which won't be as strong as they are now relative to other Axis buffs...
/facepalm
FailFish
This community never ceases to amaze me.
Posts: 192
Permanently Banned
Because you have same callin of p4's for OKW... Pih, they are so OP...
those p4s are so fragile, they aren't that viable, come way to late as well.
Posts: 1468 | Subs: 4
Long lige for guard motor and m3 spam, Molo back in top i think Kappa.
Molo will never be top because he's a bad player.
Inb4 Molo rage quits vs Stug Gs.
Posts: 1162
Hold onto your shit people, Rome was not built in a day.
Posts: 1705
From Cynthia in the official forums:
"This patch is not intended to be everything that's in the Alpha - there is more coming. Jason's team wants to roll certain things out in phases, and this also gives us the opportunity to do more testing to further refine things. Glad that you are stoked about what you encountered in the Alpha More is coming. The team is taking a methodical and measured approach with this. "
Popcorn for next 4 months kappa.
Posts: 830 | Subs: 2
+1 Ciez
Hold onto your shit people, Rome was not built in a day.
Coh 3 coming soon
Posts: 1891
Posts: 2779
Meanwhile...
Nobody talking about plane crashes being changed, as the community begged for. For good reason. They were dumb.
Nobody talking about Relic addressing vehicle death crits.
Nobody talking about removal of precision strike, which was a super dumb ability.
Nobody talking about the first steps in fixing call-in heavies.
Reinforced wire being cuttable.
Sturm sweepers not having terrible range anymore.
Global HMG buffs to counter-act blobbing.
Removal of Flame crits and the flamer model blowing up randomly.
No more weapon crews dying out of the blue while crewed/having to be paranoid and repair them constantly against Guards/PTRS cons.
Better tank control via prioritize vehicle being added...
Like seriously... did people just skip over all the amazing changes to immediately QQ about T34/85s, which won't be as strong as they are now relative to other Axis buffs...
/facepalm
FailFish
This community never ceases to amaze me.
Because those are fucking expected, by every alpha tester and anyone read the leaked patch note.
They did tweak up Guard motor pretty good in Alpha and now decided to buff them sky high.
Did Relic pay you typing those hur?
Posts: 192
Permanently BannedMeanwhile...
Nobody talking about plane crashes being changed, as the community begged for. For good reason. They were dumb.
Nobody talking about Relic addressing vehicle death crits.
Nobody talking about removal of precision strike, which was a super dumb ability.
Nobody talking about the first steps in fixing call-in heavies.
Reinforced wire being cuttable.
Sturm sweepers not having terrible range anymore.
Global HMG buffs to counter-act blobbing.
Removal of Flame crits and the flamer model blowing up randomly.
No more weapon crews dying out of the blue while crewed/having to be paranoid and repair them constantly against Guards/PTRS cons.
Better tank control via prioritize vehicle being added...
Like seriously... did people just skip over all the amazing changes to immediately QQ about T34/85s, which won't be as strong as they are now relative to other Axis buffs...
/facepalm
FailFish
This community never ceases to amaze me.
The march 31st patch came after 6 months of 0 balance acts. The march 31st patch gave us minor changes, nothing that was really dire was changed. Now 3 months later, they have the gust to again, make some minor changes, tweak some units, limit heavy tanks and than proclaim the rest will come Soon™.
The community has been bitching for two years about this stuff, now after two years they give us perhaps 10% of it. Why have we been bitching? Because they shipped an unfinished game. They haven't fixed he brokenness of call ins, the basic game mechanics aren't changed (which are flawed like soviet not needing to tech or ostheer teching being way to expensive)m they only seem to care about their dlc, adding in new factions that cost money and more and more payable stuff.
Relic is a huge let down, THQ would be in disgrace of what this company has become.
Posts: 2635 | Subs: 4
Permanently Banned
Molo will never be top because he's a bad player.
Inb4 Molo rage quits vs Stug Gs.
We have different opinion waht mean TOP ). But he are father of this strategy, when we say m3 spam = all we know thats mean Molo, i know that many others players use m3 spam, POP, Cata, but.
Posts: 354
su76 being having better stats than stug g is hilarious xd
Su-76 - 120dmg per shot.
Stug G - 160dmg per shot.
Posts: 2635 | Subs: 4
Permanently BannedIf I have a 100% HP Sherman and a Gren fausts it, it won't get engine damage? This seems like a huge buff to Shermans.
Its huge buff for all vehicles, its be only damage faust, but not crits.
Posts: 1468 | Subs: 4
We have different opinion waht mean TOP ). But he are father of this strategy, when we say m3 spam = all we know thats mean Molo, i know that many others players use m3 spam, POP, Cata, but.
Please.
Molo hardly invented M3 spam. He's neither the father of it nor the master of it.
Molo can barely play ONE strategy of ONE faction. That hardly deserves mentioning among other top players.
Posts: 192
Permanently Banned
Su-76 - 120dmg per shot.
Stung G - 160dmg per shot.
Su 76 Penetration increased from 90/ 100/ 110 to 180/ 190 / 200
Stug G Penetration increased from 110/120/130 to 170 / 185 / 200
Lol ?
http://community.companyofheroes.com/forum/company-of-heroes-2/company-of-heroes-2-general-discussion/67-coh-2-changelog/page5
Posts: 1891
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