MOVE™, what a genius advice, MOVE™.
Guess what happened when you M-O-V-E-D™?
M-O-V-E-D™ MG42, swarm in Cons and Guards, MG42 rendered useless, sector lost.
M-O-V-E-D™ Gren out of cover, wait isn't the game encourage us using the cover? Good, swarm in the Guards.
M-O-V-E-D™ Pak40, T-34/85 swarm in, Pak lost.
M-O-V-E-D™ Pak43, wait can it be M-O-V-E-D™ ?
M-O-V-E-D™ OKW medic truck, wait...
I love it, M-O-V-E-D™.
Sir, your M-O-V-E-D™ is shit.
The true meaning of that goddamn 120mm is making your M-O-V-E-D™, and render your static stuff useless. As same as old US 105, it is NOT used to kill but force your M-O-V-E-D™ and ease up the difficulties for the Rifles. But 120 can usually squadwipe thanks to PQ genius sticky cover/squad spacing.
Guard Motor Solution?
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Posts: 192
Permanently Banned
Because most allied players have left MVGame
Must be the case yeah, those that remain use the same strats every game Kappa
Posts: 1225
Because most allied players have left MVGame
Who is this mythical creature, the "allied" player? Has he gone the way of the dodo or gasp, has he now become an "axis" player? Or is Molo still going strong?
Point being, the vast majority of sane people play all factions.
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Permanently Banned
Point being, the vast majority of sane people play all factions.
id like to believe that. but I dont
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And that's why you shouldn't search for that silver lining.
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http://www.coh2.org/ladders/playercard/steamid/76561198020822126
Yeah listen to Goldeneale, we just all have l2p, because pros like him say you gotta move your units.
I lost countless moving squads to the 120mm. Moving is the first thing you do after 1 shell lands.
Also move your HMG that screens your troop while a guard blob attacks, because precision strike can just wipe every team weapon and thus crack easily defences.
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Posts: 978
Regular squad wipes on a 2 CP mortar are definitely not the thing to make Coh a competitive game. Because last time I checked this game was about unit preservation.
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Posts: 959
I expect the soviet meta to change.
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Just wait for next patch and laugh at how overnerfed soviets would be.
Yet Soviet stays the strongest faction as it's been
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I'm considering making this statement my signature!
Posts: 440
Soviets have never been stronger than in this patch. Still funny to see the forum clown claim that "all Allied players have left the game".
Regular squad wipes on a 2 CP mortar are definitely not the thing to make Coh a competitive game. Because last time I checked this game was about unit preservation.
They will be nerfed to the ground in the coming patch
Posts: 1042
They will be nerfed to the ground in the coming patch
From what I've seen, I'm not so sure they will...
Can't elaborate, because NDA
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Posts: 249
http://www.coh2.org/ladders/playercard/steamid/76561198020822126
Yeah listen to Goldeneale, we just all have l2p, because pros like him say you gotta move your units.
I wouldn't pull that card out if I was you.
Tbh yours doesn't impress either, besides atleast he plays all factions rather equally which seems to be rare case on these forums lately.
Posts: 440
From what I've seen, I'm not so sure they will...
Can't elaborate, because NDA
I was in the Alpha too, I think its a nerf but I guess we look at things differently.
Posts: 17914 | Subs: 8
Soviets have never been stronger than in this patch. Still funny to see the forum clown claim that "all Allied players have left the game".
Actually they have been. Just as any other army. Well, to a lesser extend OKW.
Ost on the other hand gives flashbacks from release when it comes to their strength, especially against -NDA-.
Regular squad wipes on a 2 CP mortar are definitely not the thing to make Coh a competitive game. Because last time I checked this game was about unit preservation.
Which does not translate to "my squads should never die, even if a god damn B4 shell drops on their heads" which many players confuse it with.
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