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russian armor

Guard Motor Solution?

14 Jun 2015, 22:52 PM
#41
avatar of JohnnyShaun

Posts: 144

jump backJump back to quoted post14 Jun 2015, 19:02 PMPorygon
MOVE™, what a genius advice, MOVE™.

Guess what happened when you M-O-V-E-D™?

M-O-V-E-D™ MG42, swarm in Cons and Guards, MG42 rendered useless, sector lost.

M-O-V-E-D™ Gren out of cover, wait isn't the game encourage us using the cover? Good, swarm in the Guards.

M-O-V-E-D™ Pak40, T-34/85 swarm in, Pak lost.

M-O-V-E-D™ Pak43, wait can it be M-O-V-E-D™ ?

M-O-V-E-D™ OKW medic truck, wait...


I love it, M-O-V-E-D™.
Sir, your M-O-V-E-D™ is shit.


The true meaning of that goddamn 120mm is making your M-O-V-E-D™, and render your static stuff useless. As same as old US 105, it is NOT used to kill but force your M-O-V-E-D™ and ease up the difficulties for the Rifles. But 120 can usually squadwipe thanks to PQ genius sticky cover/squad spacing.



14 Jun 2015, 22:58 PM
#42
avatar of Squeaky Door 96

Posts: 192

Permanently Banned


Because most allied players have left MVGame


Must be the case yeah, those that remain use the same strats every game Kappa
14 Jun 2015, 23:00 PM
#43
avatar of __deleted__

Posts: 1225



Because most allied players have left MVGame

Who is this mythical creature, the "allied" player? Has he gone the way of the dodo or gasp, has he now become an "axis" player? Or is Molo still going strong? :nahnah:

Point being, the vast majority of sane people play all factions.
14 Jun 2015, 23:07 PM
#44
avatar of QueenRatchet123

Posts: 2280 | Subs: 2

Permanently Banned



Point being, the vast majority of sane people play all factions.


id like to believe that. but I dont
14 Jun 2015, 23:34 PM
#45
avatar of turbotortoise

Posts: 1283 | Subs: 4

15 Jun 2015, 00:32 AM
#46
avatar of Vuther
Senior Moderator Badge

Posts: 3103 | Subs: 1


And that's why you shouldn't search for that silver lining.
15 Jun 2015, 00:38 AM
#47
avatar of AchtAchter

Posts: 1604 | Subs: 3







http://www.coh2.org/ladders/playercard/steamid/76561198020822126

Yeah listen to Goldeneale, we just all have l2p, because pros like him say you gotta move your units.

I lost countless moving squads to the 120mm. Moving is the first thing you do after 1 shell lands.

Also move your HMG that screens your troop while a guard blob attacks, because precision strike can just wipe every team weapon and thus crack easily defences.


15 Jun 2015, 01:12 AM
#48
avatar of Jadame!

Posts: 1122

Just wait for next patch and laugh at how overnerfed soviets would be.
15 Jun 2015, 01:15 AM
#49
avatar of Cardboard Tank

Posts: 978

Soviets have never been stronger than in this patch. Still funny to see the forum clown claim that "all Allied players have left the game".

Regular squad wipes on a 2 CP mortar are definitely not the thing to make Coh a competitive game. Because last time I checked this game was about unit preservation.
15 Jun 2015, 01:26 AM
#50
avatar of __deleted__

Posts: 1225

Well the real benchmark is gonna be the position of OKW, its so hopeless right now its not even funny.
15 Jun 2015, 03:35 AM
#51
avatar of Aladdin

Posts: 959

Just wait till patch and see how things will go.
I expect the soviet meta to change.
15 Jun 2015, 03:36 AM
#52
avatar of Aladdin

Posts: 959

jump backJump back to quoted post15 Jun 2015, 01:12 AMJadame!
Just wait for next patch and laugh at how overnerfed soviets would be.


Yet Soviet stays the strongest faction as it's been
15 Jun 2015, 03:40 AM
#53
avatar of Aladdin

Posts: 959

"Move when you expect the mortar round to hit, move when you're not firing, move when you don't need to stand still, and don't be so set on making an army that has to stand still to be effective."

I'm considering making this statement my signature! :)
15 Jun 2015, 06:15 AM
#54
avatar of KurtWilde
Donator 11

Posts: 440

Soviets have never been stronger than in this patch. Still funny to see the forum clown claim that "all Allied players have left the game".

Regular squad wipes on a 2 CP mortar are definitely not the thing to make Coh a competitive game. Because last time I checked this game was about unit preservation.


They will be nerfed to the ground in the coming patch
15 Jun 2015, 06:55 AM
#56
avatar of MarcoRossolini

Posts: 1042



They will be nerfed to the ground in the coming patch


From what I've seen, I'm not so sure they will...
Can't elaborate, because NDA :foreveralone:
15 Jun 2015, 07:03 AM
#57
avatar of turbotortoise

Posts: 1283 | Subs: 4

boy. stunned it took this long for player card shaming...
15 Jun 2015, 07:24 AM
#58
avatar of Ztormi

Posts: 249



http://www.coh2.org/ladders/playercard/steamid/76561198020822126

Yeah listen to Goldeneale, we just all have l2p, because pros like him say you gotta move your units.


I wouldn't pull that card out if I was you.
Tbh yours doesn't impress either, besides atleast he plays all factions rather equally which seems to be rare case on these forums lately.
15 Jun 2015, 07:29 AM
#59
avatar of KurtWilde
Donator 11

Posts: 440



From what I've seen, I'm not so sure they will...
Can't elaborate, because NDA :foreveralone:


I was in the Alpha too, I think its a nerf but I guess we look at things differently.
15 Jun 2015, 07:29 AM
#60
avatar of Katitof

Posts: 17914 | Subs: 8

Soviets have never been stronger than in this patch. Still funny to see the forum clown claim that "all Allied players have left the game".


Actually they have been. Just as any other army. Well, to a lesser extend OKW.
Ost on the other hand gives flashbacks from release when it comes to their strength, especially against -NDA-.

Regular squad wipes on a 2 CP mortar are definitely not the thing to make Coh a competitive game. Because last time I checked this game was about unit preservation.


Which does not translate to "my squads should never die, even if a god damn B4 shell drops on their heads" which many players confuse it with.
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