Charts and Statistics - coh2Chart.com
Posts: 728
Posts: 2070
Posts: 168
Posts: 60 | Subs: 1
could you implement a statistic how the winrate chances compared to the week before?
right now this includes all patches
with the comparison to last week you could see a shift towards one direction (OKW op, US up... stuff like that)
That is a great suggestion. I will try to find time do that someday
Posts: 1006
Posts: 1595 | Subs: 2
Posts: 1166 | Subs: 1
** Edit **
Maybe adding a scaling feature would give us a more accurate depiction. 1v1 top 200 is much more competitive than 4v4 top 200.
1v1: top 200
2v2: top 100
3v3: top 50
4v4: top 25
Also for team games, are you using AT or the random 3v3/4v4 ladders?
Posts: 1637
Posts: 1604 | Subs: 3
As a top 200 axis player you constantly face 4 or 5 digit ranked enemies while your mates are top 200 too.
While as an allie top 200 player you get only noob mates because not enough players in the search pool.
Obviously you gonna lose when you face good players while having only noob mates - that leads to frustrating and even less skilled allies players will play random team games. Therefore you see far more axis players than allied players on the charts in 4vs4.
I think the introduction of a new allied faction will help here a lot because it will bring more allies player into the game pool. So there's no balance problem, but rather a elo/ranking/matchup problem.
I think relic should generally not mix up the elo range too far, even if it means we search much longer for games.
AT 4vs4 is completely different and the winrates hardly differ between allies/axis.
Posts: 1166 | Subs: 1
AT 4vs4 is completely different and the winrates hardly differ between allies/axis.
Yes, I just sent him a messsage to see if we can get a better data set for these modes. Right now its using the random ladders, which, well gives you a more random data set. For 1v1 the data works fine, bigger game modes should be scaled down and with AT - not random. Hopefully, if he has time he will give us another look at the data. Cheers again to Legends.
Posts: 26
I can understand now what the general problem
about our coh2 community is. If I look at the most played game mode and at the same time into the balance section, everything makes sense for me...
Posts: 2779
Then it doesn't really mean anything.
Posts: 2280 | Subs: 2
Permanently BannedWait, those chart are just preference of faction, but not win rate.
Then it doesn't really mean anything.
win rates are on the site
Posts: 16697 | Subs: 12
Posts: 1351
Posts: 1554 | Subs: 7
I wonder why so few players play 3v3 (top 200). I assumed 1v1 is the least played game mode.
Posts: 658
Posts: 1595 | Subs: 2
Interesting data you got there.
I wonder why so few players play 3v3 (top 200). I assumed 1v1 is the least played game mode.
Lack of map Vetos. Some 4v4 maps are wayyyyy to big for 3v3.
Posts: 17914 | Subs: 8
Posts: 1225
Sov most OP 2v2 huh alex and ostherlitz?
Thats something just about every serious AT in this game will confirm to you, yet you choose to pick on your special friends?
Livestreams
26 | |||||
17 | |||||
117 | |||||
16 | |||||
5 | |||||
4 | |||||
1 | |||||
1 | |||||
1 | |||||
1 |
Ladders Top 10
-
#Steam AliasWL%Streak
- 1.831222.789+37
- 2.34957.860+14
- 3.589215.733+4
- 4.1101614.642+2
- 5.305114.728+1
- 6.916405.693-2
- 7.271108.715+22
- 8.721440.621+3
- 9.1041674.607-2
- 10.17146.788+1
Replay highlight
- cblanco ★
- 보드카 중대
- VonManteuffel
- Heartless Jäger
Board Info
8 posts in the last week
38 posts in the last month
Welcome our newest member, 23winlocker
Most online: 2043 users on 29 Oct 2023, 01:04 AM