Stuka a bit too much
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The problem with Flak is that you need T3 (Soviets) or LT (US)for it specifically, and unless you have it up anyways, building a them specifically for that purpose is rarely feasible.
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Inb4 the usual trolls-gtfo if you have german sense of humor.
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As said earlier a smart way to fix both abilities so we don't have loiters 1 shotting IS2's or following Panthers all the way across half of Russia is to make them both strafes which encourage intelligent targeting instead of point click and done.
Alternatively just fix the target priorities on the CAS loiter so it doesn't shoot at passing seagulls instead of tanks so when you do leave the area the plane doesn't start just chewing on your infantry.
You have no idea how annoying it is to call in a very expensive ability like CAS and have it waste 1 of it's 3 strafes shooting a gardening maxim in a building.
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It's perfectly reasonable to argued back and forth over it is worth it's cost, of over cooldowns, etc., but the basic fact that prevalent air power might push you to field AA units to actually do AA rather than AI is not a Problem, IMO.
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M5 AA -> atm not that good, but wait for the patch =)))
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P47 first strafe is undodgeable but at least it misses pretty badly against medium tanks.
Stuka just lay destruction to both tanks and support weapons in the zone.
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More than a little broken
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I haven't seen the loitering CAS in a while so I can't comment, but the Ost close air support commander's AT strafe has killed my ISU from 90% to 0, and I've seen it kill multiple jacksons/SU-85s in one pass
More than a little broken
Unlike the CAS loiter, you can actually move out of the way of the CAS strafe which is a lot more balanced. The reason why people get angry about CAS is because it's a casual filter and people with bad micro get owned really hard by it.
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If the p47 strafe killed a king tiger like that your head would explode with rage
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First of all, after seeing you play queenratchet you have no business calling anyone bad. Second, replace "bad micro" with "map edge airstike" and "slow ass tank destroyer pathing"
If the p47 strafe killed a king tiger like that your head would explode with rage
lol I wonder how many times people are going to bring up that game as if it proved anything. A player with 300+ 1v1 games as USF beat a player with 1 1v1 game as OKW, proves a whole lot.
Regardless there isn't really any counterplay to the CAS loiter besides AA, were with CAS strafes you can just drive out of the way.
Always remember kids: when avoiding a strafe don't try and turn then move, always drive strait forward or back!
EDIT: I have to qualms with the P47 strike other than plane crash fuckery and the planes chasing you halfway across the map outside the target zone.
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My late game strategy revolves around it. I'll often get one or two muni caches mid game so I can get enough to spam them.
If your muni income is at 60 or higher, you will have enough muni to call in stuka cas when the cooldown is over.
It is less effective against IS2s because two of them will shoot it down with their MGs.
It's a bit silly how 120 muni easily counters 200 muni call in, but yoloskillplane is added benefit.
Stuka CAS is amazing against USF. On a map like Angoville, everything gets rekt because it's so open. The town chokepoint on the right side really helps keep armor hemmed in if it's forward. Jacksons die so fast to the cas.
It really makes me happy :3
With Blitzkrieg doctrine, getting a couple of panthers and the P4 command tank is really good. Panthers have, essentially, 20% more HP so they don't die as fast. double pio to repair, three LMGGrens, 1 HMG42, your army composition is great. Get a Pak or a schreck Pgren for added AT.
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First of all, after seeing you play queenratchet you have no business calling anyone bad. Second, replace "bad micro" with "map edge airstike" and "slow ass tank destroyer pathing"
If the p47 strafe killed a king tiger like that your head would explode with rage
Aham. And why would that be? BECAUSE OF THE BUILDING COSTS added to an ALLREADY HANDICAPED ECONOMY. Comrade Stalin, your commanders won't ever understand this explanation, with their cheap vehicles, and normal resources income that can be augmented with caches. If a Stuka strafe will kill a heroic T34 ace that scored 1,5 kills in its heroic life, and a Su-85, or a couple of T34/85 or ....whatever.... you will simply build/call others after a short time. Not KT's case or almost any OKW vehicle. It's not that hard to understand, really.
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lol I wonder how many times people are going to bring up that game as if it proved anything. A player with 300+ 1v1 games as USF beat a player with 1 1v1 game as OKW, proves a whole lot.
Regardless there isn't really any counterplay to the CAS loiter besides AA, were with CAS strafes you can just drive out of the way.
Always remember kids: when avoiding a strafe don't try and turn then move, always drive strait forward or back!
EDIT: I have to qualms with the P47 strike other than plane crash fuckery and the planes chasing you halfway across the map outside the target zone.
Game played has nothing to do with it. You just show the whole world you have no micro whatsoever.
And btw, I use in a compstomp the Close air support Anti-tank strafe on the King Tiger. Basically killed it from 80% to 10% hp. LAWL if Allies got something THAT POWERFUL, I can't imagine the shitstorm we would be.
Posts: 8
Is it just me or do other people think the stuka cannon strafe is a bit too powerful, I had it killing a captured panther from approx 50% health to dead in no time at all. when I retaliate against their armour with a P47 strike they manage to miss all but a few shots. I under stand they are cannons but when a p47 strike doesn't even compare damage wise and the IL2 strafe is out of the question.
TLDR it seems a bit powerful for being a cheaper strike than a P47 but dealing way more damage way faster.
The stuka is OP just like all axis stuff
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