ostheer bunker spam
Posts: 5
Ostheer* sorry for the misspelling
Posts: 1283 | Subs: 4
for the time that they arrive, ZiS guns are deadly, 82 or preferably 120mm mortars make short work of them, penals if you've decided to go with snipers will one shot them with a satchel and if you want to soft counter, smoke will allow you stay out of kill zones.
just a few solutions off the top of my head.
oh, and demo charges.
flamethrowers.
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Posts: 732
I dont recommend early ZiS since they are slow + expensive( in the big maps it takes super long to get there probably) and really nice warspoils for enemy
Posts: 600
Or soviet T2 and mortar/Zis.
Bunker spamming will set them back alot of manpower and ammo, so if you use one of the quick and easy counters, you'll gain a massive advantage.
Posts: 2838 | Subs: 3
With Soviet T1 it should be really easy to counter. Some Penals in scoutcar and kill them with flamer/ satchel. Keep making penals + scoutcar + sniper since ur opponent will not have manpower + ammo to deal with them because of the bunker spam. Oh and in this patch Guards seem to do sick damage to structures aswell
I dont recommend early ZiS since they are slow + expensive( in the big maps it takes super long to get there probably) and really nice warspoils for enemy
+1. You can also use mortar smoke on the bunker. When it is smoked you can walk past it.
If you do use a ZiS gun, remember that you can shoot into the fog of war by using Attack Ground. It is less accurate, but you can stay out of the bunker's range.
Posts: 1162
As soon as your first M3 comes out, you might even want to skip straight past the bunker to harras their point.
Posts: 1487
Especially early game, and on big maps.
Early I ussualy run around with M3 flamers, get flamers out and move M3 away (not to lose M3). PTRS cons are OK too.
If I see bunker itself is defended I leave it be until Su85 or t34/76 or t70. With that aproach I must be active on other parts of the map.
Plus it depends on position/numbers/type of bunker defenders. Sometimes you can run around and attack those defenders if they are mortars or badly positioned MGs.
Posts: 403
I think penals are not an option, vs bunkers ok but other than that they are just bad AND expensive to reinforce.
Penals are like 23 to reinforce, Mix with a Scout car to get behind and you can hit the bunker and get out before reinforcements come.
Posts: 205
I think penals are not an option, vs bunkers ok but other than that they are just bad AND expensive to reinforce.
Early I ussualy run around with M3 flamers, get flamers out and move M3 away (not to lose M3). PTRS cons are OK too.
If I see bunker itself is defended I leave it be until Su85 or t34/76 or t70. With that aproach I must be active on other parts of the map.
Plus it depends on position/numbers/type of bunker defenders. Sometimes you can run around and attack those defenders if they are mortars or badly positioned MGs.
Just use merge.
You usually won't need to build specific counters vs bunkers because you'll have something on the field that can handle them. Flamer engineers / demo, guard rifles, mortar, Zis.
Youll
Posts: 1162
Satchel is bad ass in lots of situations. And penal DPS can wipe squads much more often.
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