Two small things I like to change at OKW
Posts: 2396 | Subs: 1
First problem
Do you guys think that sturmpios are taking to long to reinforce? I mean I am not bothered by their cost, or reinforcement costs, the prices are entitled, but the reinforcement time is to godam long, your beards are growing over your keyboards until you will have the squad replenished. Don't you think their reinforcement time need some speeding? Just a bit....
Second problem
I don't understand why in the T2 building's case (for me the medic building) the player needs to buy the upgrade for a FRP (forward retreat point), then, when the FRP upgrade is done, to come again and establish the FRP at T2 by issuing a command. I mean why are you buying that upgrade if not for establishing a FRP? So the FRP must be selected automatically when FRP upgrade is done. Only if you need to cancel it, you should do it manualy.
Opinions?
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Posts: 1740
IMO the Retreat point should be activated when finished. I don't research an upgrade I don't want to use, so it being passive at the moment makes no sense.
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Permanently Bannedalpha is bringing many changes
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Those two small things.
Posts: 721
2) Something needs to be done about sturmtiger,i mean its a 380mm rocket but a b4 has larger aoe radius and damage then sturmtiger and can fire from a safe distance and cost no fuel...WTF
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Posts: 2396 | Subs: 1
Posts: 670
That's the problem with FRP - I sometimes forget to do it and I see it's not my problem only
The voice of evil Deutsch mastermind doing nazty things and having overally devil tier vocal cords helps me everytime
The issue is still present though
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pointless thread
alpha is bringing many changes
LEAK!
Posts: 2693 | Subs: 1
2) Something needs to be done about sturmtiger,i mean its a 380mm rocket but a b4 has larger aoe radius and damage then sturmtiger and can fire from a safe distance and cost no fuel...WTF
Sturmtiger has no scatter. Kind of a big deal compared to the B4 RNGs that can make it miss everything all the time.
Posts: 2779
So, just wait, brace yourself, revolution is coming, soon™.
Posts: 1954
Hi there, it's going to be a short one:
First problem
Do you guys think that sturmpios are taking to long to reinforce? I mean I am not bothered by their cost, or reinforcement costs, the prices are entitled, but the reinforcement time is to godam long, your beards are growing over your keyboards until you will have the squad replenished. Don't you think their reinforcement time need some speeding? Just a bit....
Second problem
I don't understand why in the T2 building's case (for me the medic building) the player needs to buy the upgrade for a FRP (forward retreat point), then, when the FRP upgrade is done, to come again and establish the FRP at T2 by issuing a command. I mean why are you buying that upgrade if not for establishing a FRP? So the FRP must be selected automatically when FRP upgrade is done. Only if you need to cancel it, you should do it manualy.
Opinions?
Sturmpios reinforce slow, but so do most other elite infantry like Shocks. Forcing the T2 to pay for the upgrade was Relic's way of balancing with USF since for the same utility, USF had to buy both ambulance and Major. The USF gets the advantage that the units are mobile but they're also fragile and eat up pop cap.
Since I started playing 1v1's, I don't like the resource penalty because it seems like volks are only a match for cons and lose to rifles one on one, so resources are always a problem at the start of the game. I've played games with nearly equal map control where someone went Guard Motor and was pulling in 2x T34/85's at almost the same rate that I was making JP4's. Now that you mention changes, I'd like to be able to build caches.
Posts: 2396 | Subs: 1
First time I agree with that filthy troll, leaks are everywhere, so this thread is quite pointless.
So, just wait, brace yourself, revolution is coming, soon™.
I see what you mean and you are right. Almost everything we know will be changed, prepare to L2P again.
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