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OKW Op.... really?

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11 May 2015, 07:04 AM
#101
avatar of CracKinGDucK

Posts: 11

As OKW in 4v4, sturms are particularly useful for me.

The close fire advantage is crucial in early game and with repair kit, they can carry out ultra fast repairing in late game which is SUPERB!
11 May 2015, 13:56 PM
#102
avatar of WingZero

Posts: 1484

I don't think OKW is OP as it use to be. I am just glad Volks got received accuracy nerf at vet 5.
12 May 2015, 01:51 AM
#103
avatar of ThoseDeafMutes

Posts: 1026

jump backJump back to quoted post7 May 2015, 22:31 PMVuther

I have no idea what this is aside from being the greatest thing ever



It's from Danger 5, an amazing Australian TV series available on Netflix. Go watch it right now.

12 May 2015, 01:54 AM
#104
avatar of WhySooSerious

Posts: 1248

jump backJump back to quoted post8 May 2015, 06:58 AMwuff
Relic should only balance for 1v1.


that is more narrow minded than Mao Zedong before the Young Generations took over Kappa
12 May 2015, 01:57 AM
#105
avatar of WhySooSerious

Posts: 1248



They also are quite fragile, so calling them in behind the lines is not always the most optimal strategy in the world. Normally the best way to get Fallsch later in the game is to use the Air Assault ability on a contested VP to lock it down for a bit and get a free squad.



Once they get vet 2 and 3 I don't think you want to call them fragile anymore. Then when vet 4 and 5 comes they become absolute beasts. +60% accuracy and increased weapon range by 14.5%.
12 May 2015, 03:43 AM
#106
avatar of Alexzandvar

Posts: 4951 | Subs: 1



Once they get vet 2 and 3 I don't think you want to call them fragile anymore. Then when vet 4 and 5 comes they become absolute beasts. +60% accuracy and increased weapon range by 14.5%.


I mean fragile in the typical 4 man squad sense, but they take a fair amount of small arms fire damage at lower vet levels before their received accuracy veterancy bonus's start kicking in.
12 May 2015, 06:31 AM
#107
avatar of JohnnyB

Posts: 2396 | Subs: 1

I don't think OKW is OP as it use to be. I am just glad Volks got received accuracy nerf at vet 5.


Wow really? No pudding. But you are not completely sure, are you? To be sure they are not as OP as before, Relic should nerf sturmpio, further nerf the wuhrframen, the shreck and the fallshirms ...and maybe increase a little the cost of lmg34 for Obers - 60 amo is to damn' cheap!

And this will ensure the fact that OKW is not as OP as it used to be. But hey, we want it balanced, not OP, not even by a small margin. So, Relic should reduce amo income to 66%, nurf the Jagdpanzer too, (is to damn effective), further nurf the JagTiger and KT, nurf/remove the T4 AA cannon.

Is this your Allie fanboy wet dream or what?
12 May 2015, 06:49 AM
#108
avatar of Domine

Posts: 500


I mean fragile in the typical 4 man squad sense, but they take a fair amount of small arms fire damage at lower vet levels before their received accuracy veterancy bonus's start kicking in.


Obersoldaten get outperformed by Fallschirmjägers in everything. Falls have more DPS at all ranges, no Muni cost, no Fuel cost, can spawn from buildings, have caustic smoke and grenades and a Panzerfaust.
12 May 2015, 06:54 AM
#109
avatar of wuff

Posts: 1534 | Subs: 1



that is more narrow minded than Mao Zedong before the Young Generations took over Kappa


It is the only practical way to balance this game.
12 May 2015, 10:50 AM
#110
avatar of Thunderhun

Posts: 1617

Soviets are wet that they can stomp OKW with ease.
12 May 2015, 12:33 PM
#111
avatar of Storm267

Posts: 128

jump backJump back to quoted post12 May 2015, 06:49 AMDomine


Obersoldaten get outperformed by Fallschirmjägers in everything. Falls have more DPS at all ranges, no Muni cost, no Fuel cost, can spawn from buildings, have caustic smoke and grenades and a Panzerfaust.


I'm sure that Obers beat Falls in HP and armor.
12 May 2015, 12:49 PM
#112
avatar of carloff

Posts: 301

jump backJump back to quoted post8 May 2015, 06:58 AMwuff
Relic should only balance for 1v1.

Fixed for you.
12 May 2015, 13:12 PM
#113
avatar of Thunderhun

Posts: 1617



I'm sure that Obers beat Falls in HP and armor.


I'm sure only shocks have armor and almost every infantry (Falls and Obers) have 80 HP/model.
12 May 2015, 13:58 PM
#114
avatar of Alexzandvar

Posts: 4951 | Subs: 1



I'm sure that Obers beat Falls in HP and armor.


Obers have better starting received accuracy, but that's about it.
12 May 2015, 14:04 PM
#115
avatar of WingZero

Posts: 1484

jump backJump back to quoted post12 May 2015, 06:31 AMJohnnyB


Wow really? No pudding. But you are not completely sure, are you? To be sure they are not as OP as before, Relic should nerf sturmpio, further nerf the wuhrframen, the shreck and the fallshirms ...and maybe increase a little the cost of lmg34 for Obers - 60 amo is to damn' cheap!

And this will ensure the fact that OKW is not as OP as it used to be. But hey, we want it balanced, not OP, not even by a small margin. So, Relic should reduce amo income to 66%, nurf the Jagdpanzer too, (is to damn effective), further nurf the JagTiger and KT, nurf/remove the T4 AA cannon.

Is this your Allie fanboy wet dream or what?


lolol you mad bro? I see the tears haven't stopped since the patch release.
12 May 2015, 14:53 PM
#116
avatar of austerlitz

Posts: 1705

jump backJump back to quoted post12 May 2015, 06:49 AMDomine


Obersoldaten get outperformed by Fallschirmjägers in everything. Falls have more DPS at all ranges, no Muni cost, no Fuel cost, can spawn from buildings, have caustic smoke and grenades and a Panzerfaust.


And falls themselves are a joke.Especially vs paras,1919 rifles or guards.
12 May 2015, 15:41 PM
#117
avatar of roarr

Posts: 33



And falls themselves are a joke.Especially vs paras,1919 rifles or guards.


They are made out of pudding.

I watched Stormless stream one day - he poped out FSJ from house to kill enemy mortar crew. 1 model of FSJ died almost instanly to mortar crew o,O
12 May 2015, 17:32 PM
#118
avatar of elchino7
Senior Moderator Badge

Posts: 8154 | Subs: 2

jump backJump back to quoted post12 May 2015, 15:41 PMroarr


They are made out of pudding.

I watched Stormless stream one day - he poped out FSJ from house to kill enemy mortar crew. 1 model of FSJ died almost instanly to mortar crew o,O


Unless the mortar crew was manned by Con/CE or any other infantry, it's almost impossible to do so with their original crew.
12 May 2015, 17:40 PM
#119
avatar of roarr

Posts: 33



Unless the mortar crew was manned by Con/CE or any other infantry, it's almost impossible to do so with their original crew.


Since it was on stream i can't really tell of it was recrewed by cons, but still 1 model died before FSJs managed to kill first model from mortar crew.
12 May 2015, 18:00 PM
#120
avatar of carloff

Posts: 301



Unless the mortar crew was manned by Con/CE or any other infantry, it's almost impossible to do so with their original crew.

Three of four times i manage to kill sniper with 2 maxim's crew on the move.:megusta:
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