OKW Op.... really?
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![avatar of CracKinGDucK](/uploads/avatar/14617.jpg?updated=1431299960)
Posts: 11
The close fire advantage is crucial in early game and with repair kit, they can carry out ultra fast repairing in late game which is SUPERB!
![avatar of WingZero](/uploads/avatar/12675.jpg?updated=1415377537)
Posts: 1484
![avatar of ThoseDeafMutes](/images/avatars/april14_02.png?updated=1398148320)
Posts: 1026
I have no idea what this is aside from being the greatest thing ever
It's from Danger 5, an amazing Australian TV series available on Netflix. Go watch it right now.
![](https://nypdecider.files.wordpress.com/2015/03/ib2sqoengvbjyp.gif)
![avatar of WhySooSerious](/uploads/avatar/7993.jpg?updated=1421220209)
Posts: 1248
Relic should only balance for 1v1.
that is more narrow minded than Mao Zedong before the Young Generations took over Kappa
![avatar of WhySooSerious](/uploads/avatar/7993.jpg?updated=1421220209)
Posts: 1248
They also are quite fragile, so calling them in behind the lines is not always the most optimal strategy in the world. Normally the best way to get Fallsch later in the game is to use the Air Assault ability on a contested VP to lock it down for a bit and get a free squad.
Once they get vet 2 and 3 I don't think you want to call them fragile anymore. Then when vet 4 and 5 comes they become absolute beasts. +60% accuracy and increased weapon range by 14.5%.
![avatar of Alexzandvar](/uploads/avatar/12635.jpg?updated=1452790847)
Posts: 4951 | Subs: 1
Once they get vet 2 and 3 I don't think you want to call them fragile anymore. Then when vet 4 and 5 comes they become absolute beasts. +60% accuracy and increased weapon range by 14.5%.
I mean fragile in the typical 4 man squad sense, but they take a fair amount of small arms fire damage at lower vet levels before their received accuracy veterancy bonus's start kicking in.
![avatar of JohnnyB](/uploads/avatar/11660.jpg?updated=1488313304)
Posts: 2396 | Subs: 1
I don't think OKW is OP as it use to be. I am just glad Volks got received accuracy nerf at vet 5.
Wow really? No pudding. But you are not completely sure, are you? To be sure they are not as OP as before, Relic should nerf sturmpio, further nerf the wuhrframen, the shreck and the fallshirms ...and maybe increase a little the cost of lmg34 for Obers - 60 amo is to damn' cheap!
And this will ensure the fact that OKW is not as OP as it used to be. But hey, we want it balanced, not OP, not even by a small margin. So, Relic should reduce amo income to 66%, nurf the Jagdpanzer too, (is to damn effective), further nurf the JagTiger and KT, nurf/remove the T4 AA cannon.
Is this your Allie fanboy wet dream or what?
![avatar of Domine](/uploads/avatar/12114.jpg?updated=1470003656)
Posts: 500
I mean fragile in the typical 4 man squad sense, but they take a fair amount of small arms fire damage at lower vet levels before their received accuracy veterancy bonus's start kicking in.
Obersoldaten get outperformed by Fallschirmjägers in everything. Falls have more DPS at all ranges, no Muni cost, no Fuel cost, can spawn from buildings, have caustic smoke and grenades and a Panzerfaust.
![avatar of wuff](/images/avatars/251_flame.png?updated=1395697061)
Posts: 1534 | Subs: 1
that is more narrow minded than Mao Zedong before the Young Generations took over Kappa
It is the only practical way to balance this game.
![avatar of Thunderhun](/uploads/avatar/6301.jpg?updated=1490735219)
Posts: 1617
![avatar of Storm267](/images/no_av.png)
Posts: 128
Obersoldaten get outperformed by Fallschirmjägers in everything. Falls have more DPS at all ranges, no Muni cost, no Fuel cost, can spawn from buildings, have caustic smoke and grenades and a Panzerfaust.
I'm sure that Obers beat Falls in HP and armor.
![avatar of carloff](/uploads/avatar/7144.jpg?updated=1436553627)
Posts: 301
![avatar of Thunderhun](/uploads/avatar/6301.jpg?updated=1490735219)
Posts: 1617
I'm sure that Obers beat Falls in HP and armor.
I'm sure only shocks have armor and almost every infantry (Falls and Obers) have 80 HP/model.
![avatar of Alexzandvar](/uploads/avatar/12635.jpg?updated=1452790847)
Posts: 4951 | Subs: 1
I'm sure that Obers beat Falls in HP and armor.
Obers have better starting received accuracy, but that's about it.
![avatar of WingZero](/uploads/avatar/12675.jpg?updated=1415377537)
Posts: 1484
Wow really? No pudding. But you are not completely sure, are you? To be sure they are not as OP as before, Relic should nerf sturmpio, further nerf the wuhrframen, the shreck and the fallshirms ...and maybe increase a little the cost of lmg34 for Obers - 60 amo is to damn' cheap!
And this will ensure the fact that OKW is not as OP as it used to be. But hey, we want it balanced, not OP, not even by a small margin. So, Relic should reduce amo income to 66%, nurf the Jagdpanzer too, (is to damn effective), further nurf the JagTiger and KT, nurf/remove the T4 AA cannon.
Is this your Allie fanboy wet dream or what?
lolol you mad bro? I see the tears haven't stopped since the patch release.
![avatar of austerlitz](/images/avatars/tiger_ace.png?updated=1440837258)
Posts: 1705
Obersoldaten get outperformed by Fallschirmjägers in everything. Falls have more DPS at all ranges, no Muni cost, no Fuel cost, can spawn from buildings, have caustic smoke and grenades and a Panzerfaust.
And falls themselves are a joke.Especially vs paras,1919 rifles or guards.
![avatar of roarr](/images/no_av.png)
Posts: 33
And falls themselves are a joke.Especially vs paras,1919 rifles or guards.
They are made out of pudding.
I watched Stormless stream one day - he poped out FSJ from house to kill enemy mortar crew. 1 model of FSJ died almost instanly to mortar crew o,O
![avatar of elchino7](/uploads/avatar/7864.jpg?updated=1488595911)
![Senior Moderator Badge](/images/badges/badge_SENIOR_MODERATOR.png)
Posts: 8154 | Subs: 2
They are made out of pudding.
I watched Stormless stream one day - he poped out FSJ from house to kill enemy mortar crew. 1 model of FSJ died almost instanly to mortar crew o,O
Unless the mortar crew was manned by Con/CE or any other infantry, it's almost impossible to do so with their original crew.
![avatar of roarr](/images/no_av.png)
Posts: 33
Unless the mortar crew was manned by Con/CE or any other infantry, it's almost impossible to do so with their original crew.
Since it was on stream i can't really tell of it was recrewed by cons, but still 1 model died before FSJs managed to kill first model from mortar crew.
![avatar of carloff](/uploads/avatar/7144.jpg?updated=1436553627)
Posts: 301
Unless the mortar crew was manned by Con/CE or any other infantry, it's almost impossible to do so with their original crew.
Three of four times i manage to kill sniper with 2 maxim's crew on the move.
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