Well maybe in 1v1 okw doesn't seem so weak but in teamgames it looks hopeless. I think it will stay a 1v1 faction, that's my bet. Currently, Ostheer might be better for teamgames.
OKW is weakest in 1's
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Well maybe in 1v1 okw doesn't seem so weak but in teamgames it looks hopeless. I think it will stay a 1v1 faction, that's my bet. Currently, Ostheer might be better for teamgames.
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Posts: 162
Players are not fine now, because the follwing things:
- dumb, don´t get the point of a 320 mp unit is repairing faster
Do you realise that OKW starts with 150 mp worth of repair more than other factions? And that OKW has a nondoctrinal repair station? And that repair units don't use up extra popcap because they are also viable fighting units? And that putting up buildings does not need their contribution for some minutes?
-don´t know the game, not even the basics
- complain like retards about onsense
- too many features, one breath later complainig that okw has only folks
- don´t know to deal with axis armor just calling it OP
- in general maybe competent enough to deal with Normal AI, but saying how OP thing are
You might take a look at my playercard befor calling me incopempetent to deal with AI lol
- annoy me all day
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Players are not fine now, because the follwing things:
- dumb, don´t get the point of a 320 mp unit is repairing faster
At first I was like - okay they got damage and no penalty for rugh terrain, but now 320 is only for faster repair.
- don´t know the game, not even the basics
What the story Mark?
- complain like retards about onsense
Huh?
- too many features, one breath later complainig that okw has only folks
OKW got everything for free
- grenades - check
- medics - check
- repair - check
But this is not OP - they just harder to fight
- don´t know to deal with axis armor just calling it OP
Okay master. Tell me how to deal with combo of JP4, LE18 and obers?
- in general maybe competent enough to deal with Normal AI, but saying how OP thing are
In general, we want tools to deal with OKW, not to nerf or buff. Just tools. But no.
- annoy me all day
Get your pills today, sweety.
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Permanently BannedIf you think Soviets lack tools to deal with OKW you haven't been paying attention.
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u must be the wrong thread, literally no one has said sov lacks tools against OKW
In general, we want tools to deal with OKW, not to nerf or buff. Just tools. But no.
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You're forgetting how the forward retreat point and the concentration of force contorts the effective map presence of an OKW player, which will also be endangered unless it's placed within the HQ which naturally doesn't exert any pressure on the map. Presuming it has been placed further forward the use requires being sound in micro, you're forced to break off engagements earlier since you can't snap retreat and you have to invest a squads worth of resources to negate that, further gimping your map presence. This is also presuming the OKW player hasn't gone mech reg, while being a superb hard counter to LT. openings, takes a little more work against Cpt's.
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If you think Soviets lack tools to deal with OKW you haven't been paying attention.
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160*1.5=240
1080/2=540
540=/=240
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OKW needed the Ober nerf = Check
OKW needed the shrek nerf = Check
IG needed the buff = check
KT needed the iWin button nerf = check.
Now OKW can be somewhat competitive and not bat shit OP. OKW was abomination in team games, no wonder all the n00bs picked this army. Now the ELO has been adjusted just for this. LOL
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All that is missing is Walking Stukka wipe all your infantry at once nerfed check box checked.
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150% extra damage
JIV vet 5 using cammo deals 400damage with almost 100% guaranteed accuracy and penetration. Only bounces against an IS2 at max range 9.3% of the times.
400 of 1080 is roughly 35%. So yeah, not half HP but decent. Anyway, keep fighting each other.
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