It is OK to have tank with invisibility in this game?
Posts: 117
Posts: 2742
It was a more durable, more AI focused (it could get an mg upgrade) tank. It's cloaking was obnoxious and could be easily abused, but since the tank didn't scale too well, it was often ignored.
Kind of like if the SU-76 could cloak.
Posts: 600
I think it's kinda OP to have such armored, hard-hitting tank(ok AT-tank) with invisibility. Yep i'm ok with DPS and Armor of Jagdpanzer, but invis at 1st star, rly?
IRL it was designed with a low silhouette to be hard to spot in fields of farmland and other terrain... its one of the few vet 1 abilities in the game that makes sense....
That been said i dont think it should be able to be invis parked in a road.
Posts: 2470
Does the invisibility require a sort of hull-down ability with a cooldown that either immobilizes the tank or reduces its speed and rotation like the forward scope sight on tanks like SU85s and Elefants?
Because if its just a passive invisibility for not moving, then maybe it needs a drawback of some sort. The cloaking may not be a problem in and of itself, but the way it cloaks and what sort of restrictions/tradeoffs it has does matter a rather big deal.
it just flatout cloaks unless it's firing. makes it a lot more survivable although it moves about half the normal speed and can be decloaked if a unit is close enough and does something special. (i don't really understand the reveal mechanics in this game, i've had my jpIV cloaked with the IS-2 right on its ass and uncloacked with the IS-2 ~~5m away. i think 5m is the distance that units are supposed to be viewable at though.)
Posts: 46
Permanently BannedI think it's kinda OP to have such armored, hard-hitting tank(ok AT-tank) with invisibility. Yep i'm ok with DPS and Armor of Jagdpanzer, but invis at 1st star, rly?Just make it so it cannot go invisible in combat.That shit makes no sense and rustles my jimmies immensely
Posts: 168
Posts: 500
I can't help but think, it SHOULD be able to cloak, once… then once its fired and ambushed whatever vehicle it shot at, it shouldn't be able to cloak again until it is in the FoW or something? Basically, it can't recloak right in front of the enemy? It should be an ambush ability, use once for a bonus pen or whatever then relocate or something.
1 minute cool down imposed upon decloaking.
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Posts: 97
wasn't there a vcoh tank that could cloak
hetzer and hellcat
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wasn't there a vcoh tank that could cloak
Way too many things in vcoh could cloak.
Posts: 2693 | Subs: 1
Just make it so it cannot go invisible in combat.That shit makes no sense and rustles my jimmies immensely
Indeed. It looks so stupid to see a big tank suddenly disappear in between shots.
Posts: 46
Permanently BannedWunderwaffle cloaking field activated!
Indeed. It looks so stupid to see a big tank suddenly disappear in between shots.
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Posts: 1653
Indeed. It looks so stupid to see a big tank suddenly disappear in between shots.
Magic mushrooms can help yolo!!
Posts: 276
Getting this tank delays teching and getting a panther, which can actually chase and kill tanks- not just scare them off.
This ability doesn´t turn the jp4 into anything more then a usefull way of keeping shermans and t34s from slaughtering okw-inf.... the same thing it is without using it.
Sure it can add some survivability in rare situations, but loosing a tank as okw is a realy hard hit in comparison to loosing a sherman or t34.
Tbh I rarely use this ability if I get a jp4 and so do the players I play against when I play allies.
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