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The root of Grenadiers' being disadvantaged before LMG42s:

3 May 2015, 08:11 AM
#21
avatar of Aladdin

Posts: 959



I am fairly certain that that is mathematically impossible. 16 * 4 = 64.

Infantry models have 80 HP.


It might be impossible or not but it happens sometimes when they snipe, maybe that's what some people call it RNG. It was not a while ago when I was watching Lenny's stream when he was playing as axis and at his first engagement one of his models got sniped by the Soviet combat engineers and he exactly said: "I wish my engineers could snipe like that" ;) not sure if he still remembers that! :)
3 May 2015, 08:23 AM
#22
avatar of Tea Maker Machine

Posts: 270



I am fairly certain that that is mathematically impossible. 16 * 4 = 64.

Don't overcomplicate it for yourself, that's not how it works.
3 May 2015, 08:46 AM
#23
avatar of IpKaiFung
Benefactor 115

Posts: 1708 | Subs: 2

It's not exactly an assumption.

Also, it appears that the Mod Tools do not reflect the most recent build of CoH2. I wonder what version of CoH2 the Mod Tools are running.

Pioneers still have the same sight radius apparently.


mod tools arent up to date with the latest patch BUT the weapon damage is correct and it's been like that since day 0 of WFA.
3 May 2015, 09:44 AM
#24
avatar of comm_ash
Patrion 14

Posts: 1194 | Subs: 1

Don't overcomplicate it for yourself, that's not how it works.


Educate me senpai.
3 May 2015, 10:53 AM
#25
avatar of steel

Posts: 1963 | Subs: 1

Don't overcomplicate it for yourself, that's not how it works.
Something to note, it works like that.

The only way to get sniped by CE is to have 64hp or less.
3 May 2015, 14:49 PM
#26
avatar of Tea Maker Machine

Posts: 270



Educate me senpai.


Negative cover, Burakumin, negative cover.
jump backJump back to quoted post3 May 2015, 10:53 AMsteel
Something to note, it works like that.

It doesn't, Duh. It's not just aboud DPS and HP.
3 May 2015, 15:47 PM
#27
avatar of Thunderhun

Posts: 1617

I'd just go for 6 pop cap instead of the 7 we have right now. This combined with the 30 reinforce cost is kinda bad before lmgs kick in.
3 May 2015, 15:55 PM
#28
avatar of steel

Posts: 1963 | Subs: 1



Negative cover, Burakumin, negative cover.

It doesn't, Duh. It's not just aboud DPS and HP.


16 isn't the DPS. 16 is the base damage of the rifle. Every round that hits deals 16 damage. Which is why it's not possible for the CE to snipe a model with at least 65 hp. They only deal 64 damage with their rifles if all shots hit unless their target is repairing something. Troops repairing stuff have a received damage multiplier. 1.5x IIRC.


Negative cover should only provide received accuracy modifier of 1.5

3 May 2015, 16:02 PM
#29
avatar of Aveator

Posts: 16

What about crits? Do you deal max (16) damage whenyou hit with a crit or does it do more?
3 May 2015, 16:11 PM
#30
avatar of IpKaiFung
Benefactor 115

Posts: 1708 | Subs: 2

there aren't any crits
3 May 2015, 16:11 PM
#31
avatar of ZombiFrancis

Posts: 2742

Crits occur when infantry drop below a certain percentage of health.

Infantry below 50% have a chance to be instantly killed. Negative cover just makes it really easy for infantry to drop below 50% health.
3 May 2015, 16:14 PM
#32
avatar of Burts

Posts: 1702

Crits occur when infantry drop below a certain percentage of health.

Infantry below 50% have a chance to be instantly killed. Negative cover just makes it really easy for infantry to drop below 50% health.



Stop making stuff up, please.
3 May 2015, 16:15 PM
#33
avatar of IpKaiFung
Benefactor 115

Posts: 1708 | Subs: 2


Infantry below 50% have a chance to be instantly killed.


With flame weapons only but please continue to make up bullshit.
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