I think this could be great option when current volks blob, PTRS, Zook spam meta is almost in every game
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It somehow worked in CoH1 to nerf pio spam, it could work for every type of infantry in CoH2 also, my idea is simple, nerf starts affecting squad when there's at least 2 other infantry units (type doesnt matter), in X radius from it, each other infantry unit increases stacking and increases chance to hit this squad by for example 5%, up to 5 stacks, so in very blobby way, one squad could get up to 25% received accuracy penalty (that's 7 squads).
I think this could be great option when current volks blob, PTRS, Zook spam meta is almost in every game
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This would solve the whole A-move blobbing issue if you ask me. Some kind of Blob nerf, received accuracy, suppression, even damage.
The radius is debatable but can be solved. Something like Sturmofizier's buff radius. This way, "infantry heavy strats" will not be affected.
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How about we remove attack move
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Sturmofficer buff radius is pretty big you know, it would affect negatively normal engagements you know.
Thing needs to be tight and sever for 4 or more squads, thats all.
Moving squads in pairs is not uncommon and shouldn't be punished in any way.
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It somehow worked in CoH1 to nerf pio spam, it could work for every type of infantry in CoH2 also, my idea is simple, nerf starts affecting squad when there's at least 2 other infantry units (type doesnt matter), in X radius from it, each other infantry unit increases stacking and increases chance to hit this squad by for example 5%, up to 5 stacks, so in very blobby way, one squad could get up to 25% received accuracy penalty (that's 7 squads).
I think this could be great option when current volks blob, PTRS, Zook spam meta is almost in every game
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Edit:
Removing Attack move is probably the best measure, simple and easy to put in place, I have read so far to counter the particular way of blobbing people want to get rid off without impacting too much the rest of the gameplay.
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Buffing anti-blob units will make them primarily overpowered vs single unit they're mean to counter aka one shot ability many anti-blob already have. ISG and USF howi buff is quite interesting but it also works too well vs 1 single squad, buffing it too much would make people building 2 or 3 them and sit on their defense.
And people who never heard about tactical blob never played the game... Moving 3+ squads in a small radius isn't something rare, any Ostheer player does it when he Attack move with 2 paks + 1 or 2 potential support unit. Don't tell me no, I have ready it again today from good players here as a strategy to counter IS2. And the same goes for any faction in many situations.
I think people have a really poor definition of what a blob is in term of game mechanism and only think about the most obvious examples, which is simply wrong. You cannot put a buff or debuff to game mechanism and expect it to impact one situation over 10-20 existant.
Edit:
Removing Attack move is probably the best measure, simple and easy to put in place, I have read so far to counter the particular way of blobbing people want to get rid off without impacting too much the rest of the gameplay.
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