Dont allow okw med trucks to reinforce outside of friendly territory. then u have a deal
This
Posts: 1276
Dont allow okw med trucks to reinforce outside of friendly territory. then u have a deal
Posts: 959
>Fight a bit
>2CP
>Mortar Half Track
>Incendiary Round
>Building on fire, dies regardless of size and total HP because fire never goes out. Your mortar can now resume raining hell on soviet anything.
Oh my god so HARD to get within mortar range and click one button and target.
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Permanently Banned
You think so?
Come play against me on ettelbrook station and I will show how I crush u with this, no matter how u press ur mht buttons
mht does very well against wooden buildings, but in some maps it's a different story
Stuka? Good luck getting ur Stuka before u're pushed from everything hard. Plus some buildings can withstand one Stuka barrage and good luck till the next recharge (90 s), and another FHQ is just 60 fuel.
I have NEVER lost a game using FHQ in certain maps using this tactic
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Every "issue" u point out is a learn to play issue
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There are stone buildings on a couple of maps that don't burn and take two stuka barrages to destroy. And I'm not even sure two stuka barrages will always kill them. Stuka + time for two barrages is a little extreme.
On every other map it's insta-win for Axis if you're not idiots.
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Nuke bunker disguised as a station.
This. Most WFA maps have concrete buildings which are very durable. For any other building, you have MHT for ostheer and Infiltration grenades for OKW which demolish the building. But the train station in ettlebruck...
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Nuke bunker disguised as a station.
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This. Most WFA maps have concrete buildings which are very durable. For any other building, you have MHT for ostheer and Infiltration grenades for OKW which demolish the building. But the train station in ettlebruck...
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Nuke bunker disguised as a station.
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i actually had one game on ettlebruke where they put a FHQ in that building and we didn't manage to kill it until i got railway. then it died.
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