Infantry unit speed
28 May 2013, 17:09 PM
#1

Posts: 158
I am the only one that feel when playing coh2 then Coh back that the unit infantry speed is waaay more slow in coh2 ? Or i am wrong cause of the camera/size of the map ? I think it'll be better to increase it a bit.
28 May 2013, 22:39 PM
#2

Posts: 960
Yes, it is slower. It's so that the game doesn't look like StarCraft 2, with the stupidly high MP income. Also, if the move speed was the same, blizzards would be pointless - any units caught away from a fire would get to one much too fast to actually be effected.
30 May 2013, 09:41 AM
#3

Posts: 158
Yeah but when capping points all over the map it is wayyy too long, i don't even talk about crossing rivers ... he can see you coming the day before. It take off some harrassement
30 May 2013, 11:58 AM
#4

Posts: 2425
Permanently BannedIts a side-effect of Relic cutting costs on map designers, and making maps simultaneously 1v1 and 2v2...
I mean really, right. Thats the obvious answer to this. Ironically, and I think this is the result of the map makers endevours to do their job properly despite the impetus to make the maps simultaneously 1v1 and 2v2, is the blizzard maps are smaller, but ofc, due to deep snow, sometimes slower.
I think this is a credit to the map makers trying to do their job to keep maps consistent, despite the unecessary and unfortunate choice to make them game mode non-specific, which would have allowed map makers to unleash the full force of their genius without compromise.
PS: I
map makers.
I mean really, right. Thats the obvious answer to this. Ironically, and I think this is the result of the map makers endevours to do their job properly despite the impetus to make the maps simultaneously 1v1 and 2v2, is the blizzard maps are smaller, but ofc, due to deep snow, sometimes slower.
I think this is a credit to the map makers trying to do their job to keep maps consistent, despite the unecessary and unfortunate choice to make them game mode non-specific, which would have allowed map makers to unleash the full force of their genius without compromise.
PS: I

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Osinyagov: Suddenly, coh2 is slowly dying, but you can play it, playerbase still big enough
09 Apr 2025, 17:00 PM
09 Apr 2025, 17:00 PM
SupremeStefan: https://steamcommunity.com/sharedfiles/filedetails/?id=3457737797
04 Apr 2025, 12:42 PM
04 Apr 2025, 12:42 PM
Willy Pete: @Rosbone not dead yet. when that happens the font will switch to Papyrus 
02 Apr 2025, 00:16 AM

02 Apr 2025, 00:16 AM
aerafield: yeah I already prepared my "Can't believe there's comic mode for the 10 daily visitors even on this April 1st" 
01 Apr 2025, 20:29 PM

01 Apr 2025, 20:29 PM
Lady Xenarra: Does anyone else think that USF needs buffs? It feels like they’re on life support sometimes
01 Apr 2025, 02:36 AM
01 Apr 2025, 02:36 AM
Willy Pete: @Rosbone Ahh I missed that memo. I still think its a bad decision though. Adds frustration for players and isnt gonna make them that much money
27 Mar 2025, 15:46 PM
27 Mar 2025, 15:46 PM
Rosbone: It is also good they left it free until after the free to play weekend. Points for that.
27 Mar 2025, 09:34 AM
27 Mar 2025, 09:34 AM
Rosbone: But I agree, the cost to get a full decent Coh game pushing $115 US is not the best idea. Especially when it needs so much more work for casuals.
27 Mar 2025, 09:32 AM
27 Mar 2025, 09:32 AM
Rosbone: To be fair, it was a thank you to early fans right? They said it was not free for long and it would become a pay DLC at some point.
27 Mar 2025, 09:30 AM
27 Mar 2025, 09:30 AM
Willy Pete: Re-releasing free DLC so they can charge new players money for it. Brilliant marketing strategy 
27 Mar 2025, 04:31 AM

27 Mar 2025, 04:31 AM
Rosbone: Congrats to Relic. Looks like Coh3 has finally usurped Coh2 s the popular Coh. You smell terrific.
.
24 Mar 2025, 02:46 AM

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