Well in this engagement Allied rifles are in close range not in mid range which favors them.
PG are favoured at mid range.
Posts: 8154 | Subs: 2
Well in this engagement Allied rifles are in close range not in mid range which favors them.
Posts: 3103 | Subs: 1
PG are favoured at mid range.
Posts: 2693 | Subs: 1
Posts: 3103 | Subs: 1
Panzergrenadiers are legit units. I don't know why so many people write them off as useless without shreks. I use Pgrens every time I play Ostheer and they never let me down. Though admittedly I did struggle with them at first until I realized that you do not need to cross the distance between mid and close range to out-DPS conscripts and riflemen. It is the crossing of this distance that gives bad results because you won't do much DPS on the move and you'll likely lose a squad member in the process. Just moving into cover at mid range (or slightly closer) and letting them rip is enough to win engagements (with taking casualties), but they really start to shine when you can use them in flanking maneuvers.
Posts: 4951 | Subs: 1
Panzergrenadiers are legit units. I don't know why so many people write them off as useless without shreks. I use Pgrens every time I play Ostheer and they never let me down. Though admittedly I did struggle with them at first until I realized that you do not need to cross the distance between mid and close range to out-DPS conscripts and riflemen. It is the crossing of this distance that gives bad results because you won't do much DPS on the move and you'll likely lose a squad member in the process. Just moving into cover at mid range (or slightly closer) and letting them rip is enough to win engagements (with taking casualties), but they really start to shine when you can use them in flanking maneuvers.
Posts: 542
Panzergrenadiers are legit units. I don't know why so many people write them off as useless without shreks. I use Pgrens every time I play Ostheer and they never let me down. Though admittedly I did struggle with them at first until I realized that you do not need to cross the distance between mid and close range to out-DPS conscripts and riflemen. It is the crossing of this distance that gives bad results because you won't do much DPS on the move and you'll likely lose a squad member in the process. Just moving into cover at mid range (or slightly closer) and letting them rip is enough to win engagements (with taking casualties), but they really start to shine when you can use them in flanking maneuvers.
Posts: 2693 | Subs: 1
They are fine in certain situations. They defend well when the enemy is coming to them, or when you can get to the enemy without taking damage on the way (like around corner flanks or something), but they are too squishy and expensive to just go attack with them on long range units. So they are more like a nice addition than a core infantry unit usually.
Posts: 713 | Subs: 2
Posts: 612
It's not that Pgrens minus the shrek are bad, it's just that they are expensive for a faction that isn't exactly drowning in MP. I find them best for just scaring off BAR spammed and shocks, but they don't do well at all V Para or 1919 spam.
Grens with LMG are a cheaper alternative.
Posts: 4951 | Subs: 1
That might be true, but they are probably the best weapons team defenders and flankers. Soviets wont be able to oorah in and flank without tremendous loss. Now they are suffering a bit with the new Guards, but they still do quite amazing at medium range.
I think the reason people find this unit underwhelming is because they are in between to polar ends players see. They either see long range infantry with lmgs ravage in cover or the opposite, shocks and penals whom destroy at short range.
As it is, they are a challenging but highly rewarding unit whom can be upgraded to deal with tanks.
They are also the best mobile defending unit if you use them with the halftrack (which I've only come a crossed a few 1v1 players who do)
Posts: 612
You do highlight a common issue that engagements only really happen any more at either buff sniffing range or max range thanks to there being very few "medium range" only units. No (smart) player will ever sprint into your Pgrens, they will just hang out and range and take them down.
If I was to rework Pgrens instead of reducing the cost, I would increase their long range DPS or give them some armor like shocks so they can close the distance to be effective.
Still doesn't really fix how underwhelming they are with shreks though, 120 munitions for a super easy to one shot squad, I normally only find myself getting shreks when I'm going a fuel to muni conversion doc or Luft supply.
Posts: 927
Posts: 2396 | Subs: 1
Posts: 4630 | Subs: 2
Posts: 4630 | Subs: 2
Posts: 2396 | Subs: 1
For lazy ones:
Posts: 521
Posts: 2693 | Subs: 1
Are you gonna show me only retarded videos today guys? What ladder place were those outstanding players that manned the riflemen (first vid) and cons (second vid)? Please don't serve this kind of shit to me today, the engagement mistakes were quite obvious.
Posts: 1637
I'm not sure what else you want to see? Should 1 pgren squad be able to take out 2 conscript squads and 2/3rd of a guard squad when the soviet player micros well?
Posts: 1802 | Subs: 1
I'm not sure what else you want to see? Should 1 pgren squad be able to take out 2 conscript squads and 2/3rd of a guard squad when the soviet player micros well?
2 | |||||
916 | |||||
12 | |||||
11 | |||||
1 |