The Brummbar
![avatar of ☭ Калашникова ☭](/uploads/avatar/10803.jpg?updated=1410444744)
Posts: 322
The Brummbar. It is extremely annoying but it seems that the pathing on the Brummbar is absolute trash.
It has a real tenancy to stop moving and turn its ass to the Zis. Or when trying to micro, It will just Stop moving.
I am unsure about the technical on how pathing and crush works but it seems that the brummbar needs a heavier crush so it doesn't get caught on the smallest things.
It also seems to traffic jam's really easily almost as if its Box its bigger than the skin.
![avatar of Biosparks](/uploads/avatar/6458.jpg?updated=1372430321)
Posts: 44
![avatar of ☭ Калашникова ☭](/uploads/avatar/10803.jpg?updated=1410444744)
Posts: 322
Its SU-76 levels of bad right now but at least the SU-76 isn't hard crippled by terrible pathing.
![avatar of Butcher](/images/avatars/partisan_at.png?updated=1414778183)
Posts: 1217
Ostwind > Brummbär
Why would I build it? There´s a cheaper unit, that´s earlier available, that deals damage more consistently. The only thing the Brummbär has over the Ostwind is better armor and a better alpha damage. You can fight AT-guns every now and then. However with mobility and cost and time available added into the equation I still think the Ostwind is better.
![avatar of Brachiaraidos](/uploads/avatar/10744.jpg?updated=1411043924)
Posts: 627
All fixed turret vehicles suffer with this.
![avatar of TheSleep3r](/uploads/avatar/12572.jpg?updated=1414593508)
Posts: 670
The problem I have with the Brummbär:
Ostwind > Brummbär
Why would I build it?
Brummbar has spike damage
![avatar of After Effect](/uploads/avatar/9730.jpg?updated=1393139043)
Posts: 67
As for its combat ability, I think that the brummbar is a great unit. It's awesome at smashing late game defensive positions and clearing out support weapons. Of course, a panther is the only possible first build from t4, but the brummbar is a great follow up unit unless you're facing isu152s or is2s in which case a second panther is important.
![avatar of ☭ Калашникова ☭](/uploads/avatar/10803.jpg?updated=1410444744)
Posts: 322
It has no unique pathing issues. it has no unique pathing mechanics, even, as far as I'm aware.
All fixed turret vehicles suffer with this.
Go try it, StuG feels nimble like T-70 compared to it.
![avatar of Vuther](/uploads/avatar/13334.jpg?updated=1430072522)
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Just fixing its pathing first would at least let me to use it out of novelty.
Its SU-76 levels of bad right now but at least the SU-76 isn't hard crippled by terrible pathing.
SU-76 is less crippled and more born without limbs.
![avatar of ☭ Калашникова ☭](/uploads/avatar/10803.jpg?updated=1410444744)
Posts: 322
SU-76 is less crippled and more born without limbs.
True but making a Thread about it would be useless Relic Hasn't/Wont fix it.
![avatar of Vuther](/uploads/avatar/13334.jpg?updated=1430072522)
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Brummbar has spike damage
Also if I ever saw it (I think I saw it once since the cover-finding changes...), I'd imagine it has a much better chance of wiping squads.
Of course that's still insufficient to compensate...
True but making a Thread about it would be useless Relic Hasn't/Wont fix it.
I would have said that too a week ago, BUT GUARDS NOW MAN, MAYBE THERE'S A CHANCE FOR IT TOO!
![avatar of ☭ Калашникова ☭](/uploads/avatar/10803.jpg?updated=1410444744)
Posts: 322
*Note i am not really commenting on balance of this unit this is simply a what i feel to be a bug issue*
![avatar of Brachiaraidos](/uploads/avatar/10744.jpg?updated=1411043924)
Posts: 627
Go try it, StuG feels nimble like T-70 compared to it.
I do use it regularly when playing Ost. The barrage is great.
My usual 3v3 is Ostruppen > Ostruppen > Ostruppen > Ostruppen > Ostruppen > Halftrack > Field Officer > AT Guns as Needed > T4 > Panther > Brummbar > Panther > Brummbar > Panther etc. etc.
![avatar of QueenRatchet123](/uploads/avatar/11449.gif?updated=1412752045)
Posts: 2280 | Subs: 2
Permanently Banned
My usual 3v3 is Ostruppen > Ostruppen > Ostruppen > Ostruppen > Ostruppen > Halftrack > Field Officer > AT Guns as Needed > T4 > Panther > Brummbar > Panther > Brummbar > Panther etc. etc.
Good thing u are playing 3's
This strat literally had me laugh out loud
![:snfBarton: :snfBarton:](/images/Smileys/snfbarton.png)
![avatar of ☭ Калашникова ☭](/uploads/avatar/10803.jpg?updated=1410444744)
Posts: 322
Good thing u are playing 3's
This strat literally had me laugh out loud
Its trolly even for 3's Any half decent 3's team would absolutely destroy it.
![avatar of QueenRatchet123](/uploads/avatar/11449.gif?updated=1412752045)
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Its trolly even for 3's Any half decent 3's team would absolutely destroy it.
Hell! a single MG even...
![:snfPeter: :snfPeter:](/images/Smileys/snfpq.png)
![avatar of Brachiaraidos](/uploads/avatar/10744.jpg?updated=1411043924)
Posts: 627
Hell! a single MG even...
Luckily, the maxim can only pin one squad.
And yes, it's 3's or 4's only. I meatshield my ally OKW and his sturm officer. Ostruppen with double buffs actually hit things.
It's a fun build, not a nail grindingly competitive one. It's axis, I can afford to be casual in ways my allied builds never can
![avatar of Zyllen](/uploads/avatar/14324.jpg?updated=1428242291)
Posts: 770
While the ostwind can kill a spread out infantry squad in a single burst and chase them down if needed. when it comes to offence the ostwinds ability to flank and get behind the AT guns makes it once again better. In my opinion the brumbar needs 70 range for me to ever consider buying this very underpowered unit.
![avatar of Vuther](/uploads/avatar/13334.jpg?updated=1430072522)
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The ostwind is far better in the AI role then the brumbar. a brumbar can do a lot of damage in a single shot. but it needs to hit to do so while the ostwind will simply load another 37 mm round in its gun and keep firing. Also the brumbar rarely squad wipes unless units are clumped up.
Which is all the time.
![:p :p](/images/Smileys/tongue.gif)
By the way, it's way better microing it with attack ground onto a particular unit clump rather than hoping the AI of it gets a good target (frankly, it probably aims for the center every time), especially because of the long reload time. It still won't be great in practice, but it's much better.
![avatar of RMMLz](/uploads/avatar/9232.jpg?updated=1429023698)
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Other problems are all fixed by fixing Otsheer's Teching.
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