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Is the King Tiger still worth 260 fuel?

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2 Apr 2015, 08:35 AM
#41
avatar of Australian Magic

Posts: 4630 | Subs: 2

3 days ago, 1v1... and my enemy called for KT.

Of course I knew he is going to get so I was prepared. 2 IS2s, 2 ZiSes and 2 cons with AT nades ready.

3 times this damn thing was able to escape with engine damage and 5-15% of health. 3 damn times becasue over 50% of shots were bounced.
2 Apr 2015, 08:41 AM
#42
avatar of Jason

Posts: 82

3 days ago, 1v1... and my enemy called for KT.

Of course I knew he is going to get so I was prepared. 2 IS2s, 2 ZiSes and 2 cons with AT nades ready.

3 times this damn thing was able to escape with engine damage and 5-15% of health. 3 damn times becasue over 50% of shots were bounced.


How on earth did it escape with engine damage? That thing is slower than my great grandma.
2 Apr 2015, 08:42 AM
#43
avatar of Australian Magic

Posts: 4630 | Subs: 2

jump backJump back to quoted post2 Apr 2015, 08:41 AMJason


How on earth did it escape with engine damage? That thing is slower than my great grandma.


Bounce, bounce, bounce, bounce... That was like a music.
2 Apr 2015, 09:12 AM
#44
avatar of Jason

Posts: 82



Bounce, bounce, bounce, bounce... That was like a music.


Sure you're not talking about the IS-2?
2 Apr 2015, 09:36 AM
#45
avatar of Australian Magic

Posts: 4630 | Subs: 2

jump backJump back to quoted post2 Apr 2015, 09:12 AMJason


Sure you're not talking about the IS-2?


When last time did you see IS2 killing 5 At guns? Cause there is a video with KT doing that.
2 Apr 2015, 10:03 AM
#46
avatar of Jaigen

Posts: 1130

The issue is not the KT the issue is that the is has 375 when it should have 300-325
2 Apr 2015, 10:10 AM
#47
avatar of Australian Magic

Posts: 4630 | Subs: 2

jump backJump back to quoted post2 Apr 2015, 10:03 AMJaigen
The issue is not the KT the issue is that the is has 375 when it should have 300-325


And why is that?
2 Apr 2015, 10:13 AM
#48
avatar of Jawohl?

Posts: 97



Jesus dude calm down.



Not really, the only thing better right now is the Pak40 with 10 more pen than the ZiS, and the Jackson blows the other medium TD's out of the water. The super heavy TD's are a lot more attractive now tho.

The Jackson is much better V the KT than the JPIV versus the IS2.



The IS2 is a lot harder to flank than the KT, the speed and acceleration on the IS is much higher.


:facepalm:
2 Apr 2015, 10:29 AM
#49
avatar of Katitof

Posts: 17914 | Subs: 8



And why is that?

Axis superiority complex.
Unless he wants IS-2 to have better rate of fire, better chance to stun on deflect and much better accuracy against inf as well.
2 Apr 2015, 11:06 AM
#50
avatar of TensaiOni

Posts: 198



When last time did you see IS2 killing 5 At guns? Cause there is a video with KT doing that.


Guy from that video needs to learn to count, since he only has 4 AT guns, not 5 like he states.

As for the whole situation - he was fucked by RNG, not by "oh so godly" KT stats. Each of those shots had over 40% to penetrate, yet ~10 in a row didn't. You know how unlucky that is, right?

I'm not saying KT did or didn't need the nerf, it's far too early to say, but please stop using such RNG heavy examples as main arguments to balance units.

Or would showing you a video of a pre-nerf KT getting killed by an IS-2 in a straight shoot-out made you campaign for KT buffs/IS-2 nerfs? (and FYI, that would happen in around 4% of duels, far more likely than pre-nerf KT bouncing 10 ZiS-3 shots in a row).
2 Apr 2015, 12:42 PM
#51
avatar of Puppetmaster
Patrion 310

Posts: 871



How many IS2s did you usualy see produced by a single soviet player during a game and how many KTs by an OKW player in same conditions, you fool?
Stop acting like you don't understand pudding about game mechanics except you really don't play the game. I was trolling you but this is getting very real - you have no idea what you are talking about. You sound like you played no more than 2 games with OKW (and those against CPU).

About KT - I didn't observe KT suffering to much after this nerf last evening. It still holds against AT guns and other AT weapons or tanks. Played against Soviet, don't know how it performs against Jackson, though.


I've seen Katitof several times in automatch but I've never seen you so that would suggest you never play the game yet he does. Maybe its you who plays vs AI only.

Regarding the KT maybe it is a little expensive but that's the price you pay for having a non doctrinal unit that is that strong. If the IS-2 was made a core unit then the KT could have its price adjusted but it still has a better gun and generally faces weaker AT
2 Apr 2015, 12:46 PM
#52
avatar of Australian Magic

Posts: 4630 | Subs: 2



Guy from that video needs to learn to count, since he only has 4 AT guns, not 5 like he states.

As for the whole situation - he was fucked by RNG, not by "oh so godly" KT stats. Each of those shots had over 40% to penetrate, yet ~10 in a row didn't. You know how unlucky that is, right?

I'm not saying KT did or didn't need the nerf, it's far too early to say, but please stop using such RNG heavy examples as main arguments to balance units.

Or would showing you a video of a pre-nerf KT getting killed by an IS-2 in a straight shoot-out made you campaign for KT buffs/IS-2 nerfs? (and FYI, that would happen in around 4% of duels, far more likely than pre-nerf KT bouncing 10 ZiS-3 shots in a row).


But this RNG did not come just like that. It was about armor.
KT bouncing 4-5 shells in a row is not something rare. It's common.
Althout 375 is to much nerf. 400 would be perfect.
2 Apr 2015, 13:43 PM
#53
avatar of WingZero

Posts: 1484



"Just flank" Kappa

But seriously, if 375 isn't enough for a frontal assault, then by that logic there's nothing in the Allied arsenal that's good enough for a frontal assault.


This guys just sums it up.
2 Apr 2015, 13:50 PM
#54
avatar of JohnnyB

Posts: 2396 | Subs: 1



I've seen Katitof several times in automatch but I've never seen you so that would suggest you never play the game yet he does. Maybe its you who plays vs AI only.


Well at least he has an active fanclub I see. If he plays the game then it's even worst, because he doesn't seem to understand anything from it.
2 Apr 2015, 14:23 PM
#55
avatar of Katitof

Posts: 17914 | Subs: 8

I like how exclusively forum warrior tries to discredit me for not playing the game when other people whom I likely argued with in the past(who have I not argued with at one point herp derp) even confirm my presence in the automatch games.

Dude, you don't play the game(I don't consider AI comp stomps as playing the game), I do and you still jump on me, hilarity ensured.
2 Apr 2015, 16:18 PM
#56
avatar of Alexzandvar

Posts: 4951 | Subs: 1



"Just flank" Kappa

But seriously, if 375 isn't enough for a frontal assault, then by that logic there's nothing in the Allied arsenal that's good enough for a frontal assault.


Except the 375 frontal armor tank for Allies has far higher speed making it able to get out of the range of enemy AT much faster. And again this "Krupp" steel meme is stupid because now with the new patch the Jackson is arguably the most cost effective TD in the game, it deserves to be very good, but that also means you don't get to bitch about using it to kill shit anymore.

The chances of penning a KT with a Jackson are higher than penning a IS2 with a JPIV, which doesn't have HVAC shells.

Me neither. Fortunately, compensating for fuel income is wrong when discussing unit effectiveness, it only factors when discussing unit timing, therefore we can stay at "slightly".

I don't see people waive all the goodies OKW gets to compensate for the resource penalty by faction design, such as better specialist units (Stuka, JPIV, Obers), 5 levels of veterancy, and the option to set up forward bases. You can't embrace all that and then still complain about the resource penalty and factor it in when trying to compare, say, the KT to the IS2.

A 100 fuel OKW vehicle should be equivalent to a 100 fuel Ostheer/Allied vehicle, NOT a 150 fuel one. End of story.

All that said, I will agree with the call-in problem in general.


Except the tier requirements for the KT means it's normally the last heavy tank to hit the field except for maybe the Jadgtiger thanks to the fact you need to fully teching and sitting around waiting for KT with no armor is suicidal versus a good opponent.

The "better unit" thing is great, but that said units are all more expensive than their allied counterparts it makes sense that they would be more effective. The rational for the reduced income is that you get more costly units, therefore you will have less of them, therefore they should be more effective than ones you can spam.

The 100 fuel OKW vehicle is equivalent to the 100 fuel Ostheer/Allied vehicle, the PIV Ausf J anyone?

Jawohl?'s post


The Jackson has a higher chance to pen the KT's armor with higher damage than the JPIV does with lower damage.

JPIV: 200.0/185.0/170.0

Jackson: 240.0/220.0/200.0

KT bouncing 4-5 shells in a row is not something rare. It's common.


Okay? And this is an issue? Because the KT's lack of mobility means it has to sit in the line of fire longer. If the IS2 had to move at the KT's speed it would deserve the KT's armor.

2 Apr 2015, 16:25 PM
#57
avatar of Alexzandvar

Posts: 4951 | Subs: 1


Axis superiority complex.
Unless he wants IS-2 to have better rate of fire, better chance to stun on deflect and much better accuracy against inf as well.


I missed this but The IS2 is not significantly less accurate than the Tiger is. It also has a higher AoE making squad wipes with it more common.

Regarding the KT maybe it is a little expensive but that's the price you pay for having a non doctrinal unit that is that strong. If the IS-2 was made a core unit then the KT could have its price adjusted but it still has a better gun and generally faces weaker AT


Non-doctrine units are all more expensive than doctrine units. Why should more expensive things be weaker than less expensive things?
2 Apr 2015, 16:31 PM
#58
2 Apr 2015, 16:37 PM
#59
avatar of Alexzandvar

Posts: 4951 | Subs: 1

Dude, blitzkrieg.


They nerfed it remember?

Acceleration has been reduced from 60% to 30%
Combat Blitz ability speed bonus modifier has been reduced from 2 to 1.4


Here are the movement stats to if your wondering

IS2:

Deceleration:
2.4
On ice accel decel multiplier:
0.6
Acceleration:
1.7
Max:
5.0

KT:

Deceleration:
1.8
On ice accel decel multiplier:
0.6
Acceleration:
1.4
Max:
3.8

2 Apr 2015, 16:59 PM
#60
avatar of LemonJuice

Posts: 1144 | Subs: 7

When thinking about unit balance you should think about the faction as a whole instead of comparing it to other similar units. OKW has excellent support with shrek'd volks, lmg obers, the recent raketen, jp4, etc. soviets on the other hand have to rely on zis guns shocks and the su85 to help support the is2. They don't even have a mirror to the shrek, and zis guns can be quickly cleared by obers.

The KT shouldn't be a unit that wins the tame on its own, but rather helps to win the game with the rest of the army.
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