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Is the King Tiger still worth 260 fuel?

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1 Apr 2015, 21:41 PM
#21
avatar of Nuclear Arbitor
Patrion 28

Posts: 2470

trying flanking the VI B with anything on wolf's lair. that map is a bitch for jacksons anyway.

i think the VI B is fine. it still has a very powerful and effective maingun and it still has a lot of amour. the only "issue" i see with it is that it's very expensive to get, timing wise, but you can't change that without nerfing the tank; it's the same with all heavies.
1 Apr 2015, 22:01 PM
#22
avatar of l4hti

Posts: 476

Of course it is worth of it´s cost. It still very good. Main gun kills anything like crazy, veterancy bonuses are incredible and teching gives you useful things; medics, repairs, and 3,7cm flak killing anything.. And it is nondoctrinal. I dont get the whine about KT now, axis fanbois gonna cry anyway, even balance>axis fanboy dreams :snfPeter:
1 Apr 2015, 22:20 PM
#24
avatar of broodwarjc

Posts: 824

375 armor is fine, the cost might be a problem and need a little lowering. Damage and pen on tank are both still stellar, but you really do take a risk in getting overwhelmed mid-late game by skipping panther for this tank.
1 Apr 2015, 22:26 PM
#25
avatar of Alexzandvar

Posts: 4951 | Subs: 1


Except traditional axis fanboys lobby logic?
Nothing.

375 armor on allied tank?
OMG OP, I CAN'T PEN IT WITH ELEPHANT AND JT!!ONE!11!

375 armor on axis tank?
OMG UP, CONSCRIPTS WITH PTRS KEELD ME TODAI AND IT WUS ONE SQUAD AND MY KT WAS IN GRUN COVER!!11!!1one!!


The 375 armor is perfectly fine if you ignore the fact that the KT is the slowest non TD tank in the game which makes it much much harder to escape from enemy AT. If the IS2 was as slow as the KT was you would demanding Relic change it immediately.

Ultimately the excellent main gun on the KT doesn't mean much if It can't assault an enemy position and use it.

Again; the tank remains great for defending points, but it's no longer very good at all for assaulting them thanks to the armor reduction + Jackson buff.
1 Apr 2015, 22:31 PM
#26
avatar of pussyking
Donator 11

Posts: 551

KT was almost invicible before the patch. It was a-moving and ravaging everything supported by obers and volks shreks.

Its more balanced now.
1 Apr 2015, 22:51 PM
#27
avatar of Vuther
Senior Moderator Badge

Posts: 3103 | Subs: 1

Again; the tank remains great for defending points, but it's no longer very good at all for assaulting them thanks to the armor reduction + Jackson buff.

Then what would be the answer, bringing back the old armour while nerfing the main gun?
1 Apr 2015, 22:54 PM
#28
avatar of Alexzandvar

Posts: 4951 | Subs: 1

jump backJump back to quoted post1 Apr 2015, 22:51 PMVuther

Then what would be the answer, bringing back the old armour while nerfing the main gun?


Just making it faster so it could push and retreat better would be nice. The KT is very much an "all in" unit which means it's often required in last desperate pushes which It can't do that well anymore since frontal assaults with it are quite risky.

Bringing back old armor while making the gun have only 200 damage or 160 would be fine with me to, ultimately the KT isn't the only heavy that needs attention.
1 Apr 2015, 22:58 PM
#29
avatar of ThoseDeafMutes

Posts: 1026

Jacksons have more pen (now 53% chance to pen max range) on KT but need an extra penetrating hit to take it out because of the lower damage. It's not really clearly better or worse against KT now.
1 Apr 2015, 23:00 PM
#30
avatar of Alexzandvar

Posts: 4951 | Subs: 1

Jacksons have more pen (now 53% chance to pen max range) on KT but need an extra penetrating hit to take it out because of the lower damage. It's not really clearly better or worse against KT now.


The previous pen made is almost totally unable to ever pen the tank, right now it can do very well against it. Remember the Jacksons speed means that it can easily run down a KT.

HVAP shells also give a very very high chance of penetration, while giving it back it's 240 damage.
1 Apr 2015, 23:03 PM
#31
avatar of drChengele
Patrion 14

Posts: 640 | Subs: 1

KT is still worth every penny.

If it is slightly more expensive fuelwise than IS2 it might have something to do with the fact it has an incredibly powerful neutron blaster of doom attached to the turret.
1 Apr 2015, 23:05 PM
#32
avatar of Alexzandvar

Posts: 4951 | Subs: 1

KT is still worth every penny.

If it is slightly more expensive fuelwise than IS2 it might have something to do with the fact it has an incredibly powerful neutron blaster of doom attached to the turret.


I wouldn't call 180 fuel with 2/3'rds income more expensive exactly "slightly". The IS2 is a superior assault tank due to the higher numbers you can get it in, but the KT can lock down a point a lot better.

You can chalk it up to different rolls, but the IS2 being able to be abused through call in's while the KT can't is a major difference.
1 Apr 2015, 23:06 PM
#33
avatar of WingZero

Posts: 1484

And the Axis tears are coming into Balance threads now. Come on, you can't be serious about KT fuel. The KT still retains it's high damage gun and absorb substantial amount of damage. Please, USF has no heavy armor what so ever, but the infantry and combined arms work.

Now, OKW cant just park it's KT on the VP and let it sit there and micro A-attack blob. You will have micro the tank and watch for Jacksons and dedicated AT. Welcome to COH2 where you have to micro your tanks.
1 Apr 2015, 23:08 PM
#34
avatar of Alexzandvar

Posts: 4951 | Subs: 1


Now, OKW cant just park it's KT on the VP and let it sit there and micro A-attack blob. You will have micro the tank and watch for Jacksons and dedicated AT. Welcome to COH2 where you have to micro your tanks.


Actually parking it on a VP is just as effective as ever because of the Rackten buff and the fact the main gun was untouched. No real micro is required for it, might as well be hull downed for all the movement it will be doing other than avoiding P47's and bomb strikes like it always was.
2 Apr 2015, 00:47 AM
#35
avatar of pigsoup
Patrion 14

Posts: 4301 | Subs: 2

yes.
2 Apr 2015, 06:32 AM
#36
avatar of JohnnyB

Posts: 2396 | Subs: 1


Except traditional axis fanboys lobby logic?
Nothing.

375 armor on allied tank?
OMG OP, I CAN'T PEN IT WITH ELEPHANT AND JT!!ONE!11!

375 armor on axis tank?
OMG UP, CONSCRIPTS WITH PTRS KEELD ME TODAI AND IT WUS ONE SQUAD AND MY KT WAS IN GRUN COVER!!11!!1one!!


How many IS2s did you usualy see produced by a single soviet player during a game and how many KTs by an OKW player in same conditions, you fool?
Stop acting like you don't understand pudding about game mechanics except you really don't play the game. I was trolling you but this is getting very real - you have no idea what you are talking about. You sound like you played no more than 2 games with OKW (and those against CPU).

About KT - I didn't observe KT suffering to much after this nerf last evening. It still holds against AT guns and other AT weapons or tanks. Played against Soviet, don't know how it performs against Jackson, though.
2 Apr 2015, 07:11 AM
#37
avatar of y3ivan

Posts: 157

how about raising its HP slightly to 1440 (absorb 1 extra AT round)? It would help to make it slightly tougher without making it totally impenetrable to allied AT fire. Higher Front Armor values are just RNG dependent.

Also KT is still tougher than IS2 (1280hp(8) vs 1040hp(7))
2 Apr 2015, 07:19 AM
#38
avatar of CptEend
Patrion 14

Posts: 369

The KT is very much an "all in" unit which means it's often required in last desperate pushes which It can't do that well anymore since frontal assaults with it are quite risky.


"Just flank" Kappa

But seriously, if 375 isn't enough for a frontal assault, then by that logic there's nothing in the Allied arsenal that's good enough for a frontal assault.
2 Apr 2015, 07:25 AM
#39
avatar of drChengele
Patrion 14

Posts: 640 | Subs: 1

I wouldn't call 180 fuel with 2/3'rds income more expensive exactly "slightly".
Me neither. Fortunately, compensating for fuel income is wrong when discussing unit effectiveness, it only factors when discussing unit timing, therefore we can stay at "slightly".

I don't see people waive all the goodies OKW gets to compensate for the resource penalty by faction design, such as better specialist units (Stuka, JPIV, Obers), 5 levels of veterancy, and the option to set up forward bases. You can't embrace all that and then still complain about the resource penalty and factor it in when trying to compare, say, the KT to the IS2.

A 100 fuel OKW vehicle should be equivalent to a 100 fuel Ostheer/Allied vehicle, NOT a 150 fuel one. End of story.

All that said, I will agree with the call-in problem in general.
2 Apr 2015, 08:00 AM
#40
avatar of FichtenMoped
Editor in Chief Badge
Patrion 310

Posts: 4785 | Subs: 3

Invised some "olol Fanboy-War" posts
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