New Patch - New Bugs
Posts: 276
Permanently Banned1. Grenades don't always work properly - including molotovs, pineapples and volks' potatoe mashers
2. De-garrisoning a building is problematic - I've only seen this with HMG's but both the Mg42 and the Maxim won't always de-garrison - they get stuck there until they die.
3. One-door buildings on the new maps such as Einhoven Country are being instantly destroyed by a grenade (Ostheer Riflegrenade) - (I don't believe this is intended).
EDIT:
4. On Bystraya Voda: Many hedges do not shotblock even though they block sight.
5. Also on Bystraya Voda: KV-8 Flamer could not damage a infantry unit on higher ground.
Posts: 315
http://www.coh2.org/replay/32843/wolfs-lair-bugged-don-t-play
Posts: 4301 | Subs: 2
Wolfs Lair map is bugged. Vehicles get trapped behind USF base due to poorly placed trees and spawn point.
http://www.coh2.org/replay/32843/wolfs-lair-bugged-don-t-play
but but... they are heavily QA'ed...
that's a shame. was looking forward to playing new maps. hope there will be hotfixed.
Posts: 40
Wolfs Lair map is bugged. Vehicles get trapped behind USF base due to poorly placed trees and spawn point.
http://www.coh2.org/replay/32843/wolfs-lair-bugged-don-t-play
Came here to say this.. hadthe same problem, http://imgur.com/LZeqoSM
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EDIT: The reason they die so fast is they are wooden, instead of concrete like they are supposed to be.
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Posts: 1157 | Subs: 2
Heavily QA'd maps indeed. I played 6 games today and identified all of the issues above in my first games on the maps. : \
That being said, I really love Einhoven Country it's a great map. In fact i've enjoyed all the maps except sittard summer due to the nature of it. It's a pretty map but not meant for automatch imo.
Posts: 276
Permanently BannedPosts: 615
Also, on Einhoven Country there are portions of the ground south of the middle vp that splash as if they were water when shells from indirect fire hit them.
Heavily QA'd maps indeed. I played 6 games today and identified all of the issues above in my first games on the maps. : \
That being said, I really love Einhoven Country it's a great map. In fact i've enjoyed all the maps except sittard summer due to the nature of it. It's a pretty map but not meant for automatch imo.
Yeah that was wierd...although, looking at it I think there is a slight ditch there; like a drainage ditch or something...but the water is too thin to see properly until it generates SUPER SPLASH. :-/
Posts: 276
Permanently BannedPosts: 2
Posts: 2238 | Subs: 15
So OKW can salvage all the wrecks on Pavlov's House... easily 100+ fuel available for them right from the start. Hope relic is aware
http://www.reddit.com/r/CompanyOfHeroes/comments/311zak/pavlovs_house_exploit/
Posts: 542
from reddit:
So OKW can salvage all the wrecks on Pavlov's House... easily 100+ fuel available for them right from the start. Hope relic is aware
http://www.reddit.com/r/CompanyOfHeroes/comments/311zak/pavlovs_house_exploit/
The same issue exists on Vielsalm, I think people mentioned it back then but maybe Relic didn't see or they forgot or they don't care.
Posts: 2238 | Subs: 15
Wolfs lair:
When spawning vehicles on 3v3 Wolf Lair's they get stuck due to poor placement of the USF base.
http://www.reddit.com/r/CompanyOfHeroes/comments/310hvq/wolfs_lair_bug/
Posts: 106
another one from reddit:
Wolfs lair:
When spawning vehicles on 3v3 Wolf Lair's they get stuck due to poor placement of the USF base.
agse10 said that in post #4!
Posts: 713 | Subs: 2
Posts: 121
from reddit:
So OKW can salvage all the wrecks on Pavlov's House... easily 100+ fuel available for them right from the start. Hope relic is aware
http://www.reddit.com/r/CompanyOfHeroes/comments/311zak/pavlovs_house_exploit/
That also happens on Rails and Metals, you can salvage Panther Wrecks on both sides of the map.
Posts: 315
That also happens on Rails and Metals, you can salvage Panther Wrecks on both sides of the map.
Really? Oh, that's crap. More evidence that Relic is Nazi fanboyz.
Posts: 164
Really? Oh, that's crap. More evidence that Relic is Nazi fanboyz.
Clear irrefutable evidence right there. It couldn't be that its an error, oversight, or shitty QC department missing yet another problem. Nope, the only explanation is full on collaborators. **
Bugs suck, and I find it totally unacceptable that this has repeatedly popped up. But the idea that Relic favours one faction over another is utter bullshit.
**sarcasm
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