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New Patch - New Bugs

1 Apr 2015, 03:24 AM
#1
avatar of taxman66

Posts: 276

Permanently Banned
There are quite a few new bugs or unintended mechanics I've found so far in this patch - many of them are related to the new maps.

1. Grenades don't always work properly - including molotovs, pineapples and volks' potatoe mashers

2. De-garrisoning a building is problematic - I've only seen this with HMG's but both the Mg42 and the Maxim won't always de-garrison - they get stuck there until they die.

3. One-door buildings on the new maps such as Einhoven Country are being instantly destroyed by a grenade (Ostheer Riflegrenade) - (I don't believe this is intended).

EDIT:

4. On Bystraya Voda: Many hedges do not shotblock even though they block sight.

5. Also on Bystraya Voda: KV-8 Flamer could not damage a infantry unit on higher ground.

1 Apr 2015, 03:41 AM
#2
avatar of GhostTX

Posts: 315

Wolfs Lair map is bugged. Vehicles get trapped behind USF base due to poorly placed trees and spawn point.

http://www.coh2.org/replay/32843/wolfs-lair-bugged-don-t-play
1 Apr 2015, 03:54 AM
#3
avatar of pigsoup
Patrion 14

Posts: 4301 | Subs: 2

Wolfs Lair map is bugged. Vehicles get trapped behind USF base due to poorly placed trees and spawn point.

http://www.coh2.org/replay/32843/wolfs-lair-bugged-don-t-play


but but... they are heavily QA'ed...

that's a shame. was looking forward to playing new maps. hope there will be hotfixed.
1 Apr 2015, 03:55 AM
#4
avatar of agse10

Posts: 40

Wolfs Lair map is bugged. Vehicles get trapped behind USF base due to poorly placed trees and spawn point.

http://www.coh2.org/replay/32843/wolfs-lair-bugged-don-t-play


Came here to say this.. hadthe same problem, http://imgur.com/LZeqoSM
1 Apr 2015, 04:03 AM
#5
avatar of Alexzandvar

Posts: 4951 | Subs: 1

the bridges on Sittard are misnamed, and they die very easily to things like the molotov. The stairs are also bugged so you can set up a Schwer on them and create a cliff.

EDIT: The reason they die so fast is they are wooden, instead of concrete like they are supposed to be.
1 Apr 2015, 04:49 AM
#6
avatar of turbotortoise

Posts: 1283 | Subs: 4

having a qa-neurism.
1 Apr 2015, 05:27 AM
#7
avatar of FestiveLongJohns
Patrion 15

Posts: 1157 | Subs: 2

Also, on Einhoven Country there are portions of the ground south of the middle vp that splash as if they were water when shells from indirect fire hit them.

Heavily QA'd maps indeed. I played 6 games today and identified all of the issues above in my first games on the maps. : \


That being said, I really love Einhoven Country it's a great map. In fact i've enjoyed all the maps except sittard summer due to the nature of it. It's a pretty map but not meant for automatch imo.
1 Apr 2015, 05:36 AM
#8
avatar of taxman66

Posts: 276

Permanently Banned
Added two new things I found :/
1 Apr 2015, 09:08 AM
#9
avatar of Kobunite
Patrion 15

Posts: 615

Also, on Einhoven Country there are portions of the ground south of the middle vp that splash as if they were water when shells from indirect fire hit them.

Heavily QA'd maps indeed. I played 6 games today and identified all of the issues above in my first games on the maps. : \


That being said, I really love Einhoven Country it's a great map. In fact i've enjoyed all the maps except sittard summer due to the nature of it. It's a pretty map but not meant for automatch imo.


Yeah that was wierd...although, looking at it I think there is a slight ditch there; like a drainage ditch or something...but the water is too thin to see properly until it generates SUPER SPLASH. :-/
1 Apr 2015, 09:13 AM
#10
avatar of taxman66

Posts: 276

Permanently Banned
Yeah I had a ML-20 target there and it hits the ground with a big splash animation. Lol
1 Apr 2015, 12:59 PM
#11
avatar of Shu1984

Posts: 2

It looks like US Mortar halftrack phosphorous rounds do not work either ¿?

1 Apr 2015, 13:43 PM
#12
avatar of nigo
Senior Editor Badge

Posts: 2238 | Subs: 15

from reddit:

So OKW can salvage all the wrecks on Pavlov's House... easily 100+ fuel available for them right from the start. Hope relic is aware

http://www.reddit.com/r/CompanyOfHeroes/comments/311zak/pavlovs_house_exploit/
1 Apr 2015, 13:45 PM
#13
avatar of gokkel

Posts: 542

jump backJump back to quoted post1 Apr 2015, 13:43 PMnigo
from reddit:

So OKW can salvage all the wrecks on Pavlov's House... easily 100+ fuel available for them right from the start. Hope relic is aware

http://www.reddit.com/r/CompanyOfHeroes/comments/311zak/pavlovs_house_exploit/


The same issue exists on Vielsalm, I think people mentioned it back then but maybe Relic didn't see or they forgot or they don't care.
1 Apr 2015, 13:48 PM
#14
avatar of nigo
Senior Editor Badge

Posts: 2238 | Subs: 15

another one from reddit:


Wolfs lair:

When spawning vehicles on 3v3 Wolf Lair's they get stuck due to poor placement of the USF base.




http://www.reddit.com/r/CompanyOfHeroes/comments/310hvq/wolfs_lair_bug/
1 Apr 2015, 19:00 PM
#15
avatar of RPhilMan1

Posts: 106

jump backJump back to quoted post1 Apr 2015, 13:48 PMnigo
another one from reddit:


Wolfs lair:

When spawning vehicles on 3v3 Wolf Lair's they get stuck due to poor placement of the USF base.


agse10 said that in post #4!
1 Apr 2015, 19:31 PM
#16
1 Apr 2015, 19:44 PM
#17
avatar of Showtaro

Posts: 121

jump backJump back to quoted post1 Apr 2015, 13:43 PMnigo
from reddit:

So OKW can salvage all the wrecks on Pavlov's House... easily 100+ fuel available for them right from the start. Hope relic is aware

http://www.reddit.com/r/CompanyOfHeroes/comments/311zak/pavlovs_house_exploit/


That also happens on Rails and Metals, you can salvage Panther Wrecks on both sides of the map.
1 Apr 2015, 20:09 PM
#18
avatar of GhostTX

Posts: 315



That also happens on Rails and Metals, you can salvage Panther Wrecks on both sides of the map.

Really? Oh, that's crap. More evidence that Relic is Nazi fanboyz.
1 Apr 2015, 21:15 PM
#19
avatar of Ducati
Benefactor 115

Posts: 164


Really? Oh, that's crap. More evidence that Relic is Nazi fanboyz.


Clear irrefutable evidence right there. It couldn't be that its an error, oversight, or shitty QC department missing yet another problem. Nope, the only explanation is full on collaborators. **

Bugs suck, and I find it totally unacceptable that this has repeatedly popped up. But the idea that Relic favours one faction over another is utter bullshit.

**sarcasm
1 Apr 2015, 21:19 PM
#20
avatar of wuff

Posts: 1534 | Subs: 1

How do some of these bugs get past QA...
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