New Patch - New Bugs
![avatar of taxman66](/images/avatars/panther.png?updated=1395697091)
Posts: 276
Permanently Banned1. Grenades don't always work properly - including molotovs, pineapples and volks' potatoe mashers
2. De-garrisoning a building is problematic - I've only seen this with HMG's but both the Mg42 and the Maxim won't always de-garrison - they get stuck there until they die.
3. One-door buildings on the new maps such as Einhoven Country are being instantly destroyed by a grenade (Ostheer Riflegrenade) - (I don't believe this is intended).
EDIT:
4. On Bystraya Voda: Many hedges do not shotblock even though they block sight.
5. Also on Bystraya Voda: KV-8 Flamer could not damage a infantry unit on higher ground.
![avatar of GhostTX](/uploads/avatar/12489.jpg?updated=1414098807)
Posts: 315
http://www.coh2.org/replay/32843/wolfs-lair-bugged-don-t-play
![avatar of pigsoup](/uploads/avatar/7548.jpg?updated=1466571131)
![Patrion 1](/images/badges/crowdfunding/patron_1.png)
Posts: 4301 | Subs: 2
Wolfs Lair map is bugged. Vehicles get trapped behind USF base due to poorly placed trees and spawn point.
http://www.coh2.org/replay/32843/wolfs-lair-bugged-don-t-play
but but... they are heavily QA'ed...
that's a shame. was looking forward to playing new maps. hope there will be hotfixed.
![avatar of agse10](/images/no_av.png)
Posts: 40
Wolfs Lair map is bugged. Vehicles get trapped behind USF base due to poorly placed trees and spawn point.
http://www.coh2.org/replay/32843/wolfs-lair-bugged-don-t-play
Came here to say this.. hadthe same problem, http://imgur.com/LZeqoSM
![avatar of Alexzandvar](/uploads/avatar/12635.jpg?updated=1452790847)
Posts: 4951 | Subs: 1
EDIT: The reason they die so fast is they are wooden, instead of concrete like they are supposed to be.
![avatar of turbotortoise](/uploads/avatar/13642.png?updated=1470979745)
Posts: 1283 | Subs: 4
![avatar of FestiveLongJohns](/uploads/avatar/7075.jpg?updated=1410036873)
![Patrion 1](/images/badges/crowdfunding/patron_1.png)
Posts: 1157 | Subs: 2
Heavily QA'd maps indeed. I played 6 games today and identified all of the issues above in my first games on the maps. : \
That being said, I really love Einhoven Country it's a great map. In fact i've enjoyed all the maps except sittard summer due to the nature of it. It's a pretty map but not meant for automatch imo.
![avatar of taxman66](/images/avatars/panther.png?updated=1395697091)
Posts: 276
Permanently Banned![avatar of Kobunite](/uploads/avatar/11619.jpg?updated=1426085138)
![Patrion 1](/images/badges/crowdfunding/patron_1.png)
Posts: 615
Also, on Einhoven Country there are portions of the ground south of the middle vp that splash as if they were water when shells from indirect fire hit them.
Heavily QA'd maps indeed. I played 6 games today and identified all of the issues above in my first games on the maps. : \
That being said, I really love Einhoven Country it's a great map. In fact i've enjoyed all the maps except sittard summer due to the nature of it. It's a pretty map but not meant for automatch imo.
Yeah that was wierd...although, looking at it I think there is a slight ditch there; like a drainage ditch or something...but the water is too thin to see properly until it generates SUPER SPLASH. :-/
![avatar of taxman66](/images/avatars/panther.png?updated=1395697091)
Posts: 276
Permanently Banned![avatar of Shu1984](/images/no_av.png)
Posts: 2
![avatar of nigo](/images/avatars/MAJ_Pope.png?updated=1428069544)
![Senior Editor Badge](/images/badges/badge_SENIOR_EDITOR.png)
Posts: 2238 | Subs: 15
So OKW can salvage all the wrecks on Pavlov's House... easily 100+ fuel available for them right from the start. Hope relic is aware
http://www.reddit.com/r/CompanyOfHeroes/comments/311zak/pavlovs_house_exploit/
![avatar of gokkel](/images/no_av.png)
Posts: 542
from reddit:
So OKW can salvage all the wrecks on Pavlov's House... easily 100+ fuel available for them right from the start. Hope relic is aware
http://www.reddit.com/r/CompanyOfHeroes/comments/311zak/pavlovs_house_exploit/
The same issue exists on Vielsalm, I think people mentioned it back then but maybe Relic didn't see or they forgot or they don't care.
![avatar of nigo](/images/avatars/MAJ_Pope.png?updated=1428069544)
![Senior Editor Badge](/images/badges/badge_SENIOR_EDITOR.png)
Posts: 2238 | Subs: 15
Wolfs lair:
When spawning vehicles on 3v3 Wolf Lair's they get stuck due to poor placement of the USF base.
![](https://i.imgur.com/LZeqoSM.jpg)
http://www.reddit.com/r/CompanyOfHeroes/comments/310hvq/wolfs_lair_bug/
![avatar of RPhilMan1](/uploads/avatar/12268.jpg?updated=1412096907)
Posts: 106
another one from reddit:
Wolfs lair:
When spawning vehicles on 3v3 Wolf Lair's they get stuck due to poor placement of the USF base.
agse10 said that in post #4!
![avatar of GiaA](/uploads/avatar/12040.jpg?updated=1410241660)
Posts: 713 | Subs: 2
![avatar of Showtaro](/uploads/avatar/345.png?updated=1371338397)
Posts: 121
from reddit:
So OKW can salvage all the wrecks on Pavlov's House... easily 100+ fuel available for them right from the start. Hope relic is aware
http://www.reddit.com/r/CompanyOfHeroes/comments/311zak/pavlovs_house_exploit/
That also happens on Rails and Metals, you can salvage Panther Wrecks on both sides of the map.
![avatar of GhostTX](/uploads/avatar/12489.jpg?updated=1414098807)
Posts: 315
That also happens on Rails and Metals, you can salvage Panther Wrecks on both sides of the map.
Really? Oh, that's crap. More evidence that Relic is Nazi fanboyz.
![avatar of Ducati](/uploads/avatar/6377.jpg?updated=1409068867)
![Benefactor 1](/images/badges/crowdfunding/benefactor_1.png)
Posts: 164
Really? Oh, that's crap. More evidence that Relic is Nazi fanboyz.
Clear irrefutable evidence right there. It couldn't be that its an error, oversight, or shitty QC department missing yet another problem. Nope, the only explanation is full on collaborators. **
Bugs suck, and I find it totally unacceptable that this has repeatedly popped up. But the idea that Relic favours one faction over another is utter bullshit.
**sarcasm
![avatar of wuff](/images/avatars/251_flame.png?updated=1395697061)
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