He's right, more doctrinal heavy tanks into the meta would just make things worse and even more boring. We should be moving away from the generic IS-2/Tiger call in play not encouraging relic for more of it only this time from Americans. Otherwise what's the point of different factions when every match is just an Infantry/Support weapon stall into Heavy tanks?
Terms like "worse," "boring," and "generic" seem totally subjective to me.
What if it's worse to have to frantically micromanage 3 or 4 units at the same time to eliminate an enemy heavy tank? Even Relic admitted this during its last set of patch notes, that a USF player has a much harder job trying to counter one unit than the Axis player. Their conclusion was that they have no idea how to fix this without a more comprehensive patch (which is the one coming soon we hope).
Others have said the obvious, which is that Pershing commander would only be used if it's actually better than all other options. Just on principle I think it's possible to devise a Pershing commander that has useful but minor abilities, and a Pershing that is itself balanced.
To my mind picking Pershing helps you avoid that mismatch of control and micro in the end game, but doesn't give you many of the advantages current commanders offer in the early and mid-game (Paras, LMGs, off-map arty, Rifle flamers, etc.)