Carte Blanche upping Allied AT is a band aid on the cut artery.
If we do this then you hurt other things that are not Panther. Heavy tanks are no much weaker and they actually HAVE a a weakness called being slow
Medium tanks like the Panzer IV are even MORE heavily outclassed.
The Panther as the OP pointed out has too many positives and not enough Negatives. I am still waiting to hear someone say yknow IT SHOULDNT GET MORE DPS!!!
Because everyone wants the status Quo. The A move Panther that they only halfway need to pay attention too. Not a unit that rewards good micro.
Yes but if you give Allies more penetration in general, armor advantages of units like Panzer IV and Jagdpanzer IV will be trivialized. The problem is Panther and then the bigger tanks slightly less so, why indirectly nerf all Axis tanks? I think it would be healthy for the game if we saw more of StuG and Panzer IV and less of early Panther. And then Elefant would have a reason to be used; your more flexible vehicles wouldn't actually be too good against enemy armor without being easily removed themselves.
This might be off-topic.
You both make good points about PZIVs and JPZIVs being more viable, BUT:
Correct me if I'm wrong, PZIV is outclassed by Jackson (180 armor meaning around 90% penetration at max range). JPZIV is a bit different, although it has good armor (230 meaning around 70% penetration at max range) and it also has a small target size, so if the shot hits, it most probably will penetrate. IMO, these dedicated tank destroyers should outclass medium armor, YES, Jackson should beat PZIV at max range, and it already does. So, increasing the penetration (and also reducing damage a bit so the poor PZIV has a chance to run) would not do any more harm. Although a well microd PZIV might get the Jackson off-gaurd and kill it, which is a reward for microing your tank well.
About the heavies being slow, you have a point there but it's hard for USF to flank a KT. If your enemy is not brain dead, there is at least another unit to support the KT. A Schreck Blob or their teammate's PZIV or PAK. So, TDs should counter heavy armor from far away, frontally.
In a balance utopia, you find use for each and every unit in the game. But you can't expect your StuG to counter the Jackson. If you see Shermans, you go for StuGs and PZIVs. If you think they might bring in Jacksons, you go for Panthers and other heavies.
PS: Still believe that the Blitz is the major problem.