Then you did not read my first post, or any of the subsequent posts.
Am I winning ego points? Where can I see them, is it in my profile?
My post wasn't directed to you but Ill throw some responses to your first post.
A vet 2 or higher AC with spotting scope can see almost 80% of medium sized maps without shot blockers just from this unit.
My understanding is that AC w spotting scope already does close to that without the assistance of a command Panther
Panthers with blitz and a CmdP around are so fast that allied tanks cannot even attempt to keep up. Making hit and run tank play infuriating because the Allies cannot prevent a Panther from penetrating deep into their lines.
This is just regular Panther stuff, Just with a 10% speed increase from the Command panther
At vet 5, if it gets there, the CmdP effectively wins games just by being around. Infantry bonuses on grens or MG's is amazingly powerful. (Before saying don't let it get vet 5 I would like to point out that a binomial situation in which the question: Does he have a CmdP at vet 5 -> I lose, if not -> I can still win, is extremely poor game design).
Command Panther does not give anything to Infantry until it reaches vet 5, a once in a blue moon deal because:
The tank unlocks at 10 cps, around same time heavies come out.
You have to earn the exp by participating in combat frequently, (Tank on Tank combat to actually make meaningful gains)
Likely the game just ends before Vet 5 can be achieved. How often have you seen vet 3 heavy tanks, let alone a vet 5 one?
As for poor game design, yes, Relic have it stuck in their heads Allies=Early Axis=late. Hence, Why a Late game focused Allied Faction and a early game focused Axis Faction would do so much for Company of Heroes 2.
I would make this unit only apply to the player's units who controls it. I would argue this should also be true for all Command units. Buffs/costs should only apply to the owner. I cannot prevent my ally from using a Sturm officer, why should I share in his risk?
I agree with this
Also economic manipulation from blitz oil trucks, Luftwaffe supply drops and supply caches affecting allies have completely murdered 3v3 and 4v4 balance since the game came out. I remember people wanted it changed, change didn't come, we got used to it and forgot to complain about it, 2 years later its still here.