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Fortress Europe

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3 Nov 2015, 16:21 PM
#181
avatar of eliw00d
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Posts: 756 | Subs: 8

Well, the M4A3(76)W has been in the game since shortly before the WFA DLC, as the M4C, and we have been making use of it since. So, definitely! :)

An aside: Too bad Relic didn't model an actual M4A2(76)W for the M4C. The differences were minor, but still. :(

Cavalry Riflemen are something made up for CoH2, and nothing new asset wise. However, while Armored and Cavalry Reconnaissance units mostly kept to their vehicles, we will also have a dismounted option where they will have some support weapons and rifle squads.

We will definitely have Ranger Rifle Companies. They had a lot of mortars, submachine-guns, and bazookas in the Battalion HQ, so they will be much different from your standard Rifle Company.

Air support is likely something we will hold off on for after the first release.
3 Nov 2015, 16:30 PM
#182
avatar of Contrivance

Posts: 165 | Subs: 2

More detail on the Cavalry Reconnaissance units...

By 1944, the standard was a platoon with three M8 Greyhounds and six Jeeps, as well as three M2 60mm mortars carried by the Jeeps to mainly provide smoke and fire support for withdrawals under fire. The Jeeps spread out to cover ground, and the armoured cars added a little firepower to help them out.

The dismounted variety happened because not all terrain was vehicle friendly, and sometimes the situation called for them to fight. So they pulled the machine-guns off their Jeeps and Greyhounds and left their vehicles behind, giving you an infantry scout platoon with M1919 light machine-guns, M2 .50cals, Bazookas, and M2 60mm mortars as optional firepower.
3 Nov 2015, 18:57 PM
#183
avatar of J1N6666

Posts: 306

Oh god, my pants....

edit: oh btw, is there any distinction between the Nazi SS divisions compared to the wermaket? I remember in vCOH that PE was the waffen SS or something and they had a totally mechanized teir list.
3 Nov 2015, 19:42 PM
#184
avatar of Contrivance

Posts: 165 | Subs: 2

Waffen-SS forces are planned. For the most part, they were organized exactly like Heer (regular army) units. Almost all of the Waffen-SS Divisions were Panzer or Panzergrenadier, with only a few outliers, so motorized and mechanized forces will be the norm.

The main differences only kick in above the Division level, where you'll find the Corps and Army level support units. In the case of the Waffen-SS, it stopped at Corps level, so the Army level support units that the Heer have are missing altogether. For example, Heavy Tank-hunter units, such as PaK43, Jagdpanther, Jagdtiger, and Elefant, are not available as SS units. There's a few others that also have no SS equivalent.

What you mainly get by picking Waffen-SS over Heer is a series of passive and active effects that make them more determined and willing to accept casualties, but at a higher purchase price per unit.

EDIT: And spiffy camouflage for your troops, of course. The Waffen-SS were the ones that used the camo smocks the Obersoldaten wear, as well as the ones the CoH1 Stormtroopers had.
5 Nov 2015, 12:52 PM
#185
avatar of I<3CoH

Posts: 177

Permanently Banned
Wouldnt anything related to the Waffen-SS be quite problematic to implement? Afaik things like that are not allowed on the steam workshop
5 Nov 2015, 13:14 PM
#186
avatar of Contrivance

Posts: 165 | Subs: 2

AFAIK the only requirement is that we obey the various European laws regarding Nazi sybmolism, so we've made sure to not add in any such symbols. As was shown in an earlier screenshot, our Waffen-SS symbol is a generic black divisional shield without any runic symbols that would identify it as a specific SS division; no SS runes to be found. We've also removed the swastika from the Luftwaffe eagle and Kriegsmarine eagle emblems. I might later draw in an iron cross for those eagles, but for now they'll awkwardly be clutching nothing in their talons :)

That should be sufficient, since CoH1 did have SS show up in a campaign mission, and stated your enemy was from an SS division during the briefing.

As long as we handle it tastefully it should be fine. If this isn't enough, we'll remove them.
5 Nov 2015, 18:50 PM
#187
avatar of J1N6666

Posts: 306

AFAIK the only requirement is that we obey the various European laws regarding Nazi sybmolism, so we've made sure to not add in any such symbols. As was shown in an earlier screenshot, our Waffen-SS symbol is a generic black divisional shield without any runic symbols that would identify it as a specific SS division; no SS runes to be found. We've also removed the swastika from the Luftwaffe eagle and Kriegsmarine eagle emblems. I might later draw in an iron cross for those eagles, but for now they'll awkwardly be clutching nothing in their talons :)

That should be sufficient, since CoH1 did have SS show up in a campaign mission, and stated your enemy was from an SS division during the briefing.

As long as we handle it tastefully it should be fine. If this isn't enough, we'll remove them.


Ayyyy lmao.

When can we expect Hitler youth?

#banned
5 Nov 2015, 19:06 PM
#188
avatar of Contrivance

Posts: 165 | Subs: 2



Ayyyy lmao.

When can we expect Hitler youth?

#banned


Most likely never :)
24 Nov 2015, 15:57 PM
#189
24 Nov 2015, 19:21 PM
#190
avatar of eliw00d
Honorary Member Badge

Posts: 756 | Subs: 8

As many of you know, the Army Builder UI has been our main focus lately. We do not have anything new to show, as we are still working through some iterations. However, I can say that we remade the UI for deploying units after some feedback from you guys and thoughts of our own.

It is now built into the Tactical Map, which means that the Platoons you have purchased will show up on the right-hand side. You can click on a Platoon, and then click on a Section to deploy them. Since you are already in the Tactical Map, you can select these newly deployed Sections and give them commands from there.

It basically means that deployment will never get in the way of the normal UI and is only a button press away.

I am not sure how many people actually use the Tactical Map, but it should see more use in Fortress Europe.
24 Nov 2015, 23:38 PM
#191
avatar of J1N6666

Posts: 306

jump backJump back to quoted post24 Nov 2015, 19:21 PMeliw00d
As many of you know, the Army Builder UI has been our main focus lately. We do not have anything new to show, as we are still working through some iterations. However, I can say that we remade the UI for deploying units after some feedback from you guys and thoughts of our own.

It is now built into the Tactical Map, which means that the Platoons you have purchased will show up on the right-hand side. You can click on a Platoon, and then click on a Section to deploy them. Since you are already in the Tactical Map, you can select these newly deployed Sections and give them commands from there.

It basically means that deployment will never get in the way of the normal UI and is only a button press away.

I am not sure how many people actually use the Tactical Map, but it should see more use in Fortress Europe.


If it was in normal vCOH i wouldnt mind, but omfg the tact map in COH2 looks utterly disgusting.
So im just wondering if there's any visual changes there, to make it not so... disgusting.
25 Nov 2015, 01:23 AM
#192
avatar of eliw00d
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Posts: 756 | Subs: 8

It is not a priority, but definitely something we can look into. The left and right sides, for sure, will be different.
3 Dec 2015, 02:28 AM
#193
avatar of eliw00d
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Posts: 756 | Subs: 8

Anybody know enough Russian to look over these and see if we are on the right track so far?

Code

170200 **SOVIET PLATOONS**
170201 Zenitnaya Pushka Vzvoda
170202 Anti-aircraft Gun Platoon
170203
170204 Protivo-tankovaya Pushka Vzvoda
170205 Anti-tank Gun Platoon
170206
170207 Protivo-tankovaya Ruzhya Vzvoda
170208 Anti-tank Rifle Platoon
170209
170210 Razvedka Vzvoda
170211 Reconnaissance Platoon
170212
170213 Gvardeyskaya Tyazhelaya Samokhodnaya Artilleriyskaya Rota
170214 Guards Heavy Self-propelled Artillery Company
170215
170216 Gvardeyskaya Tyazhelaya Tankovaya Rota
170217 Guards Heavy Tank Company
170218
170219 Gvardeyskaya Legkaya Samokhodnaya Artilleriyskaya Rota
170220 Guards Light Self-propelled Artillery Company
170221
170222 Gvardeyskaya Legkaya Tankovaya Rota
170223 Guards Light Tank Company
170224
170225 Gvardeyskaya Srednyaya Samokhodnaya Artilleriyskaya Rota
170226 Guards Medium Self-propelled Artillery Company
170227
170228 Gvardeyskaya Srednyaya Tankovaya Rota
170229 Guards Medium Tank Company
170230
170231 Gvardeyskaya Strelkovaya Vzvoda
170232 Guards Rifle Platoon
170233
170234 Gvardeyskaya ? Vzvoda
170235 Guards Submachine-gun Platoon
170236
170237 Minometnogo Vzvoda
170238 Mortar Platoon
170239
170240 Tyazhelaya Minometnogo Vzvoda
170241 Heavy Mortar Platoon
170242
170243 Tyazhelaya Samokhodnaya Artilleriyskaya Rota
170244 Heavy Self-propelled Artillery Company
170245
170246 Tyazhelaya Tankovaya Rota
170247 Heavy Tank Company
170248
170249 Polkovaya Pushka Vzvoda
170250 Regimental Gun Platoon
170251
170252 Legkaya Samokhodnaya Artilleriyskaya Rota
170253 Light Self-propelled Artillery Company
170254
170255 Legkaya Tankovaya Rota
170256 Light Tank Company
170257
170258 Pulemetnogo Vzvoda
170259 Machine-gun Platoon
170260
170261 Srednyaya Samokhodnaya Artilleriyskaya Rota
170262 Medium Self-propelled Artillery Company
170263
170264 Srednyaya Tankovaya Rota
170265 Medium Tank Company
170266
170267 Strelkovaya Shtab Rota
170268 Rifle Company Headquarters
170269
170270 Strelkovaya Vzvoda
170271 Rifle Platoon
170272
170273 ? Vzvoda
170274 Submachine-gun Platoon
170275
170276 Sapernaya Vzvoda
170277 Sapper Platoon
170278
170279 Shtrafnaya Vzvoda
170280 Penal Platoon
170281
170282 Ognemetnaya Tankovaya Rota
170283 Flamethrower Tank Company
170284


/spoilers
3 Dec 2015, 15:12 PM
#194
avatar of eliw00d
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Posts: 756 | Subs: 8

I have created a Google Doc which I will be adding to, so please comment on any errors or changes you feel need to be made. Thanks!

https://docs.google.com/document/d/1rgIph97fReWIEcrAakI_gyXabRSSQmI1eFosUDYOk6Q/edit?usp=sharing
3 Dec 2015, 15:41 PM
#195
avatar of newvan

Posts: 354

I will take a look at #12 post, but it will take some time.
3 Dec 2015, 15:44 PM
#196
avatar of eliw00d
Honorary Member Badge

Posts: 756 | Subs: 8

Thank you, newvan! Take a look at the Google Doc as well, you can add comments on any lines you think need changing.
3 Dec 2015, 20:46 PM
#197
avatar of Contrivance

Posts: 165 | Subs: 2

Going into this I thought German unit names would be the longest, but Russian has proven to be the current champion for length!

Unless you make up stuff like Fallschirmpanzerfliegerabwehrrakatenwerferbatterie
4 Dec 2015, 17:49 PM
#199
avatar of Swift

Posts: 2723 | Subs: 1

Invissed a post. Come on now, I know it's the internet, but common sense please!
17 Dec 2015, 22:40 PM
#200
avatar of J1N6666

Posts: 306

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