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Possible leak on March 31st patch notes

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22 Mar 2015, 07:37 AM
#161
avatar of comm_ash
Patrion 14

Posts: 1194 | Subs: 1

lol, Relic turned out to be very excited, very excited about making more money at the expense of their fans!


Relic's Final Fan:
22 Mar 2015, 09:10 AM
#162
avatar of BeltFedWombat
Patrion 14

Posts: 951

Durability is bullshit. I can't believe they're bringing it back.
22 Mar 2015, 10:40 AM
#163
avatar of van Voort
Honorary Member Badge

Posts: 3552 | Subs: 2



Relic's Final Fan:


Looks nothing like me
22 Mar 2015, 19:04 PM
#164
avatar of gunther09
Donator 22

Posts: 538

I cannot belive I read this whole thread. loved it. Good stuff.

And yes, it totally proves that this community is longing for some info really really badly. So am I.
22 Mar 2015, 23:27 PM
#165
avatar of pussyking
Donator 11

Posts: 551

Nerf that damn OKW
23 Mar 2015, 00:41 AM
#166
avatar of spajn
Donator 11

Posts: 927

So march 31st is the date when relic will put the final bullet in coh2's head.
23 Mar 2015, 06:51 AM
#167
avatar of Highfiveeeee

Posts: 1740

Ok let's face the absolute worst case:

Relic adds a upkeep system for commander abilities or bulletins. You need to repair them once in a while in order to make them usable again.

So we know Relic. It would be: 'Sorry you have to play 20 games to repair all your stuff... or pay us 2.99$ :snfPeter:'

23 Mar 2015, 07:00 AM
#168
avatar of Gluhoman

Posts: 380

Ok let's face the absolute worst case:

Relic adds a upkeep system for commander abilities or bulletins. You need to repair them once in a while in order to make them usable again.

So we know Relic. It would be: 'Sorry you have to play 20 games to repair all your stuff... or pay us 2.99$ :snfPeter:'

Jesus....
23 Mar 2015, 07:03 AM
#169
avatar of comm_ash
Patrion 14

Posts: 1194 | Subs: 1

Jesus....


He has to pay as well.
23 Mar 2015, 07:16 AM
#170
avatar of Madok

Posts: 101

Ok let's face the absolute worst case:

Relic adds a upkeep system for commander abilities or bulletins. You need to repair them once in a while in order to make them usable again.

So we know Relic. It would be: 'Sorry you have to play 20 games to repair all your stuff... or pay us 2.99$ :snfPeter:'


The sad thing is:
I can't tell if your post is meant in a ironic, angry, resigned or realistic way.
23 Mar 2015, 07:23 AM
#171
avatar of Lümmel
Patrion 14

Posts: 542 | Subs: 1



He has to pay as well.


Thanks for the first laugh this morning :thumbsup:
23 Mar 2015, 07:29 AM
#172
avatar of Highfiveeeee

Posts: 1740

jump backJump back to quoted post23 Mar 2015, 07:16 AMMadok


The sad thing is:
I can't tell if your post is meant in a ironic, angry, resigned or realistic way.



I guess it's more realistic as I want to admit.
The 20 games and the 2.99$ are exaggerated, sure. But I am really afraid that Relic will add such a system because they already did it in CoH:O and it was not really good. In my opinion it was a catastrophe.
23 Mar 2015, 07:56 AM
#173
avatar of AchtAchter

Posts: 1604 | Subs: 3

Repairing function would only apply to custom commanders, since you can't change the dlc commanders which people paid money for!
23 Mar 2015, 08:21 AM
#174
avatar of van Voort
Honorary Member Badge

Posts: 3552 | Subs: 2

Wanna bet?
23 Mar 2015, 08:53 AM
#175
avatar of _underscore
Donator 33

Posts: 322

There would be a lot of people sending refund requests to steam. In some countries they would have to do it.
23 Mar 2015, 09:31 AM
#176
avatar of drChengele
Patrion 14

Posts: 640 | Subs: 1

Wanna bet?
I'd be willing to take up that bet. They likely aren't going to mess with commanders already sold. Unless they allow you to craft them into abilities or something as that one poster speculated.

The twist is I want them to change the existing commander system so badly so we can finally see some new ones. Choice between Shock Armoured Frontline or Counterattack gets stale after a while. So even if I lose the bet I will be happy.
23 Mar 2015, 09:54 AM
#177
avatar of ATCF
Donator 33

Posts: 587

I'd be willing to take up that bet. They likely aren't going to mess with commanders already sold. Unless they allow you to craft them into abilities or something as that one poster speculated.

The twist is I want them to change the existing commander system so badly so we can finally see some new ones. Choice between Shock Armoured Frontline or Counterattack gets stale after a while. So even if I lose the bet I will be happy.



Custom commanders i wonder how would they look like...
OST
Troop training
Spotting scopes
Stuka close air support
Redistribute resources
Tiger Tank

Soviets
Guard infantry
B4 203mm howitzer
For Mother Russia
Recon overflight
T34/85 Medium tanks
23 Mar 2015, 10:07 AM
#178
avatar of drChengele
Patrion 14

Posts: 640 | Subs: 1

jump backJump back to quoted post23 Mar 2015, 09:54 AMATCF
Custom commanders i wonder how would they look like...
We've been over this. They will limit the abilities on custom commanders in certain ways. We already know there will be epic and rare (and by extension, uncommon and common) commander abilities.

I would prefer even more fine tuning of a system. If Relic was clever they could create a system that would provide incredible creativity and emergent complexity with a few simple rules.

For example they should incentivise using some currently less used abilities by giving them synergy bonuses. E.g. if you pick Soviet Tank Traps your 5th ability comes 1CP sooner. Conversely, if you pick Tiger Ace, all other abilities come 1 or 2 CPs later. If you pick Tiger you cannot pick another vehicle call-in. If you pick Irregulars, all your ammo-based commander abilities cost -20% to cast. Or, if you pick Guards, any ability labeled "Mechanized" (for example T34 85 call-in) costs 15% less etc. Or, you cannot have "Defensive" and "Offensive" abilities at the same time in the same commander. But if you have at least three "Infantry" tagged abilities you get some joint bonus. Or, if you have Tiger, Ace, ISU or IS2 in loadout, these abilities cost much more supply to "repair" than a medium callin. Etc.
23 Mar 2015, 10:24 AM
#179
avatar of Katitof

Posts: 17914 | Subs: 8

jump backJump back to quoted post23 Mar 2015, 09:54 AMATCF

Soviets
Guard infantry

Guards so stronk now that soviet players realized they would imbalance the game too much and have all agreed to not use them at all :snfBarton:
23 Mar 2015, 10:45 AM
#180
avatar of ATCF
Donator 33

Posts: 587

jump backJump back to quoted post23 Mar 2015, 10:24 AMKatitof

Guards so stronk now that soviet players realized they would imbalance the game too much and have all agreed to not use them at all :snfBarton:


c´mon no-one has seen how good Guards are with "For the motherland" ability :snfCHVGame:
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