Ostheer Command Bunker
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![avatar of FaustCostBulletin](/uploads/avatar/13696.jpg?updated=1426547670)
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You will have to provide more information on which abilities the command bunker has
Uhh, the upgrade you buy for the Bunker that allows reinforcement.
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Would love forward retreat point.
But in general i think they should abolish FRP as it promotes blobbing.Fix the maps instead..
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Also, as Nuke said, the upgrade would have to be a lot more expensive for the bunker to provide a forward retreat point. If I recall properly the OKW truck requires 250 MP to upgrade to a forward retreat point. That is the equivalent of 125 muni. Add in the 60 muni upgrade to reinforce at the bunker and you're looking at paying 185 muni to upgrade the command bunker to a forward retreat point. Even diffusing that difference between MP and muni it is going to be one enormously expensive upgrade.
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![avatar of FaustCostBulletin](/uploads/avatar/13696.jpg?updated=1426547670)
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No but artillery officer should be able to use himself as a retreat point.Will add more utility to a dead unit.
Isn't that too good of an advantage for something doctrinal?
Not a terrible idea but the soviets would be left out as the only faction without forward retreat. Forward retreat should really be something all factions or no faction can do as it has a dramatic effect on the outcome of a game on larger maps.
Also, as Nuke said, the upgrade would have to be a lot more expensive for the bunker to provide a forward retreat point. If I recall properly the OKW truck requires 250 MP to upgrade to a forward retreat point. That is the equivalent of 125 muni. Add in the 60 muni upgrade to reinforce at the bunker and you're looking at paying 185 muni to upgrade the command bunker to a forward retreat point. Even diffusing that difference between MP and muni it is going to be one enormously expensive upgrade.
I agree completely with the first bit. It just matters too much on the wrong map. The OKW truck is regular progression, and it also provides heals. It's a fully equipped base for 300 MP (discounting tech costs), when doing the same as Ostheer would take 150 MP and 60 muni x2 = 300 MP and 120 munitions, for the medic bunker and the command bunker.
![avatar of Brick Top](/uploads/avatar/7895.jpg?updated=1448492305)
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US and OKW cannot do this. Having either medic truck too far forwards becomes an easy target, hence they work as retreat points.
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Ost have already earliest mobile reinforcement, forward retreat is not really what they need as they are already only army that have two non doctrinal ways of reinforcing on the field.
Simply make soft retreats if you can't take on opponent.
![avatar of Australian Magic](/uploads/avatar/9727.png?updated=1475048234)
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All factions should have forward retreat point or none.
It provides huge advantage, encourage for blobbing and you are not being punished for bad push.
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CB isn't mobile nor can it heal. Major is only 120 mp if you lose your free. 300 mp 120 muni for the same combo except immobile and sarchel is instakill.
You have forgot to include ambulance in the costs, unless the major is humping some gal there and "create new soldiers"
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![avatar of FaustCostBulletin](/uploads/avatar/13696.jpg?updated=1426547670)
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You have forgot to include ambulance in the costs, unless the major is humping some gal there and "create new soldiers"
So add 250 Mp 15 fuel to zero. Still cheaper and mobile
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They are supposed to be different with different advantages and disadvantages. Get over it.
![avatar of Australian Magic](/uploads/avatar/9727.png?updated=1475048234)
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Stop comparing the armies directly to each other.
They are supposed to be different with different advantages and disadvantages. Get over it.
And that's why game is unbalanced.
How long are you playing RTSes? Im playing for 10-12 years.
Best RTSes were the ones with more mirror balance than asymetrical.
Im not saying, let's make mirror factions, no, but the point is, while units and tactic are different, game-breaking/unfair features should exist for all faction or just erase them.
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Not a terrible idea but the soviets would be left out as the only faction without forward retreat. Forward retreat should really be something all factions or no faction can do as it has a dramatic effect on the outcome of a game on larger maps.
Give soviets a comissar unit.
I personally don't think ostheer absolutely needs this ability,its a defense oriented faction that pushes methodically if u play like its meant.Offense oriented faction like usf with heavy infantry reliance needs it more.Ost doesn't need more novelties ,just tweaks to what it already has so they are effective again.So i vote no.
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