Login

russian armor

Five man grenadier squads are exactly what Ostheer need.

  • This thread is locked
PAGES (9)down
12 Mar 2015, 07:44 AM
#101
avatar of austerlitz

Posts: 1705

If ost is fine,OKW is double fine.
If grens 5 man would be 'unkillable' and blobber,then panzergrenadiers at 340 mp getting one shotted deserve 5 models or survivability buff..coz they suck shit for their price.
12 Mar 2015, 12:18 PM
#102
avatar of the_onion_man
Patrion 14

Posts: 117

There's absolutely nothing wrong with grens, and they scale just fine.


When was the last time you played 1v1 as Ost vs USF?

ETA: Just to be clear, I think Ost is currently broken, especially vs. USF, but I don't think adding a fifth model would fix the underlying issues, and would probably exacerbate other issues or create new ones. Nerf Obers, make the OKW schreck the same as the Ostheer schreck, nerf rifles' DPS at range, increase suppression (or burst length--I like that idea a lot) on the HMG42, buff health/armor on the 222, reduce teching costs for Ostheer, and I think you're in a pretty good spot as long as squad AI behaves better.
12 Mar 2015, 12:31 PM
#103
avatar of TheChillty

Posts: 210

I can support your post 100%. 5-man 280 MP grens is definitely something Ostheer needs considering how damn fragile they are.
12 Mar 2015, 12:40 PM
#104
avatar of MoerserKarL
Donator 22

Posts: 1108



ETA: Just to be clear, I think Ost is currently broken, especially vs. USF, but I don't think adding a fifth model would fix the underlying issues, and would probably exacerbate other issues or create new ones. Nerf Obers, make the OKW schreck the same as the Ostheer schreck, nerf rifles' DPS at range, increase suppression (or burst length--I like that idea a lot) on the HMG42, buff health/armor on the 222, reduce teching costs for Ostheer, and I think you're in a pretty good spot as long as squad AI behaves better.


Amen! ^_^
12 Mar 2015, 13:31 PM
#105
avatar of braciszek

Posts: 2053

make the OKW schreck the same as the Ostheer schreck


They are the same, but the difference is the squad holding it and its vet...
12 Mar 2015, 14:27 PM
#106
avatar of Gdot

Posts: 1166 | Subs: 1

Maybe giving the 222 some extra armor might help as well. Grens I think are fine - I think pgrens need more attention than grens.
12 Mar 2015, 15:04 PM
#107
avatar of Ulaire Minya

Posts: 372

Rifles aren't even worth 280 mp atm since 235 mp folks outperform them at medium range with no extraneous factors. They fall off hard late game against MG-42 grens and obers, not to mention the fact that after vet 3 folks slowly become all but impervious to bullets. Early game power is the only thing USF can count on and nerfing that would make the faction irrelevant.
12 Mar 2015, 15:16 PM
#108
avatar of the_onion_man
Patrion 14

Posts: 117

Rifles aren't even worth 280 mp atm since 235 mp folks outperform them at medium range with no extraneous factors.


"Citation needed"
12 Mar 2015, 15:23 PM
#109
avatar of Alexzandvar

Posts: 4951 | Subs: 1

Rifles aren't even worth 280 mp atm since 235 mp folks outperform them at medium range with no extraneous factors. They fall off hard late game against MG-42 grens and obers, not to mention the fact that after vet 3 folks slowly become all but impervious to bullets. Early game power is the only thing USF can count on and nerfing that would make the faction irrelevant.


Vet 3 Volks are on par with conscripts, Rifles will continue to beat them for a while, and if you get 1919's and BARS you will continue to own Volks no matter how high vet they become.
12 Mar 2015, 15:36 PM
#110
avatar of Ulaire Minya

Posts: 372



Vet 3 Volks are on par with conscripts, Rifles will continue to beat them for a while, and if you get 1919's and BARS you will continue to own Volks no matter how high vet they become.

Hardly the point since behind every 2-3 volks is at least one Ober squad with heat seeking MG-34 rounds.
12 Mar 2015, 15:45 PM
#111
avatar of Alexzandvar

Posts: 4951 | Subs: 1


Hardly the point since behind every 2-3 volks is at least one Ober squad with heat seeking MG-34 rounds.


Then your problem is with Obers, not Volks. Nobody actually think's Obers are fine, but the reason they exist is because if you went BG HQ you need Ober's to deal with the blob.

Many people have suggested multiple fixes, not really an issue of "how" any more but "if".
12 Mar 2015, 22:36 PM
#112
avatar of pussyking
Donator 11

Posts: 551

Never gonna happen. Grens can be reinforced on-the-fly from a HT behind a wall or a command bunker from behind the damn wall (Fix that relic).

Its cons which need a buff. They are useless late game in which they become a merely caping unit.
12 Mar 2015, 23:13 PM
#113
avatar of WingZero

Posts: 1484

Never gonna happen. Grens can be reinforced on-the-fly from a HT behind a wall or a command bunker from behind the damn wall (Fix that relic).

Its cons which need a buff. They are useless late game in which they become a merely caping unit.


If Grens get 5th man than Cons should be reflect late war Soviet infantry, MOAR shock troop like!
12 Mar 2015, 23:18 PM
#114
avatar of turbotortoise

Posts: 1283 | Subs: 4

man, if this hasn't lost the rails.
12 Mar 2015, 23:26 PM
#115
avatar of pussyking
Donator 11

Posts: 551



If Grens get 5th man than Cons should be reflect late war Soviet infantry, MOAR shock troop like!


PPSH for free from the getgo and Stalingrad as a non-vetoble core map in coh2
12 Mar 2015, 23:40 PM
#116
avatar of Vuther
Senior Moderator Badge

Posts: 3103 | Subs: 1



PPSH for free from the getgo and Stalingrad as a non-vetoble core map in coh2

Stalingrad wasn't late in the war though! It was like, toward the latter end but in the middle.
12 Mar 2015, 23:55 PM
#117
avatar of pussyking
Donator 11

Posts: 551

jump backJump back to quoted post12 Mar 2015, 23:40 PMVuther

Stalingrad wasn't late in the war though! It was like, toward the latter end but in the middle.


Stalingrad is how most combat was done in WW2. Urban close and personal fighting.

And BTW Relic, soviet cons were throwing nades at germans, tons of nades, not molotovs.

Molotov is a AT weapon which is still good even against Abrams. Throw it at diesel engine at the back of the turret and watch black (or double black) yanks jumping out in 30 secs.

Good stuff on budget.
13 Mar 2015, 00:04 AM
#118
avatar of Vuther
Senior Moderator Badge

Posts: 3103 | Subs: 1

Molotov is a AT weapon which is still good even against Abrams. Throw it at diesel engine at the back of the turret and watch black (or double black) yanks jumping out in 30 secs.

Actually, I'm pretty sure it isn't anymore, the measures they take nowadays to prevent ammo cook-off if the tank gets destroyed probably also applies to the case of molotov cocktails. I'm also told it especially wouldn't work on an Abrams on account of hitting its engine wouldn't do harm it at all because the damn thing already burns hotter than any molotov could (also, guzzles gas like a frat boy on beer, but that's besides the point).
13 Mar 2015, 00:10 AM
#119
avatar of United

Posts: 253

jump backJump back to quoted post13 Mar 2015, 00:04 AMVuther

I'm also told

NSA agent detected
13 Mar 2015, 00:13 AM
#120
avatar of Vuther
Senior Moderator Badge

Posts: 3103 | Subs: 1

jump backJump back to quoted post13 Mar 2015, 00:10 AMUnited

NSA agent detected

FIS sleeper detected

...man, if that were the case, you'd be the worst sleeper agent ever.

No wait, you did figure me out though, so I guess that's like 50/50.
PAGES (9)down
1 user is browsing this thread: 1 guest

Ladders Top 10

  • #
    Steam Alias
    W
    L
    %
    Streak
Data provided by Relic Relic Entertainment

Replay highlight

VS
  • U.S. Forces flag cblanco ★
  • The British Forces flag 보드카 중대
  • Oberkommando West flag VonManteuffel
  • Ostheer flag Heartless Jäger
uploaded by XXxxHeartlessxxXX

Board Info

530 users are online: 530 guests
0 post in the last 24h
5 posts in the last week
33 posts in the last month
Registered members: 49155
Welcome our newest member, zbet100top
Most online: 2043 users on 29 Oct 2023, 01:04 AM