Five man grenadier squads are exactly what Ostheer need.
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![avatar of ZombiFrancis](/images/no_av.png)
Posts: 2742
Ostheer finally had a decently survivable infantry unit and it wasn't that much more powerful. And besides, the Ostheer still had to pay for it. The squad's cost was 280 manpower, it took longer to build, and the extra entity to reinforce added up. Interestingly enough, they were amazingly more resilient (but certainly not immune) to being wiped in a single shell blast.
All it was was a single value change, and man did it seriously improve the sense of balance.
As such, I decided I would make a very simple mod so that people can see for themselves.
http://steamcommunity.com/sharedfiles/filedetails/?id=405996712
It changes two whole values. It increases the squad loadout of Grenadier squads from 4 to 5, and the Grenadiers that come with an lmg42 in a halftrack from 4 to 5.
I know I could argue up and down as to what changes should or shouldn't be made to balance CoH2, like I have many a time since beta, but I'd rather just make an easy, straightforward and accessible mod so people can just try for themselves how the change might actually impact the game.
While I honestly think this is a change that Relic should consider for the Ostheer, what do you all think? Especially from those people that exclusively play a single faction or side.
![avatar of CookiezNcreem](/uploads/avatar/9161.jpg?updated=1509430224)
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![avatar of AssaultPlazma](/uploads/avatar/13314.jpg?updated=1427954110)
Posts: 300
Did you nerf K98 damage to compensate for the xtra man as well?
that and conscripts need to be compensated in some way for this
![avatar of SuperSonicFan](/images/avatars/captain.png?updated=1414778148)
Posts: 14
that and conscripts need to be compensated in some way for this
Apparently a few patches ago they increased Conscript received accuracy to ABOVE 1, so bullets HOME IN on them. I think remove this and Conscripts would be accounted for. IMO make Kar98 slightly less potent, give Grens 5 men, make Conscripts not die so easily, Ost and Soviet problems solved for most part.
Then we have OKW...
![avatar of ThoseDeafMutes](/images/avatars/april14_02.png?updated=1398148320)
Posts: 1026
Did you nerf K98 damage to compensate for the xtra man as well?
If you read OP, it says 280mp is the new cost for the squad. So it doesn't sound like it.
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![avatar of Katitof](/images/avatars/partisan_at.png?updated=1414778183)
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Equally possible are pershing for USF, IS-3 for soviets or ober nerf for OKW.
![avatar of kamk](/uploads/avatar/11342.jpg?updated=1480146815)
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Posts: 764
And PGrens?
And what's gonna happen with a plain old Osttruppen / CAS Gren spam?
I will simply lol at anyone expecting such a change to a 2 year old general use infantry.
Equally possible are pershing for USF, IS-3 for soviets or ober nerf for OKW.
Agreed... sadly.
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Posts: 369
I'd rather see changes to other units though, I don't like it when simply spamming base infantry is the best option for any faction.
![avatar of IpKaiFung](/uploads/avatar/10.jpg?updated=1623500489)
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you cant just add an extra entity and also slash the price on the squad without reducing some stats on the grendier entity.
also 5 man gren squad won't fix their issues. Their teching costs need to be adjusted and some or the underwhelming units need a bit of a buff (222, sniper etc.)
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I'd rather see changes to other units though, I don't like it when simply spamming base infantry is the best option for any faction.
This. Giving Grenadiers a fith man would be the wrong approach because the problems with this faction lie elsewhere. The inability of the MG42 to supress, the sniper beeing knocked out by just looking at it, the lack of proper maps for Ostheer, the overpriced teching along with the usual bad early game for them, ...
I like the 4 man Grenadier squad. It actually feels a bit historically acurate and unique and makes infantry engagements very tactical as you have to care about each member, rather than just moving my blob of 5 model Volks forward. Ostheer is designed as a faction which relies heavily of combined arms and I'd like to keep it that way (in fact more factions should be like that).
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![avatar of dasheepeh](/uploads/avatar/8026.png?updated=1425929177)
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5man LMG Grens running everywhere lategame.
Buff MG42, Sniper may need some reduced received accuracy, 222 maybe a slight DPS buff, definetly reduce tech costs, tie call ins to tech.
Yay Ostheer fixed
![avatar of Ztormi](/uploads/avatar/778.jpg?updated=1381245665)
Posts: 249
What else option is there?mg42 is balls-any change suggestiions and instapin cries,and relic won't change pzgrens coz apparently they overperform,nor will they give ost elite infantry...so yeah..grens 5 man...If u can't beat them,join them.Blob.
You sound like a little boy whose candy bar has been stolen, every single post. Get a fucking grip mate.
I really would like to see small buff for MG42. In my dreams bike makes a comeback as a tier0 recon unit.
![avatar of steel](/uploads/avatar/10558.jpg?updated=1460210635)
Posts: 1963 | Subs: 1
5man gren squads would break Conscripts.Flame 251?
5man LMG Grens running everywhere lategame.
Buff MG42, Sniper may need some reduced received accuracy, 222 maybe a slight DPS buff, definetly reduce tech costs, tie call ins to tech.
Yay Ostheer fixed
![:foreveralone: :foreveralone:](/images/Smileys/foreveralone.gif)
![avatar of dasheepeh](/uploads/avatar/8026.png?updated=1425929177)
Posts: 2115 | Subs: 1
Flame 251?
I mean, i love hipster units.
But 251 flamer is so meaningless by now, even i forgot it
![:foreveralone: :foreveralone:](/images/Smileys/foreveralone.gif)
Its more than extinct, its erased from our memory.
![avatar of Katitof](/images/avatars/partisan_at.png?updated=1414778183)
Posts: 17914 | Subs: 8
I mean, i love hipster units.
But 251 flamer is so meaningless by now, even i forgot it
Its more than extinct, its erased from our memory.
Somewhere in the corner M-42 cries in sorrow.
![avatar of steel](/uploads/avatar/10558.jpg?updated=1460210635)
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"Cheer up, man" - IR Halftrack
Somewhere in the corner M-42 cries in sorrow.
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