Am I the only one?
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Taking the DoW II counter system would have made this game 100 times easier to balance.
Posts: 521
If you mean units automatically reinforcing without letting you decide, why would you want that? It's not like in CoH1 where reinforcing was indeed clumsy.
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Am I the only one who is only here because of CoH2 and thus has no idea what you are talking about?
If you mean units automatically reinforcing without letting you decide, why would you want that? It's not like in CoH1 where reinforcing was indeed clumsy.
It was an option you could turn on for units, where they would automatically reinforce once able to.
Obviously not something to have on when you're itching for a particular high cost unit, but still very good on have on otherwise.
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auto reinforce toggable option squad by squad = beeeewwwww baaaaaadddd, it dumbs down the game, for noobs only, no APM needed, not esport
Now try to understand that, I personnally never did.
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MG gunner talks:
- "Lets kill that fucking blob who just appeared!"
(1 shot later)
- "NEED RELOAD"
Posts: 229
Remaining Ammo before reload and a force reload button would be great ( on MG in priority, but would be cool in "rifle squads" type too, so your squad will be fully prepared for the next engagement )
MG gunner talks:
- "Lets kill that fucking blob who just appeared!"
(1 shot later)
- "NEED RELOAD"
Same is true for OKW flaktrack as well. "Engage those infantry!" "BAP BAP. Reloading." *infantry moves out of range or into at-grenade range*
Posts: 742 | Subs: 1
Same is true for OKW flaktrack as well. "Engage those infantry!" "BAP BAP. Reloading." *infantry moves out of range or into at-grenade range*
Exactly, all weapon who have a reload after few hits should be able to reload manually.
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