![:D :D](/images/Smileys/biggrin.gif)
Now it seems more and more clear...
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This exactly. Need I remind you that the Germans had a m2 Browing 50.cal accuracy bulletin?
BTW, the German bulletin for Rifleman and Rear Echelon troops from Ardennes Assault says 'Riflemen cost 10% less'. (should be reinforce 10% faster)
The other two...meh. Optimisation isn't the QA team's fault, and while Rostov is terrible for competitive play, there is something unique about playing on this map.
This might be a terrible analogy, but Yugioh is probably the most pay 2 win, imbalanced, luck-based game in the world. But it's still the most popular card game by sales volume.
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During Operation Blackcock
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Rostov is ok because you only randomly get to spawn on the bad side!?! Seriously? That is not acceptable. That map should be removed or fixed.
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I don't expect to have perfectly balanced maps.
I'm quite happy to go in knowing that sometimes I may have an uphill struggle and victory is all the sweeter for it
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One day we might have maps that favour offence / defence with a built in MP bonus at the start of the game for the attacker.
Yes, it would be a fun mode only so the taleban can relax. I really like the idea of a last-ditch 'Bridge at Remagen' style defence game versus other players, not the comp.
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